I am looking into the exact same thing using away3dLite. Hopefully someone
can prove me wrong, but its looking like a large effort that may involve
alterations to the away3dLite codebase

On Fri, Aug 6, 2010 at 12:44 AM, Axelray <[email protected]> wrote:

> Hi All,
>
> I'm working on a flash project right now that requires the following:
>
> 1. To load one 3D character model with animations into flash.
> 2. To be able to create multiple instances (more than 10) of that 3D
> model on stage with each doing different complex animations (e.g.
> dancing.)
> 3. To be able to customize each 3D model's appearance (textures)
> during run time. (It would probably stop all other processes and go to
> a different screen for that)
>
> I was thinking of loading one model and cloning the models (like in
> the mario demo) for this, but is it possible to run each clone's own
> animation independent of the original model?
>
> Will i be able to apply different textures on each clone?
>
> And lastly, would this be too heavy for the processor or memory in
> spite of just using one model?
>
> Thanks in advance!!! :D
>
> Axel

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