If you find a relatively straightforward way to do it, let me know. I need
to do something similar.


On Tue, Aug 24, 2010 at 2:12 PM, Axelray <[email protected]> wrote:

> No takers? :(
>
> On Aug 5, 10:44 pm, Axelray <[email protected]> wrote:
> > Hi All,
> >
> > I'm working on a flash project right now that requires the following:
> >
> > 1. To load one 3D character model with animations into flash.
> > 2. To be able to create multiple instances (more than 10) of that 3D
> > model on stage with each doing different complex animations (e.g.
> > dancing.)
> > 3. To be able to customize each 3D model's appearance (textures)
> > during run time. (It would probably stop all other processes and go to
> > a different screen for that)
> >
> > I was thinking of loading one model and cloning the models (like in
> > the mario demo) for this, but is it possible to run each clone's own
> > animation independent of the original model?
> >
> > Will i be able to apply different textures on each clone?
> >
> > And lastly, would this be too heavy for the processor or memory in
> > spite of just using one model?
> >
> > Thanks in advance!!! :D
> >
> > Axel

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