Thanks for the Reply.. yes I think I understand what you mean. I'll have a shot at it later today.
FDD On Jul 27, 9:58 am, elguapoloco <[email protected]> wrote: > Hi, I don't know the specifics of box2D but assuming you are > controlling the 3D object's xz position with a box2D container all you > need is to start dragging the corresponding box2D container once you > click on the Away3D object. > > You need to create the connection in code somewhere in your event > handler for MouseEven3D.MOUSE_DOWN for the 3D objects. An easy way is > setup 2 vectors, one where you store a reference to the 3D object and > one for associated the box2D container. Or you could have a > box2DContainer variable on a custom class for you 3D object. > > ath. > > Jerome.
