Thanks John.

How did you know what to set screenZOffset to?



On Aug 7, 5:24 pm, John Brookes <[email protected]> wrote:
> Add
>
> objs.screenZOffset = 200;
>
> Or dont and use
>
> rayDir.x = ball.x - ray.orig.x;
> rayDir.y = ball.y - ray.orig.y;
> rayDir.z = ball.z - ray.orig.z;
>
> instead of
>
> rayDir.x = e.sceneX - ray.orig.x;
> rayDir.y = e.sceneY - ray.orig.y;
> rayDir.z = e.sceneZ - ray.orig.z;
>
> Its like savage already said the oncanvas gets infront (sort of thing).

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