Hi Again!

I was able to use the extrude classes for the different room shapes
thanks to the away3d community, especially to Fabrice!

Now I have another question/situation:

Now that I have the different room shapes, I want to be able to drag
furniture inside the room, but the furniture should be able to have
collision detection so it does not overlap with one another, or go
outside the walls of the room. I will just be moving the furniture in
the x and z planes.

What's the best approach? use a physics engine, or do i just implement
the collision map?

If you can give me some example/source/url/tutorial of how to confine
the dragging of the objs within the walls, it would be a great help.
Thanks in advance!

FDD

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