LoL On Fri, Jul 16, 2010 at 5:30 PM, Peter Kapelyan <[email protected]> wrote:
> Sharing is caring! Really nice example there. > > I like how if you go click-crazy you can totally wreak havoc with balls on > the earth. > > :) > > -Pete > > > On Fri, Jul 16, 2010 at 10:13 AM, Darcey Lloyd <[email protected]>wrote: > >> I have cooked up a quick example and full source available for download on >> my site for all to use. >> >> >> http://www.allforthecode.co.uk/aftc/forum/user/modules/forum/index.php?aid=118&index=3&subindex=3 >> >> Happy coding >> >> D >> >> >> >> On 16 July 2010 15:08, joebass <[email protected]> wrote: >> >>> Plus, it looks cool! >>> >>> On Jul 16, 9:25 am, Michael Iv <[email protected]> wrote: >>> > nice solution , no trig needed :) >>> > >>> > On Fri, Jul 16, 2010 at 4:17 PM, Darcey Lloyd <[email protected] >>> >wrote: >>> > >>> > >>> > >>> > >>> > >>> > > In with view.render(); I set camera.lookat(new Number3D(0,0,0)); >>> > >>> > > Then from MouseEvent3D took stageX,stageY,stageZ scaled the normal of >>> this >>> > > and tweenlite the cam x,y,z to the scaled normal x,y,z, the lookat in >>> with >>> > > render() handles the lookat. >>> > >>> > > code snippets: >>> > >>> > > // >>> > > >>> -------------------------------------------------------------------------------------------------------------- >>> > > private function render(e:Event=null):void >>> > > { >>> > > // keep camera looking at center of sphere >>> > > camera.lookAt( new Number3D(0,0,0) ); >>> > > view.render(); >>> > > } >>> > > // >>> > > >>> -------------------------------------------------------------------------------------------------------------- >>> > >>> > > some code inside main.as/mxml >>> > > // >>> > > >>> -------------------------------------------------------------------------------------------------------------- >>> > >>> > > // Set location of click target primitive (not added to view) >>> > > clickTargetPrimitive.x = e.sceneX; >>> > > clickTargetPrimitive.y = e.sceneY; >>> > > clickTargetPrimitive.z = e.sceneZ; >>> > >>> > > // Set center cube to look at clickTargetPrimitive >>> > > centerCube.lookAt(clickTargetPrimitive.position); >>> > >>> > > // Tween camera to scaled face normal of clickTargetPrimitive >>> > > var camTarget:Number3D = new Number3D(); >>> > > camTarget.scale(clickTargetPrimitive.position,0.3); >>> > > camTarget.add(camTarget,clickTargetPrimitive.position); >>> > > TweenLite.to( camera, 4, { >>> > > x:camTarget.x, >>> > > y:camTarget.y, >>> > > z:camTarget.z, >>> > > onComplete:rotationComplete >>> > > }); >>> > >>> > > // >>> > > >>> -------------------------------------------------------------------------------------------------------------- >>> > > private function rotationComplete():void >>> > > { >>> > > // doesn't do anything once set at start of script >>> > > stage.quality = StageQuality.BEST; >>> > > } >>> > > // >>> > > >>> -------------------------------------------------------------------------------------------------------------- >>> > >>> > > On 16 July 2010 13:25, Michael Iv <[email protected]> wrote: >>> > >>> > >> VERY NICE!!!!, Eventually what approach used for translating the >>> camera ? >>> > >>> > >> On Fri, Jul 16, 2010 at 3:20 PM, Darcey Lloyd < >>> [email protected]>wrote: >>> > >>> > >>> Here is the dev test so far: >>> > >>> > >>>http://www.allforthecode.co.uk/development/away3d/sphere_dev< >>> http://www.allforthecode.co.uk/development/away3d/sphere_dev/index.html> >>> > >>> > >>> Still needs work but getting