Plus, it looks cool!

On Jul 16, 9:25 am, Michael Iv <[email protected]> wrote:
> nice solution , no trig needed :)
>
> On Fri, Jul 16, 2010 at 4:17 PM, Darcey Lloyd <[email protected]>wrote:
>
>
>
>
>
> > In with view.render(); I set camera.lookat(new Number3D(0,0,0));
>
> > Then from MouseEvent3D took stageX,stageY,stageZ scaled the normal of this
> > and tweenlite the cam x,y,z to the scaled normal x,y,z, the lookat in with
> > render() handles the lookat.
>
> > code snippets:
>
> > //
> > ---------------------------------------------------------------------------­-----------------------------------
> > private function render(e:Event=null):void
> > {
> > // keep camera looking at center of sphere
> > camera.lookAt( new Number3D(0,0,0) );
> >  view.render();
> > }
> > //
> > ---------------------------------------------------------------------------­-----------------------------------
>
> > some code inside main.as/mxml
> > //
> > ---------------------------------------------------------------------------­-----------------------------------
>
> > // Set location of click target primitive (not added to view)
> > clickTargetPrimitive.x = e.sceneX;
> > clickTargetPrimitive.y = e.sceneY;
> > clickTargetPrimitive.z = e.sceneZ;
>
> > // Set center cube to look at clickTargetPrimitive
> > centerCube.lookAt(clickTargetPrimitive.position);
>
> > // Tween camera to scaled face normal of clickTargetPrimitive
> > var camTarget:Number3D = new Number3D();
> > camTarget.scale(clickTargetPrimitive.position,0.3);
> > camTarget.add(camTarget,clickTargetPrimitive.position);
> >  TweenLite.to( camera, 4, {
> > x:camTarget.x,
> > y:camTarget.y,
> > z:camTarget.z,
> >  onComplete:rotationComplete
> > });
>
> > //
> > ---------------------------------------------------------------------------­-----------------------------------
> > private function rotationComplete():void
> > {
> > // doesn't do anything once set at start of script
> > stage.quality = StageQuality.BEST;
> > }
> > //
> > ---------------------------------------------------------------------------­-----------------------------------
>
> > On 16 July 2010 13:25, Michael Iv <[email protected]> wrote:
>
> >> VERY NICE!!!!, Eventually what approach used for translating the camera ?
>
> >> On Fri, Jul 16, 2010 at 3:20 PM, Darcey Lloyd 
> >> <[email protected]>wrote:
>
> >>> Here is the dev test so far:
>
> >>>http://www.allforthecode.co.uk/development/away3d/sphere_dev<http://www.allforthecode.co.uk/development/away3d/sphere_dev/index.html>
>
> >>> Still needs work but getting there, it now has:
>
> >>> - Rotation on drag - dead zone 40px on x and y
> >>> - Click rotate look at target using camera3D
> >>> - Click target sceneXYZ face normal for cube tween to location
> >>> - Owncanvas glow
> >>> - Sphere with transparent placement png for cloud rotation
>
> >>> nice little cpu killer, reload if the materials don't fully load, found
> >>> this to be a tad unpredictable.
>
> >>> Next up, put it all in a container, do the same with the container to
> >>> allow items added to the surface of the sphere to be rotated instead of 
> >>> just
> >>> the spheres... lol   I didn't think of this while building it doh :p
>
> >>> <http://www.allforthecode.co.uk/development/away3d/sphere_dev/index.html>
>
> >>> On 13 July 2010 10:57, Michael Iv <[email protected]> wrote:
>
> >>>> With some vector+ trig  magic you can manage it. I would draw a normal
> >>>> from the point of the sphere where clicked  then scale that point to the
> >>>> same distance as that of the camera from the sphere and then tween the
> >>>> camera to that position.Would not use HoverCamera though , just the 
> >>>> regular
> >>>> one.
>
> >>>> On Tue, Jul 13, 2010 at 3:08 AM, Darcey Lloyd 
> >>>> <[email protected]>wrote:
>
> >>>>> I am leaning towards getting rid of it also ;)
>
> >>>>> I think I will just rotate the sphere on mouse click and drag which
> >>>>> should save any translation, easier & quicker.
>
> >>>>> D
>
> >>>>> On 13 July 2010 00:53, Peter Kapelyan <[email protected]> wrote:
>
> >>>>>> Super!
>
> >>>>>> Would I be a meanie if I said forget Hovercam? It's because I don't
> >>>>>> use it, and it's easy to get any working with the regular cam, plus it 
> >>>>>> seems
> >>>>>> its giving you unneeded problems already.
>
> >>>>>> Maybe try the regular one? If you need help, let me know.
>
> >>>>>> -Pete
>
> >>>>>> On Mon, Jul 12, 2010 at 7:27 PM, Darcey Lloyd <[email protected]
> >>>>>> > wrote:
>
> >>>>>>> Nice one Peter, I didn't think of that lol... Had target objects
> >>>>>>> created from vertices, sceneX,Y,Z etc etc but didn't do that lol
>
> >>>>>>> I have updated url using your suggestion... Just don't drag rotate
> >>>>>>> the sphere or it's chaos.
