I have the same problems with you about the baked texture. But I used
to solve this problem in java3d, here is what I do: First, I use UVW
map to set UV coordinates to each face of the model;  Second, skin the
model with a texture (which you have done); Third,export the model
with the UV coordinates which makes the size of the model almost
become 2 times of the original one. I haven't test it in away3d yet,
but it should be work. It seems the material files (.obj,.mtl)  or
baked texture doesn't have any information about the UV coordinates,
so you have to save them with the model together...
Good luck.

On 7月8日, 下午5时51分, Freddie schroots <[email protected]> wrote:
> Here is the model im working with: the 3ds file (the one prefab won't
> import) and the obj file, and the baked texture (only 1 of box01)
>
> 2010/7/8 Freddie schroots <[email protected]>
>
> > Is there any way to export a model with the textures on it to prefab?
> > I'm having a really hard time with the uv editor.
>
> > I use render to texture in 3dsmax so should have a baked texture,
> > somehow i can't import models with maps assigned to the faces into
> > prefab.
>
> > If there isn't any way to import a model with the texture on it, can
> > anyone give me some pointers on how to get a decent looking texture on
> > a model in prefab without eating my own face out of frustration.
>
> > I'll upload the model in the next reaction.
>
>
>
>  models.rar
> 80K查看下载

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