Hi Again! I was able to use the extrude classes for the different room shapes thanks to the away3d community, especially to Fabrice!
Now I have another question/situation: Now that I have the different room shapes, I want to be able to drag furniture inside the room, but the furniture should be able to have collision detection so it does not overlap with one another, or go outside the walls of the room. I will just be moving the furniture in the x and z planes. What's the best approach? use a physics engine, or do i just implement the collision map? If you can give me some example/source/url/tutorial of how to confine the dragging of the objs within the walls, it would be a great help. Thanks in advance! FDD
