Would be good if I put a shadow for the balls and to somehow sync them with the distance they are from the globe.
At a guess, a Plane using a movieclip material, then controlling its scale via tweenlites onUpdate.... hmm On 16 July 2010 15:33, Michael Iv <[email protected]> wrote: > LoL > > > On Fri, Jul 16, 2010 at 5:30 PM, Peter Kapelyan <[email protected]>wrote: > >> Sharing is caring! Really nice example there. >> >> I like how if you go click-crazy you can totally wreak havoc with balls on >> the earth. >> >> :) >> >> -Pete >> >> >> On Fri, Jul 16, 2010 at 10:13 AM, Darcey Lloyd <[email protected]>wrote: >> >>> I have cooked up a quick example and full source available for download >>> on my site for all to use. >>> >>> >>> http://www.allforthecode.co.uk/aftc/forum/user/modules/forum/index.php?aid=118&index=3&subindex=3 >>> >>> Happy coding >>> >>> D >>> >>> >>> >>> On 16 July 2010 15:08, joebass <[email protected]> wrote: >>> >>>> Plus, it looks cool! >>>> >>>> On Jul 16, 9:25 am, Michael Iv <[email protected]> wrote: >>>> > nice solution , no trig needed :) >>>> > >>>> > On Fri, Jul 16, 2010 at 4:17 PM, Darcey Lloyd <[email protected] >>>> >wrote: >>>> > >>>> > >>>> > >>>> > >>>> > >>>> > > In with view.render(); I set camera.lookat(new Number3D(0,0,0)); >>>> > >>>> > > Then from MouseEvent3D took stageX,stageY,stageZ scaled the normal >>>> of this >>>> > > and tweenlite the cam x,y,z to the scaled normal x,y,z, the lookat >>>> in with >>>> > > render() handles the lookat. >>>> > >>>> > > code snippets: >>>> > >>>> > > // >>>> > > >>>> -------------------------------------------------------------------------------------------------------------- >>>> > > private function render(e:Event=null):void >>>> > > { >>>> > > // keep camera looking at center of sphere >>>> > > camera.lookAt( new Number3D(0,0,0) ); >>>> > > view.render(); >>>> > > } >>>> > > // >>>> > > >>>> -------------------------------------------------------------------------------------------------------------- >>>> > >>>> > > some code inside main.as/mxml >>>> > > // >>>> > > >>>> -------------------------------------------------------------------------------------------------------------- >>>> > >>>> > > // Set location of click target primitive (not added to view) >>>> > > clickTargetPrimitive.x = e.sceneX; >>>> > > clickTargetPrimitive.y = e.sceneY; >>>> > > clickTargetPrimitive.z = e.sceneZ; >>>> > >>>> > > // Set center cube to look at clickTargetPrimitive >>>> > > centerCube.lookAt(clickTargetPrimitive.position); >>>> > >>>> > > // Tween camera to scaled face normal of clickTargetPrimitive >>>> > > var camTarget:Number3D = new Number3D(); >>>> > > camTarget.scale(clickTargetPrimitive.position,0.3); >>>> > > camTarget.add(camTarget,clickTargetPrimitive.position); >>>> > > TweenLite.to( camera, 4, { >>>> > > x:camTarget.x, >>>> > > y:camTarget.y, >>>> > > z:camTarget.z, >>>> > > onComplete:rotationComplete >>>> > > }); >>>> > >>>> > > // >>>> > > >>>> -------------------------------------------------------------------------------------------------------------- >>>> > > private function rotationComplete():void >>>> > > { >>>> > > // doesn't do anything once set at start of script >>>> > > stage.quality = StageQuality.BEST; >>>> > > } >>>> > > // >>>> > > >>>> -------------------------------------------------------------------------------------------------------------- >>>> > >>>> > > On 16 July 2010 13:25, Michael Iv <[email protected]> wrote: >>>> > >>>> > >> VERY NICE!!!!, Eventually what approach used for translating the >>>> camera ? >>>> > >>>> > >> On Fri, Jul 16, 2010 at 3:20 PM, Darcey Lloyd < >>>> [email protected]>wrote: >>>> > >>>> > >>> Here is the dev test so far: >>>> > >>>> > >>>http://www.allforthecode.co.uk/development/away3d/sphere_dev< >>>> http://www.allforthecode.co.uk/development/away3d/sphere_dev/index.html >>>> > >>>> > >>>> > >>> Still needs work but getting there, it now has: >>>> > >>>> > >>> - Rotation on drag - dead zone 40px on x and y >>>> > >>> - Click rotate look at target using camera3D >>>> > >>> - Click target sceneXYZ face normal for cube tween to location >>>> > >>> - Owncanvas glow >>>> > >>> - Sphere with transparent placement png for cloud rotation >>>> > >>>> > >>> nice little cpu killer, reload if the materials don't fully load, >>>> found >>>> > >>> this to be a tad unpredictable. >>>> > >>>> > >>> Next up, put it all in a container, do the same with the container >>>> to >>>> > >>> allow items added to the surface of the sphere to be rotated >>>> instead of just >>>> > >>> the spheres... lol I didn't think of this while building it doh >>>> :p >>>> > >>>> > >>> < >>>> http://www.allforthecode.co.uk/development/away3d/sphere_dev/index.html >>>> > >>>> > >>>> > >>> On 13 July 2010 10:57, Michael Iv <[email protected]> wrote: >>>> > >>>> > >>>> With some vector+ trig magic you can manage it. I would draw a >>>> normal >>>> > >>>> from the point of the sphere where clicked then scale that point >>>> to the >>>> > >>>> same distance as that of the camera from the sphere and then >>>> tween the >>>> > >>>> camera to that position.Would not use HoverCamera though , just >>>> the regular >>>> > >>>> one. >>>> > >>>> > >>>> On Tue, Jul 13, 2010 at 3:08 AM, Darcey Lloyd < >>>> [email protected]>wrote: >>>> > >>>> > >>>>> I am leaning towards getting rid of it also ;) >>>> > >>>> > >>>>> I think I will just rotate the sphere on mouse click and drag >>>> which >>>> > >>>>> should save any translation, easier & quicker. >>>> > >>>> > >>>>> D >>>> > >>>> > >>>>> On 13 July 2010 00:53, Peter Kapelyan <[email protected]> >>>> wrote: >>>> > >>>> > >>>>>> Super! >>>> > >>>> > >>>>>> Would I be a meanie if I said forget Hovercam? It's because I >>>> don't >>>> > >>>>>> use it, and it's easy to get any working with the regular cam, >>>> plus it seems >>>> > >>>>>> its giving you unneeded problems already. >>>> > >>>> > >>>>>> Maybe try the regular one? If you need help, let me know. >>>> > >>>> > >>>>>> -Pete >>>> > >>>> > >>>>>> On Mon, Jul 12, 2010 at 7:27 PM, Darcey Lloyd < >>>> [email protected] >>>> > >>>>>> > wrote: >>>> > >>>> > >>>>>>> Nice one Peter, I didn't think of that lol... Had target >>>> objects >>>> > >>>>>>> created from vertices, sceneX,Y,Z etc etc but didn't do that >>>> lol >>>> > >>>> > >>>>>>> I have updated url using your suggestion... Just don't drag >>>> rotate >>>> > >>>>>>> the sphere or it's chaos. >>>> > >>>> > >>>>>>> >>>> http://www.allforthecode.co.uk/development/away3d/lookat_point_on_sph. >>>> .. >>>> > >>>> > >>>>>>> < >>>> http://www.allforthecode.co.uk/development/away3d/lookat_point_on_sph.. >>>> .> >>>> > >>>>>>> Now to: >>>> > >>>> > >>>>>>> 1. Work out if possible to prevent HoverCamera3D from zooming >>>> away >>>> > >>>>>>> from the object when looking at the top or bottom. >>>> > >>>> > >>>>>>> 2. Work out translation of click location with HoverCamera3D >>>> pan and >>>> > >>>>>>> tilt angles. >>>> > >>>> > >>>>>>> Thanks >>>> > >>>> > >>>>>>> Darcey >>>> > >>>> > >>>>>>> On 13 July 2010 00:01, Peter Kapelyan <[email protected]> >>>> wrote: >>>> > >>>> > >>>>>>>> If you placed an object in the middle of the Sphere, and told >>>> that >>>> > >>>>>>>> object to lookAt the position where you clicked, shouldn't >>>> that object have >>>> > >>>>>>>> the correct rotation? Not sure, but seems like it should >>>> work. >>>> > >>>> > >>>>>>>> -Pete >>>> > >>>> > >>>>>>>> On Mon, Jul 12, 2010 at 6:55 PM, Darcey