http://away3d.com/tutorials/how-to-build-an-elevation (tuts page)
and
http://www.closier.nl/blog/?p=62

<http://www.closier.nl/blog/?p=62>are the same page, a tutorial with partial
code and no working example, built on away3d version 1.9.4





On 19 July 2010 00:12, Fabrice3D <[email protected]> wrote:

> Look at tuts pages
>
>
> Sent from an iPhone without Flash
>
> On Jul 18, 2010, at 16:51, Darcey Lloyd <[email protected]> wrote:
>
> Nice one, very interesting, not heard about "morpher", I will look into
> that.
>
> I am thinking about trying to merge this:
> <http://www.closier.nl/blog/?p=62>http://www.closier.nl/blog/?p=62
> running example at :  <http://www.closier.nl/playground/elevation.html>
> http://www.closier.nl/playground/elevation.html
>
> with the globe.
>
> Closest so far I have come to getting anything like this working correctly
> is my attempts at porting:
> <http://www.everyday3d.com/blog/index.php/2008/05/16/road-trip-papervision3d/>
> http://www.everyday3d.com/blog/index.php/2008/05/16/road-trip-papervision3d/
>
> to Away3D, which results in:
> <http://www.allforthecode.co.uk/development/away3d/Away3DRoadPort/Away3DRoadTrip.html>
> http://www.allforthecode.co.uk/development/away3d/Away3DRoadPort/Away3DRoadTrip.html
>
> Far from 100% as you would agree.
>
> There also appears to be issues where the mesh disappears, seeing through
> objects, z sorting is incorrect and clipping has gone mad like, a better
> example of this can be seen at:
>
> <http://www.allforthecode.co.uk/development/away3d/Equaliser/BeatCube01.html>
> http://www.allforthecode.co.uk/development/away3d/Equaliser/BeatCube01.html  
> (see
> left side of eq and roatate in and you will see base plane come through the
> cubes); Tried it with frumstrum and nearfield clipping both the same.
>
> It's just a shame there is no working example code and assets for 
> <http://www.closier.nl/playground/elevation.html>
> http://www.closier.nl/playground/elevation.html as it was made back in
> 2008 and it doesn't seem to be correct or working now.
>
> But cheers on the morpher info, very nice to have the ability to morph the
> vertices from 1 set to another. I was thinking AS3Dmod but I'm not sure it
> has this ability.
>
> Thanks
>
> D
>
>
>
>
>
>
>
> On 18 July 2010 12:56, Michael Iv < <[email protected]>
> [email protected]> wrote:
>
>> may be you could use Morpher?
>>
>>
>> On Fri, Jul 16, 2010 at 7:12 PM, Darcey Lloyd < <[email protected]>
>> [email protected]> wrote:
>>
>>> It now has shadows, photoshop radial alpha gradient as the shadow png
>>> embedded.
>>>
>>> New version online and full source is available for download at:
>>>
>>>
>>> <http://www.allforthecode.co.uk/aftc/forum/user/modules/forum/index.php?aid=118&index=3&subindex=3>
>>> http://www.allforthecode.co.uk/aftc/forum/user/modules/forum/index.php?aid=118&index=3&subindex=3
>>>
>>> Shadow png at:
>>>
>>> <http://www.allforthecode.co.uk/aftc/forum/article_dev/away3d/FB3_SphereLookAtPoint/assets/shadow.png>
>>> http://www.allforthecode.co.uk/aftc/forum/article_dev/away3d/FB3_SphereLookAtPoint/assets/shadow.png
>>>
>>>
>>> Anyone able to point me in the direction of an example with source of how
>>> to apply a bump map or elevation map for the globe? or point me in the right
>>> direction.
>>>
>>> Cheers
>>>
>>> D
>>>
>>>
>>>
>>>
>>>
>>> On 16 July 2010 16:19, Darcey Lloyd < <[email protected]>
>>> [email protected]> wrote:
>>>
>>>> An interesting effect I got here, I thought I would share with ya all,
>>>> while I am trying to work the implementation of the shadows:
>>>>
>>>> <http://www.allforthecode.co.uk/development/away3d/sphere_dev2/>
>>>> http://www.allforthecode.co.uk/development/away3d/sphere_dev2/
>>>>
>>>>
>>>> D
>>>> <http://www.allforthecode.co.uk/development/away3d/sphere_dev2/>
>>>>
>>>>
>>>>
>>>>
>>>> On 16 July 2010 15:58, Darcey Lloyd < <[email protected]>
>>>> [email protected]> wrote:
>>>>
>>>>> Would be good if I put a shadow for the balls and to somehow sync them
>>>>> with the distance they are from the globe.
