Hey all, im trying to model some rooms with arch like doorways in 3d max, im making sure there are no empty spaces into nothingness and everything is attached to the grid, i used normals for the box (the room) so i can use the textures from the inside (i use texture baking)
But im having a lot of artifact problems, and problems with a beveled plane (?) that cause a lot of integrity errors. Can anyone give me some pointers or a link to a website with info on how to correctly model for the BSP generator? I've been trying for days to model a few rooms with arch doorways but i always get errors and lots of artifacts, can i decrease the amount of artifacts by increasing the amount of polygons? (im using editable poly in 3ds max)
