mainSphere1.rotationY++; mainSphere2.rotationY++; should do the trick, no? I believe rotate() rotates in the object's parent coordinate space, around the parent's center.
http://www.youtube.com/watch?v=uprjmoSMJ-o :P Jerome.
mainSphere1.rotationY++; mainSphere2.rotationY++; should do the trick, no? I believe rotate() rotates in the object's parent coordinate space, around the parent's center.
http://www.youtube.com/watch?v=uprjmoSMJ-o :P Jerome.