http://www.vespan.com/localcoord1L.swf
On Jul 14, 1:28 pm, Joseph <[email protected]> wrote: > [away3dlite] > > Hello, > > In Object3D.as I see that one can rotate around an object's local > coordinates. This seems to work as long as object is at 0,0,0. > > Here is an example:www.vespan.com/localcoord1L.swf > > The center sphere is at 0,0,0 and the outer sphere is at 120,0,0. > > Some code: > mainSphere1 = new Sphere(); > mainSphere1.x = 0; > mainSphere1.y = 0; > mainSphere1.z = 0; > mainSphere2 = new Sphere(); > mainSphere2.x = 120; > mainSphere2.y = 0; > mainSphere2.z = 0; > > onEnterFrame { > mainSphere1.rotate(1, Vector3D.Y_AXIS); > mainSphere2.rotate(1, Vector3D.Y_AXIS); > > } > > I would expect the rotate calls for each sphere should rotate each > sphere about it's own Y-axis ... :-?