there, it now has: >>> > >>> > >>> - Rotation on drag - dead zone 40px on x and y >>> > >>> - Click rotate look at target using camera3D >>> > >>> - Click target sceneXYZ face normal for cube tween to location >>> > >>> - Owncanvas glow >>> > >>> - Sphere with transparent placement png for cloud rotation >>> > >>> > >>> nice little cpu killer, reload if the materials don't fully load, >>> found >>> > >>> this to be a tad unpredictable. >>> > >>> > >>> Next up, put it all in a container, do the same with the container >>> to >>> > >>> allow items added to the surface of the sphere to be rotated >>> instead of just >>> > >>> the spheres... lol I didn't think of this while building it doh >>> :p >>> > >>> > >>> < >>> http://www.allforthecode.co.uk/development/away3d/sphere_dev/index.html> >>> > >>> > >>> On 13 July 2010 10:57, Michael Iv <[email protected]> wrote: >>> > >>> > >>>> With some vector+ trig magic you can manage it. I would draw a >>> normal >>> > >>>> from the point of the sphere where clicked then scale that point >>> to the >>> > >>>> same distance as that of the camera from the sphere and then tween >>> the >>> > >>>> camera to that position.Would not use HoverCamera though , just >>> the regular >>> > >>>> one. >>> > >>> > >>>> On Tue, Jul 13, 2010 at 3:08 AM, Darcey Lloyd < >>> [email protected]>wrote: >>> > >>> > >>>>> I am leaning towards getting rid of it also ;) >>> > >>> > >>>>> I think I will just rotate the sphere on mouse click and drag >>> which >>> > >>>>> should save any translation, easier & quicker. >>> > >>> > >>>>> D >>> > >>> > >>>>> On 13 July 2010 00:53, Peter Kapelyan <[email protected]> >>> wrote: >>> > >>> > >>>>>> Super! >>> > >>> > >>>>>> Would I be a meanie if I said forget Hovercam? It's because I >>> don't >>> > >>>>>> use it, and it's easy to get any working with the regular cam, >>> plus it seems >>> > >>>>>> its giving you unneeded problems already. >>> > >>> > >>>>>> Maybe try the regular one? If you need help, let me know. >>> > >>> > >>>>>> -Pete >>> > >>> > >>>>>> On Mon, Jul 12, 2010 at 7:27 PM, Darcey Lloyd < >>> [email protected] >>> > >>>>>> > wrote: >>> > >>> > >>>>>>> Nice one Peter, I didn't think of that lol... Had target >>> objects >>> > >>>>>>> created from vertices, sceneX,Y,Z etc etc but didn't do that >>> lol >>> > >>> > >>>>>>> I have updated url using your suggestion... Just don't drag >>> rotate >>> > >>>>>>> the sphere or it's chaos. >>> > >>> > >>>>>>> >>> http://www.allforthecode.co.uk/development/away3d/lookat_point_on_sph... >>> > >>> > >>>>>>> < >>> http://www.allforthecode.co.uk/development/away3d/lookat_point_on_sph.. >>> .> >>> > >>>>>>> Now to: >>> > >>> > >>>>>>> 1. Work out if possible to prevent HoverCamera3D from zooming >>> away >>> > >>>>>>> from the object when looking at the top or bottom. >>> > >>> > >>>>>>> 2. Work out translation of click location with HoverCamera3D >>> pan and >>> > >>>>>>> tilt angles. >>> > >>> > >>>>>>> Thanks >>> > >>> > >>>>>>> Darcey >>> > >>> > >>>>>>> On 13 July 2010 00:01, Peter Kapelyan <[email protected]> >>> wrote: >>> > >>> > >>>>>>>> If you placed an object in the middle of the Sphere, and told >>> that >>> > >>>>>>>> object to lookAt the position where you clicked, shouldn't >>> that object have >>> > >>>>>>>> the correct rotation? Not sure, but seems like it should work. >>> > >>> > >>>>>>>> -Pete >>> > >>> > >>>>>>>> On Mon, Jul 12, 2010 at 6:55 PM, Darcey Lloyd < >>> > >>>>>>>> [email protected]> wrote: >>> > >>> > >>>>>>>>> Hi, >>> > >>> > >>>>>>>>> I