Hey thanks, switching off generate bevel planes did help!

Im still having issues with the artifacts though, it only happens when the
camera is in a specific angle, i've tried increasing the amount of polygons
in prefab but that just makes it slower and gives more smaller artifacts.

2010/8/18 David Lenaerts <[email protected]>

> Hey,
>
> The following article on the valve developer community may be of help:
> http://developer.valvesoftware.com/wiki/Leak
> <http://developer.valvesoftware.com/wiki/Leak>It's actually for half life
> maps, but many of the ideas are the same.
>
> Btw, if you switch off "generate bevel planes", does that help? They're
> used for collisions where adjacent poly form sharp angles (where offsetting
> them according to bounds would introduce errors), but can sometimes cause
> problems too :)
>
> Hope that helps!
> David
>
>
> On Wed, Aug 18, 2010 at 11:52 AM, Freddie schroots 
> <[email protected]>wrote:
>
>> Hey all, im trying to model some rooms with arch like doorways in 3d
>> max, im making sure there are no empty spaces into nothingness and
>> everything is attached to the grid, i used normals for the box (the
>> room) so i can use the textures from the inside (i use texture baking)
>>
>> But im having a lot of artifact problems, and problems with a beveled
>> plane (?) that cause a lot of integrity errors.
>>
>> Can anyone give me some pointers or a link to a website with info on
>> how to correctly model for the BSP generator? I've been trying for
>> days to model a few rooms with arch doorways but i always get errors
>> and lots of artifacts, can i decrease the amount of artifacts by
>> increasing the amount of polygons? (im using editable poly in 3ds max)
>
>
>
>
> --
> David Lenaerts
> Flash platform developer
> http://www.derschmale.com
>

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