It turns out the problem was caused by nesting the object inside of
two ObjectContainer3Ds.  It's working to some degree now that it's
inside of one ObjectContainer3D.

What I'm doing is creating a ball that I can pick up and throw.  For
some reason, it doesn't register a click when the ball is moving
(unless it's very slow).  Sometimes it breaks completely.



On Aug 5, 9:13 am, abowman <[email protected]> wrote:
> Unfortunately, it doesn't.  I'm not setting screenZOffset at any point
> in my code.
>
> On Aug 5, 8:48 am, savagelook <[email protected]> wrote:
>
> > is this thread 
> > helpful:http://groups.google.com/group/away3d-dev/browse_thread/thread/806be6...
>
> > On Aug 5, 8:18 am, abowman <[email protected]> wrote:
>
> > > MouseEvent3D
>
> > > On Aug 5, 8:14 am, savagelook <[email protected]> wrote:
>
> > > > Are you using MouseEvent or MouseEvent3D?
>
> > > > On Aug 5, 7:35 am, abowman <[email protected]> wrote:
>
> > > > > How can I get a mouse down event listener to work on an object that
> > > > > has ownCanvas set to true?
>
>

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