Ah finally!, now prefab has the information of the uv unwrap in the files information, i had to tick the box "use existing channel" in the render to textures window (so it took the uv coordinates from the unwrap) , and now i dont have to edit every face manually.
Thanks a lot, it's a life saver! :D 2010/7/8 Fabrice3D <[email protected]> > Prefab doesn't support multiple materials per mesh. > explode your mesh per material region as mesh and export. > > you can then export with the materials (originals or rendered in Prefab) > from the exports panels > > Fabrice > > > On Jul 8, 2010, at 2:39 PM, Freddie schroots wrote: > > Thanks for the replies, so i will uv unwrap the models > then add the > textures (do i have to do this through the uv-unwrap or can i use a multisub > material and give the faces their own material id) Then Render to texture > and export the model ( what export is recommended?) > > 2010/7/8 Hundry <[email protected]> > >> I have the same problems with you about the baked texture. But I used >> to solve this problem in java3d, here is what I do: First, I use UVW >> map to set UV coordinates to each face of the model; Second, skin the >> model with a texture (which you have done); Third,export the model >> with the UV coordinates which makes the size of the model almost >> become 2 times of the original one. I haven't test it in away3d yet, >> but it should be work. It seems the material files (.obj,.mtl) or >> baked texture doesn't have any information about the UV coordinates, >> so you have to save them with the model together... >> Good luck. >> >> On 7月8日, 下午5时51分, Freddie schroots <[email protected]> wrote: >> > Here is the model im working with: the 3ds file (the one prefab won't >> > import) and the obj file, and the baked texture (only 1 of box01) >> > >> > 2010/7/8 Freddie schroots <[email protected]> >> > >> > > Is there any way to export a model with the textures on it to prefab? >> > > I'm having a really hard time with the uv editor. >> > >> > > I use render to texture in 3dsmax so should have a baked texture, >> > > somehow i can't import models with maps assigned to the faces into >> > > prefab. >> > >> > > If there isn't any way to import a model with the texture on it, can >> > > anyone give me some pointers on how to get a decent looking texture on >> > > a model in prefab without eating my own face out of frustration. >> > >> > > I'll upload the model in the next reaction. >> > >> > >> > >> > models.rar >> > 80K查看下载 > > > >