Lloyd < >>>> > >>>>>>>> [email protected]> wrote: >>>> > >>>> > >>>>>>>>> Hi, >>>> > >>>> > >>>>>>>>> I am trying to work out how to look at a point clicked on a >>>> sphere. >>>> > >>>> > >>>>>>>>> Here is where I am at so far: >>>> > >>>> > >>>>>>>>> >>>> http://www.allforthecode.co.uk/development/away3d/lookat_point_on_sph. >>>> .. >>>> > >>>> > >>>>>>>>> From what I gather I have two options: >>>> > >>>> > >>>>>>>>> 1. Move the cameras position and look at an object created >>>> at the >>>> > >>>>>>>>> point >>>> > >>>> > >>>>>>>>> or >>>> > >>>> > >>>>>>>>> 2. Rotate the sphere >>>> > >>>> > >>>>>>>>> The problems I am having are: >>>> > >>>> > >>>>>>>>> 1. The HoverCamera3D appears to have its position locked >>>> it's x,y,z >>>> > >>>>>>>>> cannot be modified.. or can it? I tried slapping TweenLite >>>> on its x,y,z >>>> > >>>>>>>>> properties and nothing happened. >>>> > >>>> > >>>>>>>>> 2. The HoverCamera3D tends to zoom out when looking at the >>>> top and >>>> > >>>>>>>>> bottom of the sphere which makes me think the best way to do >>>> this would be >>>> > >>>>>>>>> to rotate the sphere to prevent the object distance change. >>>> > >>>> > >>>>>>>>> 3. Rotating the sphere using >>>> MouseEvent3D.sceneX,sceneY,sceneZ (the >>>> > >>>>>>>>> point of click) to face the camera, I appear to be getting >>>> it look at 1 side >>>> > >>>>>>>>> of the sphere only. >>>> > >>>> > >>>>>>>>> 4. I have also tried using some pythag to calculate the >>>> angle I >>>> > >>>>>>>>> need to rotate the sphere to look at the camera but using >>>> > >>>>>>>>> sceneX,sceneY,sceneZ doesn't appear to give me the values I >>>> need to work >>>> > >>>>>>>>> with? or do they? >>>> > >>>> > >>>>>>>>> Any ideas on the best way to find the angle I need to rotate >>>> a >>>> > >>>>>>>>> sphere from it's click point? sceneX,sceneY,sceneZ to look >>>> at the camera? >>>> > >>>> > >>>>>>>>> Any ideas on the best way to go about this? >>>> > >>>> > >>>>>>>>> Thanks >>>> > >>>> > >>>>>>>>> Darcey >>>> > >>>> > >>>>>>>> -- >>>> > >>>>>>>> ___________________ >>>> > >>>> > >>>>>>>> Actionscript 3.0 Flash 3D Graphics Engine >>>> > >>>> > >>>>>>>> HTTP://AWAY3D.COM >>>> > >>>> > >>>>>> -- >>>> > >>>>>> ___________________ >>>> > >>>> > >>>>>> Actionscript 3.0 Flash 3D Graphics Engine >>>> > >>>> > >>>>>> HTTP://AWAY3D.COM >>>> > >>>> > >>>> -- >>>> > >>>> Michael Ivanov ,Programmer >>>> > >>>> Neurotech Solutions Ltd. >>>> > >>>> Flex|Air |3D|Unity| >>>> > >>>>www.neurotechresearch.com >>>> > >>>>http://blog.alladvanced.net >>>> > >>>>http://www.meetup.com/GO3D-Games-Opensource-3D/ >>>> > >>>> Tel:054-4962254 >>>> > >>>> [email protected] >>>> > >>>> [email protected] >>>> > >>>> > >> -- >>>> > >> Michael Ivanov ,Programmer >>>> > >> Neurotech Solutions Ltd. >>>> > >> Flex|Air |3D|Unity| >>>> > >>www.neurotechresearch.com >>>> > >>http://blog.alladvanced.net >>>> > >>http://www.meetup.com/GO3D-Games-Opensource-3D/ >>>> > >> Tel:054-4962254 >>>> > >> [email protected] >>>> > >> [email protected] >>>> > >>>> > -- >>>> > Michael Ivanov ,Programmer >>>> > Neurotech Solutions Ltd. >>>> > Flex|Air >>>> |3D|Unity|www.neurotechresearch.comhttp://blog.alladvanced.nethttp:// >>>> www.meetup.com/GO3D-Games-Opensource-3D/ >>>> > Tel:054-4962254 >>>> > [email protected] >>>> > [email protected] Hide quoted text - >>>> > >>>> > - Show quoted text - >>> >>> >>> >> >> >> -- >> ___________________ >> >> Actionscript 3.0 Flash 3D Graphics Engine >> >> HTTP://AWAY3D.COM >> > > > > -- > Michael Ivanov ,Programmer > Neurotech Solutions Ltd. > Flex|Air |3D|Unity| > www.neurotechresearch.com > http://blog.alladvanced.net > http://www.meetup.com/GO3D-Games-Opensource-3D/ > Tel:054-4962254 > [email protected] > [email protected] > >
