Hey all, im trying to model some rooms with arch like doorways in 3d
max, im making sure there are no empty spaces into nothingness and
everything is attached to the grid, i used normals for the box (the
room) so i can use the textures from the inside (i use texture baking)

But im having a lot of artifact problems, and problems with a beveled
plane (?) that cause a lot of integrity errors.

Can anyone give me some pointers or a link to a website with info on
how to correctly model for the BSP generator? I've been trying for
days to model a few rooms with arch doorways but i always get errors
and lots of artifacts, can i decrease the amount of artifacts by
increasing the amount of polygons? (im using editable poly in 3ds max)

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