If you don't need elevation or multiple levels, you could use box2d and map the xy coordinates to xz. Each furniture would be a rigid body, probably cube.
Should take a look at this too. http://groups.google.com/group/away3d-dev/browse_thread/thread/d6a8faa9d8cdc02 Frabice' class lets you drag on the coordinate planes you specify. On Jul 25, 6:46 am, FDD <[email protected]> wrote: > Hi Again! > > I was able to use the extrude classes for the different room shapes > thanks to the away3d community, especially to Fabrice! > > Now I have another question/situation: > > Now that I have the different room shapes, I want to be able to drag > furniture inside the room, but the furniture should be able to have > collision detection so it does not overlap with one another, or go > outside the walls of the room. I will just be moving the furniture in > the x and z planes. > > What's the best approach? use a physics engine, or do i just implement > the collision map? > > If you can give me some example/source/url/tutorial of how to confine > the dragging of the objs within the walls, it would be a great help. > Thanks in advance! > > FDD
