I was able to use those individually (box2d on non-3d application and
away3d dragging) but how do I make the two connected? I've been
searching around since yesterday but unfortunately I couldn't find any
example :(

On Jul 26, 3:41 am, Stephen Hopkins <[email protected]> wrote:
> I think theres a method/examples around to drag box2d objects. Then,
> you just need to look at the away3d examples of clicking 3d objects
> with the mouse.
>
> On Jul 25, 11:55 pm, FDD <[email protected]> wrote:
>
> > Thanks for the reply Stephen, I tried using box2d with away3d, but I'm
> > confused.. where do I implement the drag? From the examples I saw,
> > they just used box2d to compute the movements (box2d wasn't really
> > added to the display list), then just update 3d view by getting the
> > values of the box2d bodies x and y to it's corresponding model/mesh.
> > but what if i need to drag? how do i implement it? sorry, i'm new to
> > implementing a physics engine to away3d
>
> > FDD
>
> > On Jul 25, 1:35 pm, Stephen Hopkins <[email protected]> wrote:
>
> > > If you don't need elevation or multiple levels, you could use box2d
> > > and map the xy coordinates to xz. Each furniture would be a rigid
> > > body, probably cube.
>
> > > Should take a look at this 
> > > too.http://groups.google.com/group/away3d-dev/browse_thread/thread/d6a8fa...
>
> > > Frabice' class lets you drag on the coordinate planes you specify.
>
> > > On Jul 25, 6:46 am, FDD <[email protected]> wrote:
>
> > > > Hi Again!
>
> > > > I was able to use the extrude classes for the different room shapes
> > > > thanks to the away3d community, especially to Fabrice!
>
> > > > Now I have another question/situation:
>
> > > > Now that I have the different room shapes, I want to be able to drag
> > > > furniture inside the room, but the furniture should be able to have
> > > > collision detection so it does not overlap with one another, or go
> > > > outside the walls of the room. I will just be moving the furniture in
> > > > the x and z planes.
>
> > > > What's the best approach? use a physics engine, or do i just implement
> > > > the collision map?
>
> > > > If you can give me some example/source/url/tutorial of how to confine
> > > > the dragging of the objs within the walls, it would be a great help.
> > > > Thanks in advance!
>
> > > > FDD

Reply via email to