Hi Sean,

Thanks for the reply, I actually feel the same way too. Hope someone
can answer this soon. I'm also planning to use A3DLite.

On Aug 6, 5:39 am, Sean Stephens <[email protected]> wrote:
> I am looking into the exact same thing using away3dLite. Hopefully someone
> can prove me wrong, but its looking like a large effort that may involve
> alterations to the away3dLite codebase
>
> On Fri, Aug 6, 2010 at 12:44 AM, Axelray <[email protected]> wrote:
> > Hi All,
>
> > I'm working on a flash project right now that requires the following:
>
> > 1. To load one 3D character model with animations into flash.
> > 2. To be able to create multiple instances (more than 10) of that 3D
> > model on stage with each doing different complex animations (e.g.
> > dancing.)
> > 3. To be able to customize each 3D model's appearance (textures)
> > during run time. (It would probably stop all other processes and go to
> > a different screen for that)
>
> > I was thinking of loading one model and cloning the models (like in
> > the mario demo) for this, but is it possible to run each clone's own
> > animation independent of the original model?
>
> > Will i be able to apply different textures on each clone?
>
> > And lastly, would this be too heavy for the processor or memory in
> > spite of just using one model?
>
> > Thanks in advance!!! :D
>
> > Axel

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