I am leaning towards getting rid of it also ;) I think I will just rotate the sphere on mouse click and drag which should save any translation, easier & quicker.
D On 13 July 2010 00:53, Peter Kapelyan <[email protected]> wrote: > Super! > > Would I be a meanie if I said forget Hovercam? It's because I don't use it, > and it's easy to get any working with the regular cam, plus it seems its > giving you unneeded problems already. > > Maybe try the regular one? If you need help, let me know. > > -Pete > > > On Mon, Jul 12, 2010 at 7:27 PM, Darcey Lloyd <[email protected]>wrote: > >> Nice one Peter, I didn't think of that lol... Had target objects created >> from vertices, sceneX,Y,Z etc etc but didn't do that lol >> >> I have updated url using your suggestion... Just don't drag rotate the >> sphere or it's chaos. >> >> http://www.allforthecode.co.uk/development/away3d/lookat_point_on_sphere/ >> >> <http://www.allforthecode.co.uk/development/away3d/lookat_point_on_sphere/> >> Now to: >> >> 1. Work out if possible to prevent HoverCamera3D from zooming away from >> the object when looking at the top or bottom. >> >> 2. Work out translation of click location with HoverCamera3D pan and tilt >> angles. >> >> Thanks >> >> Darcey >> >> >> >> >> >> On 13 July 2010 00:01, Peter Kapelyan <[email protected]> wrote: >> >>> If you placed an object in the middle of the Sphere, and told that object >>> to lookAt the position where you clicked, shouldn't that object have the >>> correct rotation? Not sure, but seems like it should work. >>> >>> -Pete >>> >>> On Mon, Jul 12, 2010 at 6:55 PM, Darcey Lloyd <[email protected]>wrote: >>> >>>> Hi, >>>> >>>> I am trying to work out how to look at a point clicked on a sphere. >>>> >>>> Here is where I am at so far: >>>> >>>> http://www.allforthecode.co.uk/development/away3d/lookat_point_on_sphere/ >>>> >>>> From what I gather I have two options: >>>> >>>> 1. Move the cameras position and look at an object created at the point >>>> >>>> or >>>> >>>> 2. Rotate the sphere >>>> >>>> >>>> The problems I am having are: >>>> >>>> 1. The HoverCamera3D appears to have its position locked it's x,y,z >>>> cannot be modified.. or can it? I tried slapping TweenLite on its x,y,z >>>> properties and nothing happened. >>>> >>>> 2. The HoverCamera3D tends to zoom out when looking at the top and >>>> bottom of the sphere which makes me think the best way to do this would be >>>> to rotate the sphere to prevent the object distance change. >>>> >>>> 3. Rotating the sphere using MouseEvent3D.sceneX,sceneY,sceneZ (the >>>> point of click) to face the camera, I appear to be getting it look at 1 >>>> side >>>> of the sphere only. >>>> >>>> 4. I have also tried using some pythag to calculate the angle I need to >>>> rotate the sphere to look at the camera but using sceneX,sceneY,sceneZ >>>> doesn't appear to give me the values I need to work with? or do they? >>>> >>>> >>>> Any ideas on the best way to find the angle I need to rotate a sphere >>>> from it's click point? sceneX,sceneY,sceneZ to look at the camera? >>>> >>>> Any ideas on the best way to go about this? >>>> >>>> >>>> Thanks >>>> >>>> Darcey >>>> >>> >>> >>> >>> -- >>> ___________________ >>> >>> Actionscript 3.0 Flash 3D Graphics Engine >>> >>> HTTP://AWAY3D.COM >>> >> >> > > > -- > ___________________ > > Actionscript 3.0 Flash 3D Graphics Engine > > HTTP://AWAY3D.COM >
