Thanks for the replies, so i will uv unwrap the models > then add the
textures (do i have to do this through the uv-unwrap or can i use a multisub
material and give the faces their own material id) Then Render to texture
and export the model ( what export is recommended?)

2010/7/8 Hundry <[email protected]>

> I have the same problems with you about the baked texture. But I used
> to solve this problem in java3d, here is what I do: First, I use UVW
> map to set UV coordinates to each face of the model;  Second, skin the
> model with a texture (which you have done); Third,export the model
> with the UV coordinates which makes the size of the model almost
> become 2 times of the original one. I haven't test it in away3d yet,
> but it should be work. It seems the material files (.obj,.mtl)  or
> baked texture doesn't have any information about the UV coordinates,
> so you have to save them with the model together...
> Good luck.
>
> On 7月8日, 下午5时51分, Freddie schroots <[email protected]> wrote:
> > Here is the model im working with: the 3ds file (the one prefab won't
> > import) and the obj file, and the baked texture (only 1 of box01)
> >
> > 2010/7/8 Freddie schroots <[email protected]>
> >
> > > Is there any way to export a model with the textures on it to prefab?
> > > I'm having a really hard time with the uv editor.
> >
> > > I use render to texture in 3dsmax so should have a baked texture,
> > > somehow i can't import models with maps assigned to the faces into
> > > prefab.
> >
> > > If there isn't any way to import a model with the texture on it, can
> > > anyone give me some pointers on how to get a decent looking texture on
> > > a model in prefab without eating my own face out of frustration.
> >
> > > I'll upload the model in the next reaction.
> >
> >
> >
> >  models.rar
> > 80K查看下载

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