No one ever excepts the Spanish Inquisition ;-) Strange. Yes that is correct. I've used model.rotationY, etc for quite some time now but I have another 3ds object I load in that wasn't rotating about it's own axis. That's why I went looking into Object3D to see if there was something I wasn't doing correctly.
I guess I'll keep banging on it. Thanks for the response! This is how I feel asking questions on here lol http://www.youtube.com/watch?v=JTbrIo1p-So On Jul 14, 1:51 pm, Joseph <[email protected]> wrote: > http://www.vespan.com/localcoord1L.swf > > On Jul 14, 1:28 pm, Joseph <[email protected]> wrote: > > > > > [away3dlite] > > > Hello, > > > In Object3D.as I see that one can rotate around an object's local > > coordinates. This seems to work as long as object is at 0,0,0. > > > Here is an example:www.vespan.com/localcoord1L.swf > > > The center sphere is at 0,0,0 and the outer sphere is at 120,0,0. > > > Some code: > > mainSphere1 = new Sphere(); > > mainSphere1.x = 0; > > mainSphere1.y = 0; > > mainSphere1.z = 0; > > mainSphere2 = new Sphere(); > > mainSphere2.x = 120; > > mainSphere2.y = 0; > > mainSphere2.z = 0; > > > onEnterFrame { > > mainSphere1.rotate(1, Vector3D.Y_AXIS); > > mainSphere2.rotate(1, Vector3D.Y_AXIS); > > > } > > > I would expect the rotate calls for each sphere should rotate each > > sphere about it's own Y-axis ... :-?- Hide quoted text - > > - Show quoted text -