>
> >>>>>>>http://www.allforthecode.co.uk/development/away3d/lookat_point_on_sph...
>
> >>>>>>> <http://www.allforthecode.co.uk/development/away3d/lookat_point_on_sph...>
> >>>>>>> Now to:
>
> >>>>>>> 1. Work out if possible to prevent HoverCamera3D from zooming away
> >>>>>>> from the object when looking at the top or bottom.
>
> >>>>>>> 2. Work out translation of click location with HoverCamera3D pan and
> >>>>>>> tilt angles.
>
> >>>>>>> Thanks
>
> >>>>>>> Darcey
>
> >>>>>>> On 13 July 2010 00:01, Peter Kapelyan <[email protected]> wrote:
>
> >>>>>>>> If you placed an object in the middle of the Sphere, and told that
> >>>>>>>> object to lookAt the position where you clicked, shouldn't that 
> >>>>>>>> object have
> >>>>>>>> the correct rotation? Not sure, but seems like it should work.
>
> >>>>>>>> -Pete
>
> >>>>>>>> On Mon, Jul 12, 2010 at 6:55 PM, Darcey Lloyd <
> >>>>>>>> [email protected]> wrote:
>
> >>>>>>>>> Hi,
>
> >>>>>>>>> I am trying to work out how to look at a point clicked on a sphere.
>
> >>>>>>>>> Here is where I am at so far:
>
> >>>>>>>>>http://www.allforthecode.co.uk/development/away3d/lookat_point_on_sph...
>
> >>>>>>>>> From what I gather I have two options:
>
> >>>>>>>>> 1. Move the cameras position and look at an object created at the
> >>>>>>>>> point
>
> >>>>>>>>> or
>
> >>>>>>>>> 2. Rotate the sphere
>
> >>>>>>>>> The problems I am having are:
>
> >>>>>>>>> 1. The HoverCamera3D appears to have its position locked it's x,y,z
> >>>>>>>>> cannot be modified.. or can it? I tried slapping TweenLite on its 
> >>>>>>>>> x,y,z
> >>>>>>>>> properties and nothing happened.
>
> >>>>>>>>> 2. The HoverCamera3D tends to zoom out when looking at the top and
> >>>>>>>>> bottom of the sphere which makes me think the best way to do this 
> >>>>>>>>> would be
> >>>>>>>>> to rotate the sphere to prevent the object distance change.
>
> >>>>>>>>> 3. Rotating the sphere using MouseEvent3D.sceneX,sceneY,sceneZ (the
> >>>>>>>>> point of click) to face the camera, I appear to be getting it look 
> >>>>>>>>> at 1 side
> >>>>>>>>> of the sphere only.
>
> >>>>>>>>> 4. I have also tried using some pythag to calculate the angle I
> >>>>>>>>> need to rotate the sphere to look at the camera but using
> >>>>>>>>> sceneX,sceneY,sceneZ doesn't appear to give me the values I need to 
> >>>>>>>>> work
> >>>>>>>>> with? or do they?
>
> >>>>>>>>> Any ideas on the best way to find the angle I need to rotate a
> >>>>>>>>> sphere from it's click point? sceneX,sceneY,sceneZ to look at the 
> >>>>>>>>> camera?
>
> >>>>>>>>> Any ideas on the best way to go about this?
>
> >>>>>>>>> Thanks
>
> >>>>>>>>> Darcey
>
> >>>>>>>> --
> >>>>>>>> ___________________
>
> >>>>>>>> Actionscript 3.0 Flash 3D Graphics Engine
>
> >>>>>>>> HTTP://AWAY3D.COM
>
> >>>>>> --
> >>>>>> ___________________
>
> >>>>>> Actionscript 3.0 Flash 3D Graphics Engine
>
> >>>>>> HTTP://AWAY3D.COM
>
> >>>> --
> >>>> Michael Ivanov ,Programmer
> >>>> Neurotech Solutions Ltd.
> >>>> Flex|Air |3D|Unity|
> >>>>www.neurotechresearch.com
> >>>>http://blog.alladvanced.net
> >>>>http://www.meetup.com/GO3D-Games-Opensource-3D/
> >>>> Tel:054-4962254
> >>>> [email protected]
> >>>> [email protected]
>
> >> --
> >> Michael Ivanov ,Programmer
> >> Neurotech Solutions Ltd.
> >> Flex|Air |3D|Unity|
> >>www.neurotechresearch.com
> >>http://blog.alladvanced.net
> >>http://www.meetup.com/GO3D-Games-Opensource-3D/
> >> Tel:054-4962254
> >> [email protected]
> >> [email protected]
>
> --
> Michael Ivanov ,Programmer
> Neurotech Solutions Ltd.
> Flex|Air 
> |3D|Unity|www.neurotechresearch.comhttp://blog.alladvanced.nethttp://www.meetup.com/GO3D-Games-Opensource-3D/
> Tel:054-4962254
> [email protected]
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>
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