>>>>>
>>>>> At a guess, a Plane using a movieclip material, then controlling its
>>>>> scale via tweenlites onUpdate.... hmm
>>>>>
>>>>>
>>>>>
>>>>>
>>>>> On 16 July 2010 15:33, Michael Iv < <[email protected]>
>>>>> [email protected]> wrote:
>>>>>
>>>>>> LoL
>>>>>>
>>>>>>
>>>>>> On Fri, Jul 16, 2010 at 5:30 PM, Peter Kapelyan <<[email protected]>
>>>>>> [email protected]> wrote:
>>>>>>
>>>>>>> Sharing is caring! Really nice example there.
>>>>>>>
>>>>>>> I like how if you go click-crazy you can totally wreak havoc with
>>>>>>> balls on the earth.
>>>>>>>
>>>>>>> :)
>>>>>>>
>>>>>>> -Pete
>>>>>>>
>>>>>>>
>>>>>>> On Fri, Jul 16, 2010 at 10:13 AM, Darcey Lloyd <<[email protected]>
>>>>>>> [email protected]> wrote:
>>>>>>>
>>>>>>>> I have cooked up a quick example and full source available for
>>>>>>>> download on my site for all to use.
>>>>>>>>
>>>>>>>>
>>>>>>>> <http://www.allforthecode.co.uk/aftc/forum/user/modules/forum/index.php?aid=118&index=3&subindex=3>
>>>>>>>> http://www.allforthecode.co.uk/aftc/forum/user/modules/forum/index.php?aid=118&index=3&subindex=3
>>>>>>>>
>>>>>>>> Happy coding
>>>>>>>>
>>>>>>>> D
>>>>>>>>
>>>>>>>>
>>>>>>>>
>>>>>>>> On 16 July 2010 15:08, joebass < <[email protected]>
>>>>>>>> [email protected]> wrote:
>>>>>>>>
>>>>>>>>> Plus, it looks cool!
>>>>>>>>>
>>>>>>>>> On Jul 16, 9:25 am, Michael Iv <[email protected]> wrote:
>>>>>>>>> > nice solution , no trig needed :)
>>>>>>>>> >
>>>>>>>>> > On Fri, Jul 16, 2010 at 4:17 PM, Darcey Lloyd <
>>>>>>>>> [email protected]>wrote:
>>>>>>>>> >
>>>>>>>>> >
>>>>>>>>> >
>>>>>>>>> >
>>>>>>>>> >
>>>>>>>>> > > In with view.render(); I set camera.lookat(new
>>>>>>>>> Number3D(0,0,0));
>>>>>>>>> >
>>>>>>>>> > > Then from MouseEvent3D took stageX,stageY,stageZ scaled the
>>>>>>>>> normal of this
>>>>>>>>> > > and tweenlite the cam x,y,z to the scaled normal x,y,z, the
>>>>>>>>> lookat in with
>>>>>>>>> > > render() handles the lookat.
