I am looking into the exact same thing using away3dLite. Hopefully someone can prove me wrong, but its looking like a large effort that may involve alterations to the away3dLite codebase
On Fri, Aug 6, 2010 at 12:44 AM, Axelray <[email protected]> wrote: > Hi All, > > I'm working on a flash project right now that requires the following: > > 1. To load one 3D character model with animations into flash. > 2. To be able to create multiple instances (more than 10) of that 3D > model on stage with each doing different complex animations (e.g. > dancing.) > 3. To be able to customize each 3D model's appearance (textures) > during run time. (It would probably stop all other processes and go to > a different screen for that) > > I was thinking of loading one model and cloning the models (like in > the mario demo) for this, but is it possible to run each clone's own > animation independent of the original model? > > Will i be able to apply different textures on each clone? > > And lastly, would this be too heavy for the processor or memory in > spite of just using one model? > > Thanks in advance!!! :D > > Axel