am trying to work out how to look at a point clicked on a >>> sphere. >>> > >>> > >>>>>>>>> Here is where I am at so far: >>> > >>> > >>>>>>>>> >>> http://www.allforthecode.co.uk/development/away3d/lookat_point_on_sph... >>> > >>> > >>>>>>>>> From what I gather I have two options: >>> > >>> > >>>>>>>>> 1. Move the cameras position and look at an object created at >>> the >>> > >>>>>>>>> point >>> > >>> > >>>>>>>>> or >>> > >>> > >>>>>>>>> 2. Rotate the sphere >>> > >>> > >>>>>>>>> The problems I am having are: >>> > >>> > >>>>>>>>> 1. The HoverCamera3D appears to have its position locked it's >>> x,y,z >>> > >>>>>>>>> cannot be modified.. or can it? I tried slapping TweenLite on >>> its x,y,z >>> > >>>>>>>>> properties and nothing happened. >>> > >>> > >>>>>>>>> 2. The HoverCamera3D tends to zoom out when looking at the >>> top and >>> > >>>>>>>>> bottom of the sphere which makes me think the best way to do >>> this would be >>> > >>>>>>>>> to rotate the sphere to prevent the object distance change. >>> > >>> > >>>>>>>>> 3. Rotating the sphere using >>> MouseEvent3D.sceneX,sceneY,sceneZ (the >>> > >>>>>>>>> point of click) to face the camera, I appear to be getting it >>> look at 1 side >>> > >>>>>>>>> of the sphere only. >>> > >>> > >>>>>>>>> 4. I have also tried using some pythag to calculate the angle >>> I >>> > >>>>>>>>> need to rotate the sphere to look at the camera but using >>> > >>>>>>>>> sceneX,sceneY,sceneZ doesn't appear to give me the values I >>> need to work >>> > >>>>>>>>> with? or do they? >>> > >>> > >>>>>>>>> Any ideas on the best way to find the angle I need to rotate >>> a >>> > >>>>>>>>> sphere from it's click point? sceneX,sceneY,sceneZ to look at >>> the camera? >>> > >>> > >>>>>>>>> Any ideas on the best way to go about this? >>> > >>> > >>>>>>>>> Thanks >>> > >>> > >>>>>>>>> Darcey >>> > >>> > >>>>>>>> -- >>> > >>>>>>>> ___________________ >>> > >>> > >>>>>>>> Actionscript 3.0 Flash 3D Graphics Engine >>> > >>> > >>>>>>>> HTTP://AWAY3D.COM >>> > >>> > >>>>>> -- >>> > >>>>>> ___________________ >>> > >>> > >>>>>> Actionscript 3.0 Flash 3D Graphics Engine >>> > >>> > >>>>>> HTTP://AWAY3D.COM >>> > >>> > >>>> -- >>> > >>>> Michael Ivanov ,Programmer >>> > >>>> Neurotech Solutions Ltd. >>> > >>>> Flex|Air |3D|Unity| >>> > >>>>www.neurotechresearch.com >>> > >>>>http://blog.alladvanced.net >>> > >>>>http://www.meetup.com/GO3D-Games-Opensource-3D/ >>> > >>>> Tel:054-4962254 >>> > >>>> [email protected] >>> > >>>> [email protected] >>> > >>> > >> -- >>> > >> Michael Ivanov ,Programmer >>> > >> Neurotech Solutions Ltd. >>> > >> Flex|Air |3D|Unity| >>> > >>www.neurotechresearch.com >>> > >>http://blog.alladvanced.net >>> > >>http://www.meetup.com/GO3D-Games-Opensource-3D/ >>> > >> Tel:054-4962254 >>> > >> [email protected] >>> > >> [email protected] >>> > >>> > -- >>> > Michael Ivanov ,Programmer >>> > Neurotech Solutions Ltd. >>> > Flex|Air >>> |3D|Unity|www.neurotechresearch.comhttp://blog.alladvanced.nethttp:// >>> www.meetup.com/GO3D-Games-Opensource-3D/ >>> > Tel:054-4962254 >>> > [email protected] >>> > [email protected] Hide quoted text - >>> > >>> > - Show quoted text - >> >> >> > > > -- > ___________________ > > Actionscript 3.0 Flash 3D Graphics Engine > > HTTP://AWAY3D.COM > -- Michael Ivanov ,Programmer Neurotech Solutions Ltd. Flex|Air |3D|Unity| www.neurotechresearch.com http://blog.alladvanced.net http://www.meetup.com/GO3D-Games-Opensource-3D/ Tel:054-4962254 [email protected] [email protected]