>>>>>>>>> >
>>>>>>>>> > > code snippets:
>>>>>>>>> >
>>>>>>>>> > > //
>>>>>>>>> > >
>>>>>>>>> ---------------------------------------------------------------------------­-----------------------------------
>>>>>>>>> > > private function render(e:Event=null):void
>>>>>>>>> > > {
>>>>>>>>> > > // keep camera looking at center of sphere
>>>>>>>>> > > camera.lookAt( new Number3D(0,0,0) );
>>>>>>>>> > >  view.render();
>>>>>>>>> > > }
>>>>>>>>> > > //
>>>>>>>>> > >
>>>>>>>>> ---------------------------------------------------------------------------­-----------------------------------
>>>>>>>>> >
>>>>>>>>> > > some code inside main.as/mxml
>>>>>>>>> > > //
>>>>>>>>> > >
>>>>>>>>> ---------------------------------------------------------------------------­-----------------------------------
>>>>>>>>> >
>>>>>>>>> > > // Set location of click target primitive (not added to view)
>>>>>>>>> > > clickTargetPrimitive.x = e.sceneX;
>>>>>>>>> > > clickTargetPrimitive.y = e.sceneY;
>>>>>>>>> > > clickTargetPrimitive.z = e.sceneZ;
>>>>>>>>> >
>>>>>>>>> > > // Set center cube to look at clickTargetPrimitive
>>>>>>>>> > > centerCube.lookAt(clickTargetPrimitive.position);
>>>>>>>>> >
>>>>>>>>> > > // Tween camera to scaled face normal of clickTargetPrimitive
>>>>>>>>> > > var camTarget:Number3D = new Number3D();
>>>>>>>>> > > camTarget.scale(clickTargetPrimitive.position,0.3);
>>>>>>>>> > > camTarget.add(camTarget,clickTargetPrimitive.position);
>>>>>>>>> > >  TweenLite.to( camera, 4, {
>>>>>>>>> > > x:camTarget.x,
>>>>>>>>> > > y:camTarget.y,
>>>>>>>>> > > z:camTarget.z,
>>>>>>>>> > >  onComplete:rotationComplete
>>>>>>>>> > > });
>>>>>>>>> >
>>>>>>>>> > > //
>>>>>>>>> > >
>>>>>>>>> ---------------------------------------------------------------------------­-----------------------------------
>>>>>>>>> > > private function rotationComplete():void
>>>>>>>>> > > {
>>>>>>>>> > > // doesn't do anything once set at start of script
>>>>>>>>> > > stage.quality = StageQuality.BEST;
>>>>>>>>> > > }
>>>>>>>>> > > //
>>>>>>>>> > >
>>>>>>>>> ---------------------------------------------------------------------------­-----------------------------------
>>>>>>>>> >
>>>>>>>>> > > On 16 July 2010 13:25, Michael Iv <[email protected]>
>>>>>>>>> wrote:
>>>>>>>>> >
>>>>>>>>> > >> VERY NICE!!!!, Eventually what approach used for translating
>>>>>>>>> the camera ?
>>>>>>>>> >
>>>>>>>>> > >> On Fri, Jul 16, 2010 at 3:20 PM, Darcey Lloyd <
>>>>>>>>> [email protected]>wrote:
>>>>>>>>> >
>>>>>>>>> > >>> Here is the dev test so far:
>>>>>>>>> >
>>>>>>>>> > >>><http://www.allforthecode.co.uk/development/away3d/sphere_dev>
>>>>>>>>> http://www.allforthecode.co.uk/development/away3d/sphere_dev<<http://www.allforthecode.co.uk/development/away3d/sphere_dev/index.html>
>>>>>>>>> http://www.allforthecode.co.uk/development/away3d/sphere_dev/index.html
>>>>>>>>> >
>>>>>>>>> >
>>>>>>>>> > >>> Still needs work but getting there, it now has:
>>>>>>>>> >
>>>>>>>>> > >>> - Rotation on drag - dead zone 40px on x and y
>>>>>>>>> > >>> - Click rotate look at target using camera3D
>>>>>>>>> > >>> - Click target sceneXYZ face normal for cube tween to
>>>>>>>>> location
>>>>>>>>> > >>> - Owncanvas glow
>>>>>>>>> > >>> - Sphere with transparent placement png for cloud rotation
>>>>>>>>> >
>>>>>>>>> > >>> nice little cpu killer, reload if the materials don't fully
>>>>>>>>> load, found
>>>>>>>>> > >>> this to be a tad unpredictable.
>>>>>>>>> >
>>>>>>>>> > >>> Next up, put it all in a container, do the same with the
>>>>>>>>> container to
>>>>>>>>> > >>> allow items added to the surface of the sphere to be rotated
>>>>>>>>> instead of just
>>>>>>>>> > >>> the spheres... lol   I didn't think of this while building it
>>>>>>>>> doh :p
>>>>>>>>> >
>>>>>>>>> > >>> <<http://www.allforthecode.co.uk/development/away3d/sphere_dev/index.html>
>>>>>>>>> http://www.allforthecode.co.uk/development/away3d/sphere_dev/index.html
>>>>>>>>> >
>>>>>>>>> >
>>>>>>>>> > >>> On 13 July 2010 10:57, Michael Iv <[email protected]>
>>>>>>>>> wrote:
>>>>>>>>> >
>>>>>>>>> > >>>> With some vector+ trig  magic you can manage it. I would
>>>>>>>>> draw a normal
>>>>>>>>> > >>>> from the point of the sphere where clicked  then scale that
>>>>>>>>> point to the
>>>>>>>>> > >>>> same distance as that of the camera from the sphere and then
>>>>>>>>> tween the
>>>>>>>>> > >>>> camera to that position.Would not use HoverCamera though ,
>>>>>>>>> just the regular
>>>>>>>>> > >>>> one.
