[away3dlite]

Hello,

In Object3D.as I see that one can rotate around an object's local
coordinates. This seems to work as long as object is at 0,0,0.


Here is an example: www.vespan.com/localcoord1L.swf

The center sphere is at 0,0,0 and the outer sphere is at 120,0,0.

Some code:
mainSphere1 = new Sphere();
                mainSphere1.x = 0;
                mainSphere1.y = 0;
                mainSphere1.z = 0;
mainSphere2 = new Sphere();
                mainSphere2.x = 120;
                mainSphere2.y = 0;
                mainSphere2.z = 0;

onEnterFrame {
mainSphere1.rotate(1, Vector3D.Y_AXIS);
mainSphere2.rotate(1, Vector3D.Y_AXIS);
}

I would expect the rotate calls for each sphere should rotate each
sphere about it's own Y-axis ... :-?




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