Hi Rob,

To achieve this smooth target animation I usually create two Object3D,
lets call them cameraTarget and cameraPosition.
- Target your camera to cameraTarget.
- Animate/Tween cameraTarget to the selected object's position.

- Point cameraPosition to the selected object using lookAt()
- Move cameraPosition to to the selected object's position. Use
cameraPosition.moveBack(500) or cameraPosition.moveForward(500)...
- Animate/Tween the camera's position to cameraPosition's position

In 3D apps this type of setup or rigg is used a lot to control the
cameras.

ath

Jerome

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