>>>>>>>>> >
>>>>>>>>> > >>>> On Tue, Jul 13, 2010 at 3:08 AM, Darcey Lloyd <
>>>>>>>>> [email protected]>wrote:
>>>>>>>>> >
>>>>>>>>> > >>>>> I am leaning towards getting rid of it also ;)
>>>>>>>>> >
>>>>>>>>> > >>>>> I think I will just rotate the sphere on mouse click and
>>>>>>>>> drag which
>>>>>>>>> > >>>>> should save any translation, easier & quicker.
>>>>>>>>> >
>>>>>>>>> > >>>>> D
>>>>>>>>> >
>>>>>>>>> > >>>>> On 13 July 2010 00:53, Peter Kapelyan <[email protected]>
>>>>>>>>> wrote:
>>>>>>>>> >
>>>>>>>>> > >>>>>> Super!
>>>>>>>>> >
>>>>>>>>> > >>>>>> Would I be a meanie if I said forget Hovercam? It's
>>>>>>>>> because I don't
>>>>>>>>> > >>>>>> use it, and it's easy to get any working with the regular
>>>>>>>>> cam, plus it seems
>>>>>>>>> > >>>>>> its giving you unneeded problems already.
>>>>>>>>> >
>>>>>>>>> > >>>>>> Maybe try the regular one? If you need help, let me know.
>>>>>>>>> >
>>>>>>>>> > >>>>>> -Pete
>>>>>>>>> >
>>>>>>>>> > >>>>>> On Mon, Jul 12, 2010 at 7:27 PM, Darcey Lloyd <
>>>>>>>>> [email protected]
>>>>>>>>> > >>>>>> > wrote:
>>>>>>>>> >
>>>>>>>>> > >>>>>>> Nice one Peter, I didn't think of that lol... Had target
>>>>>>>>> objects
>>>>>>>>> > >>>>>>> created from vertices, sceneX,Y,Z etc etc but didn't do
>>>>>>>>> that lol
>>>>>>>>> >
>>>>>>>>> > >>>>>>> I have updated url using your suggestion... Just don't
>>>>>>>>> drag rotate
>>>>>>>>> > >>>>>>> the sphere or it's chaos.
>>>>>>>>> >
>>>>>>>>> > >>>>>>><http://www.allforthecode.co.uk/development/away3d/lookat_point_on_sph.>
>>>>>>>>> http://www.allforthecode.co.uk/development/away3d/lookat_point_on_sph
>>>>>>>>> ...
>>>>>>>>> >
>>>>>>>>> > >>>>>>> <<http://www.allforthecode.co.uk/development/away3d/lookat_point_on_sph..>
>>>>>>>>> http://www.allforthecode.co.uk/development/away3d/lookat_point_on_sph
>>>>>>>>> ...>
>>>>>>>>> > >>>>>>> Now to:
>>>>>>>>> >
>>>>>>>>> > >>>>>>> 1. Work out if possible to prevent HoverCamera3D from
>>>>>>>>> zooming away
>>>>>>>>> > >>>>>>> from the object when looking at the top or bottom.
>>>>>>>>> >
>>>>>>>>> > >>>>>>> 2. Work out translation of click location with
>>>>>>>>> HoverCamera3D pan and
>>>>>>>>> > >>>>>>> tilt angles.
>>>>>>>>> >
>>>>>>>>> > >>>>>>> Thanks
>>>>>>>>> >
>>>>>>>>> > >>>>>>> Darcey
>>>>>>>>> >
>>>>>>>>> > >>>>>>> On 13 July 2010 00:01, Peter Kapelyan <
>>>>>>>>> [email protected]> wrote:
>>>>>>>>> >
>>>>>>>>> > >>>>>>>> If you placed an object in the middle of the Sphere, and
>>>>>>>>> told that
>>>>>>>>> > >>>>>>>> object to lookAt the position where you clicked,
>>>>>>>>> shouldn't that object have
>>>>>>>>> > >>>>>>>> the correct rotation? Not sure, but seems like it should
>>>>>>>>> work.
