No one ever excepts the Spanish Inquisition ;-)

Strange. Yes that is correct. I've used model.rotationY, etc for quite
some time now but I have another 3ds object I load in that wasn't
rotating about it's own axis. That's why I went looking into Object3D
to see if there was something I wasn't doing correctly.

I guess I'll keep banging on it.

Thanks for the response!

This is how I feel asking questions on here lol
http://www.youtube.com/watch?v=JTbrIo1p-So



On Jul 14, 1:51 pm, Joseph <[email protected]> wrote:
> http://www.vespan.com/localcoord1L.swf
>
> On Jul 14, 1:28 pm, Joseph <[email protected]> wrote:
>
>
>
> > [away3dlite]
>
> > Hello,
>
> > In Object3D.as I see that one can rotate around an object's local
> > coordinates. This seems to work as long as object is at 0,0,0.
>
> > Here is an example:www.vespan.com/localcoord1L.swf
>
> > The center sphere is at 0,0,0 and the outer sphere is at 120,0,0.
>
> > Some code:
> > mainSphere1 = new Sphere();
> >                 mainSphere1.x = 0;
> >                 mainSphere1.y = 0;
> >                 mainSphere1.z = 0;
> > mainSphere2 = new Sphere();
> >                 mainSphere2.x = 120;
> >                 mainSphere2.y = 0;
> >                 mainSphere2.z = 0;
>
> > onEnterFrame {
> > mainSphere1.rotate(1, Vector3D.Y_AXIS);
> > mainSphere2.rotate(1, Vector3D.Y_AXIS);
>
> > }
>
> > I would expect the rotate calls for each sphere should rotate each
> > sphere about it's own Y-axis ... :-?- Hide quoted text -
>
> - Show quoted text -

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