Thanks for the replies, so i will uv unwrap the models > then add the textures (do i have to do this through the uv-unwrap or can i use a multisub material and give the faces their own material id) Then Render to texture and export the model ( what export is recommended?)
2010/7/8 Hundry <[email protected]> > I have the same problems with you about the baked texture. But I used > to solve this problem in java3d, here is what I do: First, I use UVW > map to set UV coordinates to each face of the model; Second, skin the > model with a texture (which you have done); Third,export the model > with the UV coordinates which makes the size of the model almost > become 2 times of the original one. I haven't test it in away3d yet, > but it should be work. It seems the material files (.obj,.mtl) or > baked texture doesn't have any information about the UV coordinates, > so you have to save them with the model together... > Good luck. > > On 7月8日, 下午5时51分, Freddie schroots <[email protected]> wrote: > > Here is the model im working with: the 3ds file (the one prefab won't > > import) and the obj file, and the baked texture (only 1 of box01) > > > > 2010/7/8 Freddie schroots <[email protected]> > > > > > Is there any way to export a model with the textures on it to prefab? > > > I'm having a really hard time with the uv editor. > > > > > I use render to texture in 3dsmax so should have a baked texture, > > > somehow i can't import models with maps assigned to the faces into > > > prefab. > > > > > If there isn't any way to import a model with the texture on it, can > > > anyone give me some pointers on how to get a decent looking texture on > > > a model in prefab without eating my own face out of frustration. > > > > > I'll upload the model in the next reaction. > > > > > > > > models.rar > > 80K查看下载