>>>>>>>>> >
>>>>>>>>> > >>>>>>>> -Pete
>>>>>>>>> >
>>>>>>>>> > >>>>>>>> On Mon, Jul 12, 2010 at 6:55 PM, Darcey Lloyd <
>>>>>>>>> > >>>>>>>> [email protected]> wrote:
>>>>>>>>> >
>>>>>>>>> > >>>>>>>>> Hi,
>>>>>>>>> >
>>>>>>>>> > >>>>>>>>> I am trying to work out how to look at a point clicked
>>>>>>>>> on a sphere.
>>>>>>>>> >
>>>>>>>>> > >>>>>>>>> Here is where I am at so far:
>>>>>>>>> >
>>>>>>>>> > >>>>>>>>><http://www.allforthecode.co.uk/development/away3d/lookat_point_on_sph.>
>>>>>>>>> http://www.allforthecode.co.uk/development/away3d/lookat_point_on_sph
>>>>>>>>> ...
>>>>>>>>> >
>>>>>>>>> > >>>>>>>>> From what I gather I have two options:
>>>>>>>>> >
>>>>>>>>> > >>>>>>>>> 1. Move the cameras position and look at an object
>>>>>>>>> created at the
>>>>>>>>> > >>>>>>>>> point
>>>>>>>>> >
>>>>>>>>> > >>>>>>>>> or
>>>>>>>>> >
>>>>>>>>> > >>>>>>>>> 2. Rotate the sphere
>>>>>>>>> >
>>>>>>>>> > >>>>>>>>> The problems I am having are:
>>>>>>>>> >
>>>>>>>>> > >>>>>>>>> 1. The HoverCamera3D appears to have its position
>>>>>>>>> locked it's x,y,z
>>>>>>>>> > >>>>>>>>> cannot be modified.. or can it? I tried slapping
>>>>>>>>> TweenLite on its x,y,z
>>>>>>>>> > >>>>>>>>> properties and nothing happened.
>>>>>>>>> >
>>>>>>>>> > >>>>>>>>> 2. The HoverCamera3D tends to zoom out when looking at
>>>>>>>>> the top and
>>>>>>>>> > >>>>>>>>> bottom of the sphere which makes me think the best way
>>>>>>>>> to do this would be
>>>>>>>>> > >>>>>>>>> to rotate the sphere to prevent the object distance
>>>>>>>>> change.
>>>>>>>>> >
>>>>>>>>> > >>>>>>>>> 3. Rotating the sphere using
>>>>>>>>> MouseEvent3D.sceneX,sceneY,sceneZ (the
>>>>>>>>> > >>>>>>>>> point of click) to face the camera, I appear to be
>>>>>>>>> getting it look at 1 side
>>>>>>>>> > >>>>>>>>> of the sphere only.
>>>>>>>>> >
>>>>>>>>> > >>>>>>>>> 4. I have also tried using some pythag to calculate the
>>>>>>>>> angle I
>>>>>>>>> > >>>>>>>>> need to rotate the sphere to look at the camera but
>>>>>>>>> using
>>>>>>>>> > >>>>>>>>> sceneX,sceneY,sceneZ doesn't appear to give me the
>>>>>>>>> values I need to work
>>>>>>>>> > >>>>>>>>> with? or do they?
>>>>>>>>> >
>>>>>>>>> > >>>>>>>>> Any ideas on the best way to find the angle I need to
>>>>>>>>> rotate a
>>>>>>>>> > >>>>>>>>> sphere from it's click point? sceneX,sceneY,sceneZ to
>>>>>>>>> look at the camera?
>>>>>>>>> >
>>>>>>>>> > >>>>>>>>> Any ideas on the best way to go about this?
>>>>>>>>> >
>>>>>>>>> > >>>>>>>>> Thanks
>>>>>>>>> >
>>>>>>>>> > >>>>>>>>> Darcey
>>>>>>>>> >
>>>>>>>>> > >>>>>>>> --
>>>>>>>>> > >>>>>>>> ___________________
>>>>>>>>> >
>>>>>>>>> > >>>>>>>> Actionscript 3.0 Flash 3D Graphics Engine
>>>>>>>>> >
>>>>>>>>> > >>>>>>>> <HTTP://AWAY3D.COM>HTTP://AWAY3D.COM
>>>>>>>>> >
>>>>>>>>> > >>>>>> --
>>>>>>>>> > >>>>>> ___________________
>>>>>>>>> >
>>>>>>>>> > >>>>>> Actionscript 3.0 Flash 3D Graphics Engine
>>>>>>>>> >
>>>>>>>>> > >>>>>> <HTTP://AWAY3D.COM>HTTP://AWAY3D.COM
>>>>>>>>> >
>>>>>>>>> > >>>> --
>>>>>>>>> > >>>> Michael Ivanov ,Programmer
>>>>>>>>> > >>>> Neurotech Solutions Ltd.
