Hi Rob, To achieve this smooth target animation I usually create two Object3D, lets call them cameraTarget and cameraPosition. - Target your camera to cameraTarget. - Animate/Tween cameraTarget to the selected object's position.
- Point cameraPosition to the selected object using lookAt() - Move cameraPosition to to the selected object's position. Use cameraPosition.moveBack(500) or cameraPosition.moveForward(500)... - Animate/Tween the camera's position to cameraPosition's position In 3D apps this type of setup or rigg is used a lot to control the cameras. ath Jerome
