LoL

On Fri, Jul 16, 2010 at 5:30 PM, Peter Kapelyan <[email protected]> wrote:

> Sharing is caring! Really nice example there.
>
> I like how if you go click-crazy you can totally wreak havoc with balls on
> the earth.
>
> :)
>
> -Pete
>
>
> On Fri, Jul 16, 2010 at 10:13 AM, Darcey Lloyd <[email protected]>wrote:
>
>> I have cooked up a quick example and full source available for download on
>> my site for all to use.
>>
>>
>> http://www.allforthecode.co.uk/aftc/forum/user/modules/forum/index.php?aid=118&index=3&subindex=3
>>
>> Happy coding
>>
>> D
>>
>>
>>
>> On 16 July 2010 15:08, joebass <[email protected]> wrote:
>>
>>> Plus, it looks cool!
>>>
>>> On Jul 16, 9:25 am, Michael Iv <[email protected]> wrote:
>>> > nice solution , no trig needed :)
>>> >
>>> > On Fri, Jul 16, 2010 at 4:17 PM, Darcey Lloyd <[email protected]
>>> >wrote:
>>> >
>>> >
>>> >
>>> >
>>> >
>>> > > In with view.render(); I set camera.lookat(new Number3D(0,0,0));
>>> >
>>> > > Then from MouseEvent3D took stageX,stageY,stageZ scaled the normal of
>>> this
>>> > > and tweenlite the cam x,y,z to the scaled normal x,y,z, the lookat in
>>> with
>>> > > render() handles the lookat.
>>> >
>>> > > code snippets:
>>> >
>>> > > //
>>> > >
>>> ---------------------------------------------------------------------------­-----------------------------------
>>> > > private function render(e:Event=null):void
>>> > > {
>>> > > // keep camera looking at center of sphere
>>> > > camera.lookAt( new Number3D(0,0,0) );
>>> > >  view.render();
>>> > > }
>>> > > //
>>> > >
>>> ---------------------------------------------------------------------------­-----------------------------------
>>> >
>>> > > some code inside main.as/mxml
>>> > > //
>>> > >
>>> ---------------------------------------------------------------------------­-----------------------------------
>>> >
>>> > > // Set location of click target primitive (not added to view)
>>> > > clickTargetPrimitive.x = e.sceneX;
>>> > > clickTargetPrimitive.y = e.sceneY;
>>> > > clickTargetPrimitive.z = e.sceneZ;
>>> >
>>> > > // Set center cube to look at clickTargetPrimitive
>>> > > centerCube.lookAt(clickTargetPrimitive.position);
>>> >
>>> > > // Tween camera to scaled face normal of clickTargetPrimitive
>>> > > var camTarget:Number3D = new Number3D();
>>> > > camTarget.scale(clickTargetPrimitive.position,0.3);
>>> > > camTarget.add(camTarget,clickTargetPrimitive.position);
>>> > >  TweenLite.to( camera, 4, {
>>> > > x:camTarget.x,
>>> > > y:camTarget.y,
>>> > > z:camTarget.z,
>>> > >  onComplete:rotationComplete
>>> > > });
>>> >
>>> > > //
>>> > >
>>> ---------------------------------------------------------------------------­-----------------------------------
>>> > > private function rotationComplete():void
>>> > > {
>>> > > // doesn't do anything once set at start of script
>>> > > stage.quality = StageQuality.BEST;
>>> > > }
>>> > > //
>>> > >
>>> ---------------------------------------------------------------------------­-----------------------------------
>>> >
>>> > > On 16 July 2010 13:25, Michael Iv <[email protected]> wrote:
>>> >
>>> > >> VERY NICE!!!!, Eventually what approach used for translating the
>>> camera ?
>>> >
>>> > >> On Fri, Jul 16, 2010 at 3:20 PM, Darcey Lloyd <
>>> [email protected]>wrote:
>>> >
>>> > >>> Here is the dev test so far:
>>> >
>>> > >>>http://www.allforthecode.co.uk/development/away3d/sphere_dev<
>>> http://www.allforthecode.co.uk/development/away3d/sphere_dev/index.html>
>>> >
>>> > >>> Still needs work but getting there, it now has:
>>> >
>>> > >>> - Rotation on drag - dead zone 40px on x and y
>>> > >>> - Click rotate look at target using camera3D
>>> > >>> - Click target sceneXYZ face normal for cube tween to location
>>> > >>> - Owncanvas glow
>>> > >>> - Sphere with transparent placement png for cloud rotation
>>> >
>>> > >>> nice little cpu killer, reload if the materials don't fully load,
>>> found
>>> > >>> this to be a tad unpredictable.
