I am leaning towards getting rid of it also ;)

I think I will just rotate the sphere on mouse click and drag which should
save any translation, easier & quicker.

D




On 13 July 2010 00:53, Peter Kapelyan <[email protected]> wrote:

> Super!
>
> Would I be a meanie if I said forget Hovercam? It's because I don't use it,
> and it's easy to get any working with the regular cam, plus it seems its
> giving you unneeded problems already.
>
> Maybe try the regular one? If you need help, let me know.
>
> -Pete
>
>
> On Mon, Jul 12, 2010 at 7:27 PM, Darcey Lloyd <[email protected]>wrote:
>
>> Nice one Peter, I didn't think of that lol... Had target objects created
>> from vertices, sceneX,Y,Z etc etc but didn't do that lol
>>
>> I have updated url using your suggestion... Just don't drag rotate the
>> sphere or it's chaos.
>>
>> http://www.allforthecode.co.uk/development/away3d/lookat_point_on_sphere/
>>
>> <http://www.allforthecode.co.uk/development/away3d/lookat_point_on_sphere/>
>> Now to:
>>
>> 1. Work out if possible to prevent HoverCamera3D from zooming away from
>> the object when looking at the top or bottom.
>>
>> 2. Work out translation of click location with HoverCamera3D pan and tilt
>> angles.
>>
>> Thanks
>>
>> Darcey
>>
>>
>>
>>
>>
>> On 13 July 2010 00:01, Peter Kapelyan <[email protected]> wrote:
>>
>>> If you placed an object in the middle of the Sphere, and told that object
>>> to lookAt the position where you clicked, shouldn't that object have the
>>> correct rotation? Not sure, but seems like it should work.
>>>
>>> -Pete
>>>
>>> On Mon, Jul 12, 2010 at 6:55 PM, Darcey Lloyd <[email protected]>wrote:
>>>
>>>> Hi,
>>>>
>>>> I am trying to work out how to look at a point clicked on a sphere.
>>>>
>>>> Here is where I am at so far:
>>>>
>>>> http://www.allforthecode.co.uk/development/away3d/lookat_point_on_sphere/
>>>>
>>>> From what I gather I have two options:
>>>>
>>>> 1. Move the cameras position and look at an object created at the point
>>>>
>>>> or
>>>>
>>>> 2. Rotate the sphere
>>>>
>>>>
>>>> The problems I am having are:
>>>>
>>>> 1. The HoverCamera3D appears to have its position locked it's x,y,z
>>>> cannot be modified.. or can it? I tried slapping TweenLite on its x,y,z
>>>> properties and nothing happened.
>>>>
>>>> 2. The HoverCamera3D tends to zoom out when looking at the top and
>>>> bottom of the sphere which makes me think the best way to do this would be
>>>> to rotate the sphere to prevent the object distance change.
>>>>
>>>> 3. Rotating the sphere using MouseEvent3D.sceneX,sceneY,sceneZ (the
>>>> point of click) to face the camera, I appear to be getting it look at 1 
>>>> side
>>>> of the sphere only.
>>>>
>>>> 4. I have also tried using some pythag to calculate the angle I need to
>>>> rotate the sphere to look at the camera but using sceneX,sceneY,sceneZ
>>>> doesn't appear to give me the values I need to work with? or do they?
>>>>
>>>>
>>>> Any ideas on the best way to find the angle I need to rotate a sphere
>>>> from it's click point? sceneX,sceneY,sceneZ to look at the camera?
>>>>
>>>> Any ideas on the best way to go about this?
>>>>
>>>>
>>>> Thanks
>>>>
>>>> Darcey
>>>>
>>>
>>>
>>>
>>> --
>>> ___________________
>>>
>>> Actionscript 3.0 Flash 3D Graphics Engine
>>>
>>> HTTP://AWAY3D.COM
>>>
>>
>>
>
>
> --
> ___________________
>
> Actionscript 3.0 Flash 3D Graphics Engine
>
> HTTP://AWAY3D.COM
>

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