Hey thanks, switching off generate bevel planes did help! Im still having issues with the artifacts though, it only happens when the camera is in a specific angle, i've tried increasing the amount of polygons in prefab but that just makes it slower and gives more smaller artifacts.
2010/8/18 David Lenaerts <[email protected]> > Hey, > > The following article on the valve developer community may be of help: > http://developer.valvesoftware.com/wiki/Leak > <http://developer.valvesoftware.com/wiki/Leak>It's actually for half life > maps, but many of the ideas are the same. > > Btw, if you switch off "generate bevel planes", does that help? They're > used for collisions where adjacent poly form sharp angles (where offsetting > them according to bounds would introduce errors), but can sometimes cause > problems too :) > > Hope that helps! > David > > > On Wed, Aug 18, 2010 at 11:52 AM, Freddie schroots > <[email protected]>wrote: > >> Hey all, im trying to model some rooms with arch like doorways in 3d >> max, im making sure there are no empty spaces into nothingness and >> everything is attached to the grid, i used normals for the box (the >> room) so i can use the textures from the inside (i use texture baking) >> >> But im having a lot of artifact problems, and problems with a beveled >> plane (?) that cause a lot of integrity errors. >> >> Can anyone give me some pointers or a link to a website with info on >> how to correctly model for the BSP generator? I've been trying for >> days to model a few rooms with arch doorways but i always get errors >> and lots of artifacts, can i decrease the amount of artifacts by >> increasing the amount of polygons? (im using editable poly in 3ds max) > > > > > -- > David Lenaerts > Flash platform developer > http://www.derschmale.com >