>>> >
>>> > >>> Next up, put it all in a container, do the same with the container
>>> to
>>> > >>> allow items added to the surface of the sphere to be rotated
>>> instead of just
>>> > >>> the spheres... lol   I didn't think of this while building it doh
>>> :p
>>> >
>>> > >>> <
>>> http://www.allforthecode.co.uk/development/away3d/sphere_dev/index.html>
>>> >
>>> > >>> On 13 July 2010 10:57, Michael Iv <[email protected]> wrote:
>>> >
>>> > >>>> With some vector+ trig  magic you can manage it. I would draw a
>>> normal
>>> > >>>> from the point of the sphere where clicked  then scale that point
>>> to the
>>> > >>>> same distance as that of the camera from the sphere and then tween
>>> the
>>> > >>>> camera to that position.Would not use HoverCamera though , just
>>> the regular
>>> > >>>> one.
>>> >
>>> > >>>> On Tue, Jul 13, 2010 at 3:08 AM, Darcey Lloyd <
>>> [email protected]>wrote:
>>> >
>>> > >>>>> I am leaning towards getting rid of it also ;)
>>> >
>>> > >>>>> I think I will just rotate the sphere on mouse click and drag
>>> which
>>> > >>>>> should save any translation, easier & quicker.
>>> >
>>> > >>>>> D
>>> >
>>> > >>>>> On 13 July 2010 00:53, Peter Kapelyan <[email protected]>
>>> wrote:
>>> >
>>> > >>>>>> Super!
>>> >
>>> > >>>>>> Would I be a meanie if I said forget Hovercam? It's because I
>>> don't
>>> > >>>>>> use it, and it's easy to get any working with the regular cam,
>>> plus it seems
>>> > >>>>>> its giving you unneeded problems already.
>>> >
>>> > >>>>>> Maybe try the regular one? If you need help, let me know.
>>> >
>>> > >>>>>> -Pete
>>> >
>>> > >>>>>> On Mon, Jul 12, 2010 at 7:27 PM, Darcey Lloyd <
>>> [email protected]
>>> > >>>>>> > wrote:
>>> >
>>> > >>>>>>> Nice one Peter, I didn't think of that lol... Had target
>>> objects
>>> > >>>>>>> created from vertices, sceneX,Y,Z etc etc but didn't do that
>>> lol
>>> >
>>> > >>>>>>> I have updated url using your suggestion... Just don't drag
>>> rotate
>>> > >>>>>>> the sphere or it's chaos.
>>> >
>>> > >>>>>>>
>>> http://www.allforthecode.co.uk/development/away3d/lookat_point_on_sph...
>>> >
>>> > >>>>>>> <
>>> http://www.allforthecode.co.uk/development/away3d/lookat_point_on_sph..
>>> .>
>>> > >>>>>>> Now to:
>>> >
>>> > >>>>>>> 1. Work out if possible to prevent HoverCamera3D from zooming
>>> away
>>> > >>>>>>> from the object when looking at the top or bottom.
>>> >
>>> > >>>>>>> 2. Work out translation of click location with HoverCamera3D
>>> pan and
>>> > >>>>>>> tilt angles.
>>> >
>>> > >>>>>>> Thanks
>>> >
>>> > >>>>>>> Darcey
>>> >
>>> > >>>>>>> On 13 July 2010 00:01, Peter Kapelyan <[email protected]>
>>> wrote:
>>> >
>>> > >>>>>>>> If you placed an object in the middle of the Sphere, and told
>>> that
>>> > >>>>>>>> object to lookAt the position where you clicked, shouldn't
>>> that object have
>>> > >>>>>>>> the correct rotation? Not sure, but seems like it should work.
>>> >
>>> > >>>>>>>> -Pete
>>> >
>>> > >>>>>>>> On Mon, Jul 12, 2010 at 6:55 PM, Darcey Lloyd <
>>> > >>>>>>>> [email protected]> wrote:
>>> >
>>> > >>>>>>>>> Hi,
>>> >
>>> > >>>>>>>>> I am trying to work out how to look at a point clicked on a
>>> sphere.
>>> >
>>> > >>>>>>>>> Here is where I am at so far:
>>> >
>>> > >>>>>>>>>
>>> http://www.allforthecode.co.uk/development/away3d/lookat_point_on_sph...
