Would be good if I put a shadow for the balls and to somehow sync them with
the distance they are from the globe.

At a guess, a Plane using a movieclip material, then controlling its scale
via tweenlites onUpdate.... hmm




On 16 July 2010 15:33, Michael Iv <[email protected]> wrote:

> LoL
>
>
> On Fri, Jul 16, 2010 at 5:30 PM, Peter Kapelyan <[email protected]>wrote:
>
>> Sharing is caring! Really nice example there.
>>
>> I like how if you go click-crazy you can totally wreak havoc with balls on
>> the earth.
>>
>> :)
>>
>> -Pete
>>
>>
>> On Fri, Jul 16, 2010 at 10:13 AM, Darcey Lloyd <[email protected]>wrote:
>>
>>> I have cooked up a quick example and full source available for download
>>> on my site for all to use.
>>>
>>>
>>> http://www.allforthecode.co.uk/aftc/forum/user/modules/forum/index.php?aid=118&index=3&subindex=3
>>>
>>> Happy coding
>>>
>>> D
>>>
>>>
>>>
>>> On 16 July 2010 15:08, joebass <[email protected]> wrote:
>>>
>>>> Plus, it looks cool!
>>>>
>>>> On Jul 16, 9:25 am, Michael Iv <[email protected]> wrote:
>>>> > nice solution , no trig needed :)
>>>> >
>>>> > On Fri, Jul 16, 2010 at 4:17 PM, Darcey Lloyd <[email protected]
>>>> >wrote:
>>>> >
>>>> >
>>>> >
>>>> >
>>>> >
>>>> > > In with view.render(); I set camera.lookat(new Number3D(0,0,0));
>>>> >
>>>> > > Then from MouseEvent3D took stageX,stageY,stageZ scaled the normal
>>>> of this
>>>> > > and tweenlite the cam x,y,z to the scaled normal x,y,z, the lookat
>>>> in with
>>>> > > render() handles the lookat.
>>>> >
>>>> > > code snippets:
>>>> >
>>>> > > //
>>>> > >
>>>> ---------------------------------------------------------------------------­-----------------------------------
>>>> > > private function render(e:Event=null):void
>>>> > > {
>>>> > > // keep camera looking at center of sphere
>>>> > > camera.lookAt( new Number3D(0,0,0) );
>>>> > >  view.render();
>>>> > > }
>>>> > > //
>>>> > >
>>>> ---------------------------------------------------------------------------­-----------------------------------
>>>> >
>>>> > > some code inside main.as/mxml
>>>> > > //
>>>> > >
>>>> ---------------------------------------------------------------------------­-----------------------------------
>>>> >
>>>> > > // Set location of click target primitive (not added to view)
>>>> > > clickTargetPrimitive.x = e.sceneX;
>>>> > > clickTargetPrimitive.y = e.sceneY;
>>>> > > clickTargetPrimitive.z = e.sceneZ;
>>>> >
>>>> > > // Set center cube to look at clickTargetPrimitive
>>>> > > centerCube.lookAt(clickTargetPrimitive.position);
>>>> >
>>>> > > // Tween camera to scaled face normal of clickTargetPrimitive
>>>> > > var camTarget:Number3D = new Number3D();
>>>> > > camTarget.scale(clickTargetPrimitive.position,0.3);
>>>> > > camTarget.add(camTarget,clickTargetPrimitive.position);
>>>> > >  TweenLite.to( camera, 4, {
>>>> > > x:camTarget.x,
>>>> > > y:camTarget.y,
>>>> > > z:camTarget.z,
>>>> > >  onComplete:rotationComplete
>>>> > > });
>>>> >
>>>> > > //
>>>> > >
>>>> ---------------------------------------------------------------------------­-----------------------------------
>>>> > > private function rotationComplete():void
>>>> > > {
>>>> > > // doesn't do anything once set at start of script
>>>> > > stage.quality = StageQuality.BEST;
>>>> > > }
>>>> > > //
>>>> > >
>>>> ---------------------------------------------------------------------------­-----------------------------------
>>>> >
>>>> > > On 16 July 2010 13:25, Michael Iv <[email protected]> wrote:
>>>> >
>>>> > >> VERY NICE!!!!, Eventually what approach used for translating the
>>>> camera ?
>>>> >
>>>> > >> On Fri, Jul 16, 2010 at 3:20 PM, Darcey Lloyd <
>>>> [email protected]>wrote:
>>>> >
>>>> > >>> Here is the dev test so far:
>>>> >
>>>> > >>>http://www.allforthecode.co.uk/development/away3d/sphere_dev<
>>>> http://www.allforthecode.co.uk/development/away3d/sphere_dev/index.html
>>>> >
>>>> >
>>>> > >>> Still needs work but getting there, it now has:
>>>> >
>>>> > >>> - Rotation on drag - dead zone 40px on x and y
>>>> > >>> - Click rotate look at target using camera3D
>>>> > >>> - Click target sceneXYZ face normal for cube tween to location
>>>> > >>> - Owncanvas glow
>>>> > >>> - Sphere with transparent placement png for cloud rotation
>>>> >
>>>> > >>> nice little cpu killer, reload if the materials don't fully load,
>>>> found
>>>> > >>> this to be a tad unpredictable.
