Ah finally!, now prefab has the information of the uv unwrap in the files
information, i had to tick the box "use existing channel" in the render to
textures window (so it took the uv coordinates from the unwrap) , and now i
dont have to edit every face manually.

Thanks a lot, it's a life saver! :D

2010/7/8 Fabrice3D <[email protected]>

> Prefab doesn't support multiple materials per mesh.
> explode your mesh per material region as mesh and export.
>
> you can then export with the materials (originals or rendered in Prefab)
> from the exports panels
>
> Fabrice
>
>
> On Jul 8, 2010, at 2:39 PM, Freddie schroots wrote:
>
> Thanks for the replies, so i will uv unwrap the models > then add the
> textures (do i have to do this through the uv-unwrap or can i use a multisub
> material and give the faces their own material id) Then Render to texture
> and export the model ( what export is recommended?)
>
> 2010/7/8 Hundry <[email protected]>
>
>> I have the same problems with you about the baked texture. But I used
>> to solve this problem in java3d, here is what I do: First, I use UVW
>> map to set UV coordinates to each face of the model;  Second, skin the
>> model with a texture (which you have done); Third,export the model
>> with the UV coordinates which makes the size of the model almost
>> become 2 times of the original one. I haven't test it in away3d yet,
>> but it should be work. It seems the material files (.obj,.mtl)  or
>> baked texture doesn't have any information about the UV coordinates,
>> so you have to save them with the model together...
>> Good luck.
>>
>> On 7月8日, 下午5时51分, Freddie schroots <[email protected]> wrote:
>> > Here is the model im working with: the 3ds file (the one prefab won't
>> > import) and the obj file, and the baked texture (only 1 of box01)
>> >
>> > 2010/7/8 Freddie schroots <[email protected]>
>> >
>> > > Is there any way to export a model with the textures on it to prefab?
>> > > I'm having a really hard time with the uv editor.
>> >
>> > > I use render to texture in 3dsmax so should have a baked texture,
>> > > somehow i can't import models with maps assigned to the faces into
>> > > prefab.
>> >
>> > > If there isn't any way to import a model with the texture on it, can
>> > > anyone give me some pointers on how to get a decent looking texture on
>> > > a model in prefab without eating my own face out of frustration.
>> >
>> > > I'll upload the model in the next reaction.
>> >
>> >
>> >
>> >  models.rar
>> > 80K查看下载
>
>
>
>

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