>>> >
>>> > >>>>>>>>> From what I gather I have two options:
>>> >
>>> > >>>>>>>>> 1. Move the cameras position and look at an object created at
>>> the
>>> > >>>>>>>>> point
>>> >
>>> > >>>>>>>>> or
>>> >
>>> > >>>>>>>>> 2. Rotate the sphere
>>> >
>>> > >>>>>>>>> The problems I am having are:
>>> >
>>> > >>>>>>>>> 1. The HoverCamera3D appears to have its position locked it's
>>> x,y,z
>>> > >>>>>>>>> cannot be modified.. or can it? I tried slapping TweenLite on
>>> its x,y,z
>>> > >>>>>>>>> properties and nothing happened.
>>> >
>>> > >>>>>>>>> 2. The HoverCamera3D tends to zoom out when looking at the
>>> top and
>>> > >>>>>>>>> bottom of the sphere which makes me think the best way to do
>>> this would be
>>> > >>>>>>>>> to rotate the sphere to prevent the object distance change.
>>> >
>>> > >>>>>>>>> 3. Rotating the sphere using
>>> MouseEvent3D.sceneX,sceneY,sceneZ (the
>>> > >>>>>>>>> point of click) to face the camera, I appear to be getting it
>>> look at 1 side
>>> > >>>>>>>>> of the sphere only.
>>> >
>>> > >>>>>>>>> 4. I have also tried using some pythag to calculate the angle
>>> I
>>> > >>>>>>>>> need to rotate the sphere to look at the camera but using
>>> > >>>>>>>>> sceneX,sceneY,sceneZ doesn't appear to give me the values I
>>> need to work
>>> > >>>>>>>>> with? or do they?
>>> >
>>> > >>>>>>>>> Any ideas on the best way to find the angle I need to rotate
>>> a
>>> > >>>>>>>>> sphere from it's click point? sceneX,sceneY,sceneZ to look at
>>> the camera?
>>> >
>>> > >>>>>>>>> Any ideas on the best way to go about this?
>>> >
>>> > >>>>>>>>> Thanks
>>> >
>>> > >>>>>>>>> Darcey
>>> >
>>> > >>>>>>>> --
>>> > >>>>>>>> ___________________
>>> >
>>> > >>>>>>>> Actionscript 3.0 Flash 3D Graphics Engine
>>> >
>>> > >>>>>>>> HTTP://AWAY3D.COM
>>> >
>>> > >>>>>> --
>>> > >>>>>> ___________________
>>> >
>>> > >>>>>> Actionscript 3.0 Flash 3D Graphics Engine
>>> >
>>> > >>>>>> HTTP://AWAY3D.COM
>>> >
>>> > >>>> --
>>> > >>>> Michael Ivanov ,Programmer
>>> > >>>> Neurotech Solutions Ltd.
>>> > >>>> Flex|Air |3D|Unity|
>>> > >>>>www.neurotechresearch.com
>>> > >>>>http://blog.alladvanced.net
>>> > >>>>http://www.meetup.com/GO3D-Games-Opensource-3D/
>>> > >>>> Tel:054-4962254
>>> > >>>> [email protected]
>>> > >>>> [email protected]
>>> >
>>> > >> --
>>> > >> Michael Ivanov ,Programmer
>>> > >> Neurotech Solutions Ltd.
>>> > >> Flex|Air |3D|Unity|
>>> > >>www.neurotechresearch.com
>>> > >>http://blog.alladvanced.net
>>> > >>http://www.meetup.com/GO3D-Games-Opensource-3D/
>>> > >> Tel:054-4962254
>>> > >> [email protected]
>>> > >> [email protected]
>>> >
>>> > --
>>> > Michael Ivanov ,Programmer
>>> > Neurotech Solutions Ltd.
>>> > Flex|Air
>>> |3D|Unity|www.neurotechresearch.comhttp://blog.alladvanced.nethttp://
>>> www.meetup.com/GO3D-Games-Opensource-3D/
>>> > Tel:054-4962254
>>> > [email protected]
>>> > [email protected] Hide quoted text -
>>> >
>>> > - Show quoted text -
>>
>>
>>
>
>
> --
> ___________________
>
> Actionscript 3.0 Flash 3D Graphics Engine
>
> HTTP://AWAY3D.COM
>



-- 
Michael Ivanov ,Programmer
Neurotech Solutions Ltd.
Flex|Air |3D|Unity|
www.neurotechresearch.com
http://blog.alladvanced.net
http://www.meetup.com/GO3D-Games-Opensource-3D/
Tel:054-4962254
[email protected]
[email protected]

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