Can someone here recommend and alternate method for detecting a mouse
down event on a 3d object?

I'm doing something else now and it works until the object moves past
a certain point in my scene.

I've seen that some people have been using the Ray helper class.  Is
there an example anywhere for using getIntersect or
intersectBoundingRadius to detect whether the mouse is over an object?

Thanks


On Aug 6, 8:33 am, abowman <[email protected]> wrote:
> It turns out the problem was caused by nesting the object inside of
> two ObjectContainer3Ds.  It's working to some degree now that it's
> inside of one ObjectContainer3D.
>
> What I'm doing is creating a ball that I can pick up and throw.  For
> some reason, it doesn't register a click when the ball is moving
> (unless it's very slow).  Sometimes it breaks completely.
>
> On Aug 5, 9:13 am,abowman<[email protected]> wrote:
>
> > Unfortunately, it doesn't.  I'm not setting screenZOffset at any point
> > in my code.
>
> > On Aug 5, 8:48 am, savagelook <[email protected]> wrote:
>
> > > is this thread 
> > > helpful:http://groups.google.com/group/away3d-dev/browse_thread/thread/806be6...
>
> > > On Aug 5, 8:18 am,abowman<[email protected]> wrote:
>
> > > > MouseEvent3D
>
> > > > On Aug 5, 8:14 am, savagelook <[email protected]> wrote:
>
> > > > > Are you using MouseEvent or MouseEvent3D?
>
> > > > > On Aug 5, 7:35 am,abowman<[email protected]> wrote:
>
> > > > > > How can I get a mouse down event listener to work on an object that
> > > > > > has ownCanvas set to true?
>
>

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