Hi Sean, Thanks for the reply, I actually feel the same way too. Hope someone can answer this soon. I'm also planning to use A3DLite.
On Aug 6, 5:39 am, Sean Stephens <[email protected]> wrote: > I am looking into the exact same thing using away3dLite. Hopefully someone > can prove me wrong, but its looking like a large effort that may involve > alterations to the away3dLite codebase > > On Fri, Aug 6, 2010 at 12:44 AM, Axelray <[email protected]> wrote: > > Hi All, > > > I'm working on a flash project right now that requires the following: > > > 1. To load one 3D character model with animations into flash. > > 2. To be able to create multiple instances (more than 10) of that 3D > > model on stage with each doing different complex animations (e.g. > > dancing.) > > 3. To be able to customize each 3D model's appearance (textures) > > during run time. (It would probably stop all other processes and go to > > a different screen for that) > > > I was thinking of loading one model and cloning the models (like in > > the mario demo) for this, but is it possible to run each clone's own > > animation independent of the original model? > > > Will i be able to apply different textures on each clone? > > > And lastly, would this be too heavy for the processor or memory in > > spite of just using one model? > > > Thanks in advance!!! :D > > > Axel
