Thanks for the Reply.. yes I think I understand what you mean. I'll
have a shot at it later today.

FDD

On Jul 27, 9:58 am, elguapoloco <[email protected]>
wrote:
> Hi, I don't know the specifics of box2D but assuming you are
> controlling the 3D object's xz position with a box2D container all you
> need is to start dragging the corresponding box2D container once you
> click on the Away3D object.
>
> You need to create the connection in code somewhere in your event
> handler for MouseEven3D.MOUSE_DOWN for the 3D objects. An easy way is
> setup 2 vectors, one where you store a reference to the 3D object and
> one for associated the box2D container. Or you could have a
> box2DContainer variable on a custom class for you 3D object.
>
> ath.
>
> Jerome.

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