>>>> >
>>>> > >>> Next up, put it all in a container, do the same with the container
>>>> to
>>>> > >>> allow items added to the surface of the sphere to be rotated
>>>> instead of just
>>>> > >>> the spheres... lol   I didn't think of this while building it doh
>>>> :p
>>>> >
>>>> > >>> <
>>>> http://www.allforthecode.co.uk/development/away3d/sphere_dev/index.html
>>>> >
>>>> >
>>>> > >>> On 13 July 2010 10:57, Michael Iv <[email protected]> wrote:
>>>> >
>>>> > >>>> With some vector+ trig  magic you can manage it. I would draw a
>>>> normal
>>>> > >>>> from the point of the sphere where clicked  then scale that point
>>>> to the
>>>> > >>>> same distance as that of the camera from the sphere and then
>>>> tween the
>>>> > >>>> camera to that position.Would not use HoverCamera though , just
>>>> the regular
>>>> > >>>> one.
>>>> >
>>>> > >>>> On Tue, Jul 13, 2010 at 3:08 AM, Darcey Lloyd <
>>>> [email protected]>wrote:
>>>> >
>>>> > >>>>> I am leaning towards getting rid of it also ;)
>>>> >
>>>> > >>>>> I think I will just rotate the sphere on mouse click and drag
>>>> which
>>>> > >>>>> should save any translation, easier & quicker.
>>>> >
>>>> > >>>>> D
>>>> >
>>>> > >>>>> On 13 July 2010 00:53, Peter Kapelyan <[email protected]>
>>>> wrote:
>>>> >
>>>> > >>>>>> Super!
>>>> >
>>>> > >>>>>> Would I be a meanie if I said forget Hovercam? It's because I
>>>> don't
>>>> > >>>>>> use it, and it's easy to get any working with the regular cam,
>>>> plus it seems
>>>> > >>>>>> its giving you unneeded problems already.
>>>> >
>>>> > >>>>>> Maybe try the regular one? If you need help, let me know.
>>>> >
>>>> > >>>>>> -Pete
>>>> >
>>>> > >>>>>> On Mon, Jul 12, 2010 at 7:27 PM, Darcey Lloyd <
>>>> [email protected]
>>>> > >>>>>> > wrote:
>>>> >
>>>> > >>>>>>> Nice one Peter, I didn't think of that lol... Had target
>>>> objects
>>>> > >>>>>>> created from vertices, sceneX,Y,Z etc etc but didn't do that
>>>> lol
>>>> >
>>>> > >>>>>>> I have updated url using your suggestion... Just don't drag
>>>> rotate
>>>> > >>>>>>> the sphere or it's chaos.
>>>> >
>>>> > >>>>>>>
>>>> http://www.allforthecode.co.uk/development/away3d/lookat_point_on_sph.
>>>> ..
>>>> >
>>>> > >>>>>>> <
>>>> http://www.allforthecode.co.uk/development/away3d/lookat_point_on_sph..
>>>> .>
>>>> > >>>>>>> Now to:
>>>> >
>>>> > >>>>>>> 1. Work out if possible to prevent HoverCamera3D from zooming
>>>> away
>>>> > >>>>>>> from the object when looking at the top or bottom.
>>>> >
>>>> > >>>>>>> 2. Work out translation of click location with HoverCamera3D
>>>> pan and
>>>> > >>>>>>> tilt angles.
>>>> >
>>>> > >>>>>>> Thanks
>>>> >
>>>> > >>>>>>> Darcey
>>>> >
>>>> > >>>>>>> On 13 July 2010 00:01, Peter Kapelyan <[email protected]>
>>>> wrote:
>>>> >
>>>> > >>>>>>>> If you placed an object in the middle of the Sphere, and told
>>>> that
>>>> > >>>>>>>> object to lookAt the position where you clicked, shouldn't
>>>> that object have
>>>> > >>>>>>>> the correct rotation? Not sure, but seems like it should
>>>> work.
>>>> >
>>>> > >>>>>>>> -Pete
>>>> >
>>>> > >>>>>>>> On Mon, Jul 12, 2010 at 6:55 PM, Darcey Lloyd <
>>>> > >>>>>>>> [email protected]> wrote:
>>>> >
>>>> > >>>>>>>>> Hi,
>>>> >
>>>> > >>>>>>>>> I am trying to work out how to look at a point clicked on a
>>>> sphere.
>>>> >
>>>> > >>>>>>>>> Here is where I am at so far:
>>>> >
>>>> > >>>>>>>>>
>>>> http://www.allforthecode.co.uk/development/away3d/lookat_point_on_sph.