>>>>>>>>> > >>>> Flex|Air |3D|Unity|
>>>>>>>>> > >>>> <http://www.neurotechresearch.com>www.neurotechresearch.com
>>>>>>>>> > >>>> <http://blog.alladvanced.net>http://blog.alladvanced.net
>>>>>>>>> > >>>> <http://www.meetup.com/GO3D-Games-Opensource-3D/>
>>>>>>>>> http://www.meetup.com/GO3D-Games-Opensource-3D/
>>>>>>>>> > >>>> Tel:054-4962254
>>>>>>>>> > >>>> [email protected]
>>>>>>>>> > >>>> [email protected]
>>>>>>>>> >
>>>>>>>>> > >> --
>>>>>>>>> > >> Michael Ivanov ,Programmer
>>>>>>>>> > >> Neurotech Solutions Ltd.
>>>>>>>>> > >> Flex|Air |3D|Unity|
>>>>>>>>> > >> <http://www.neurotechresearch.com>www.neurotechresearch.com
>>>>>>>>> > >> <http://blog.alladvanced.net>http://blog.alladvanced.net
>>>>>>>>> > >> <http://www.meetup.com/GO3D-Games-Opensource-3D/>
>>>>>>>>> http://www.meetup.com/GO3D-Games-Opensource-3D/
>>>>>>>>> > >> Tel:054-4962254
>>>>>>>>> > >> [email protected]
>>>>>>>>> > >> [email protected]
>>>>>>>>> >
>>>>>>>>> > --
>>>>>>>>> > Michael Ivanov ,Programmer
>>>>>>>>> > Neurotech Solutions Ltd.
>>>>>>>>> > Flex|Air
>>>>>>>>> |3D|Unity|www.neurotechresearch.comhttp://blog.alladvanced.nethttp://<http://www.meetup.com/GO3D-Games-Opensource-3D/>
>>>>>>>>> www.meetup.com/GO3D-Games-Opensource-3D/
>>>>>>>>> > Tel:054-4962254
>>>>>>>>> > [email protected]
>>>>>>>>> > [email protected] Hide quoted text -
>>>>>>>>> >
>>>>>>>>> > - Show quoted text -
>>>>>>>>
>>>>>>>>
>>>>>>>>
>>>>>>>
>>>>>>>
>>>>>>> --
>>>>>>> ___________________
>>>>>>>
>>>>>>> Actionscript 3.0 Flash 3D Graphics Engine
>>>>>>>
>>>>>>> <HTTP://AWAY3D.COM>HTTP://AWAY3D.COM
>>>>>>>
>>>>>>
>>>>>>
>>>>>>
>>>>>> --
>>>>>> Michael Ivanov ,Programmer
>>>>>> Neurotech Solutions Ltd.
>>>>>> Flex|Air |3D|Unity|
>>>>>> <http://www.neurotechresearch.com>www.neurotechresearch.com
>>>>>>  <http://blog.alladvanced.net>http://blog.alladvanced.net
>>>>>>  <http://www.meetup.com/GO3D-Games-Opensource-3D/>
>>>>>> http://www.meetup.com/GO3D-Games-Opensource-3D/
>>>>>> Tel:054-4962254
>>>>>> <[email protected]>[email protected]
>>>>>>  <[email protected]>[email protected]
>>>>>>
>>>>>>
>>>>>
>>>>
>>>
>>
>>
>> --
>> Michael Ivanov ,Programmer
>> Neurotech Solutions Ltd.
>> Flex|Air |3D|Unity|
>> <http://www.neurotechresearch.com>www.neurotechresearch.com
>>  <http://blog.alladvanced.net>http://blog.alladvanced.net
>>  <http://www.meetup.com/GO3D-Games-Opensource-3D/>
>> http://www.meetup.com/GO3D-Games-Opensource-3D/
>> Tel:054-4962254
>> <[email protected]>[email protected]
>>  <[email protected]>[email protected]
>>
>>
>

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