>>>> ..
>>>> >
>>>> > >>>>>>>>> From what I gather I have two options:
>>>> >
>>>> > >>>>>>>>> 1. Move the cameras position and look at an object created
>>>> at the
>>>> > >>>>>>>>> point
>>>> >
>>>> > >>>>>>>>> or
>>>> >
>>>> > >>>>>>>>> 2. Rotate the sphere
>>>> >
>>>> > >>>>>>>>> The problems I am having are:
>>>> >
>>>> > >>>>>>>>> 1. The HoverCamera3D appears to have its position locked
>>>> it's x,y,z
>>>> > >>>>>>>>> cannot be modified.. or can it? I tried slapping TweenLite
>>>> on its x,y,z
>>>> > >>>>>>>>> properties and nothing happened.
>>>> >
>>>> > >>>>>>>>> 2. The HoverCamera3D tends to zoom out when looking at the
>>>> top and
>>>> > >>>>>>>>> bottom of the sphere which makes me think the best way to do
>>>> this would be
>>>> > >>>>>>>>> to rotate the sphere to prevent the object distance change.
>>>> >
>>>> > >>>>>>>>> 3. Rotating the sphere using
>>>> MouseEvent3D.sceneX,sceneY,sceneZ (the
>>>> > >>>>>>>>> point of click) to face the camera, I appear to be getting
>>>> it look at 1 side
>>>> > >>>>>>>>> of the sphere only.
>>>> >
>>>> > >>>>>>>>> 4. I have also tried using some pythag to calculate the
>>>> angle I
>>>> > >>>>>>>>> need to rotate the sphere to look at the camera but using
>>>> > >>>>>>>>> sceneX,sceneY,sceneZ doesn't appear to give me the values I
>>>> need to work
>>>> > >>>>>>>>> with? or do they?
>>>> >
>>>> > >>>>>>>>> Any ideas on the best way to find the angle I need to rotate
>>>> a
>>>> > >>>>>>>>> sphere from it's click point? sceneX,sceneY,sceneZ to look
>>>> at the camera?
>>>> >
>>>> > >>>>>>>>> Any ideas on the best way to go about this?
>>>> >
>>>> > >>>>>>>>> Thanks
>>>> >
>>>> > >>>>>>>>> Darcey
>>>> >
>>>> > >>>>>>>> --
>>>> > >>>>>>>> ___________________
>>>> >
>>>> > >>>>>>>> Actionscript 3.0 Flash 3D Graphics Engine
>>>> >
>>>> > >>>>>>>> HTTP://AWAY3D.COM
>>>> >
>>>> > >>>>>> --
>>>> > >>>>>> ___________________
>>>> >
>>>> > >>>>>> Actionscript 3.0 Flash 3D Graphics Engine
>>>> >
>>>> > >>>>>> HTTP://AWAY3D.COM
>>>> >
>>>> > >>>> --
>>>> > >>>> Michael Ivanov ,Programmer
>>>> > >>>> Neurotech Solutions Ltd.
>>>> > >>>> Flex|Air |3D|Unity|
>>>> > >>>>www.neurotechresearch.com
>>>> > >>>>http://blog.alladvanced.net
>>>> > >>>>http://www.meetup.com/GO3D-Games-Opensource-3D/
>>>> > >>>> Tel:054-4962254
>>>> > >>>> [email protected]
>>>> > >>>> [email protected]
>>>> >
>>>> > >> --
>>>> > >> Michael Ivanov ,Programmer
>>>> > >> Neurotech Solutions Ltd.
>>>> > >> Flex|Air |3D|Unity|
>>>> > >>www.neurotechresearch.com
>>>> > >>http://blog.alladvanced.net
>>>> > >>http://www.meetup.com/GO3D-Games-Opensource-3D/
>>>> > >> Tel:054-4962254
>>>> > >> [email protected]
>>>> > >> [email protected]
>>>> >
>>>> > --
>>>> > Michael Ivanov ,Programmer
>>>> > Neurotech Solutions Ltd.
>>>> > Flex|Air
>>>> |3D|Unity|www.neurotechresearch.comhttp://blog.alladvanced.nethttp://
>>>> www.meetup.com/GO3D-Games-Opensource-3D/
>>>> > Tel:054-4962254
>>>> > [email protected]
>>>> > [email protected] Hide quoted text -
>>>> >
>>>> > - Show quoted text -
>>>
>>>
>>>
>>
>>
>> --
>> ___________________
>>
>> Actionscript 3.0 Flash 3D Graphics Engine
>>
>> HTTP://AWAY3D.COM
>>
>
>
>
> --
> Michael Ivanov ,Programmer
> Neurotech Solutions Ltd.
> Flex|Air |3D|Unity|
> www.neurotechresearch.com
> http://blog.alladvanced.net
> http://www.meetup.com/GO3D-Games-Opensource-3D/
> Tel:054-4962254
> [email protected]
> [email protected]
>
>

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