The BSP code was updated very recently, a few days after the 3.5.1 release, 
some artefacts were fixed. Are you using the latest trunk?

Fabrice

On Aug 20, 2010, at 12:11 PM, David Lenaerts wrote:

> Could you explain (or even better: show) the artifacts? Sorting issues, 
> disappearing triangles, .. ? Increasing the poly-count is usually a bad idea 
> in case of BSP, as it does only that: increase the polycount (which due to 
> the bsp construction process often results in more than linear increase), and 
> it can only make the build slower while not helping with the final result. 
> Best thing to do is keep the polycount as low as possible. Artefacts are 
> always the cause of something else :)
> 
> On Thu, Aug 19, 2010 at 3:11 PM, Freddie schroots <[email protected]> 
> wrote:
> Hey thanks, switching off generate bevel planes did help!
> 
> Im still having issues with the artifacts though, it only happens when the 
> camera is in a specific angle, i've tried increasing the amount of polygons 
> in prefab but that just makes it slower and gives more smaller artifacts.
> 
> 2010/8/18 David Lenaerts <[email protected]>
> 
> Hey, 
> 
> The following article on the valve developer community may be of help: 
> http://developer.valvesoftware.com/wiki/Leak
> It's actually for half life maps, but many of the ideas are the same.
> 
> Btw, if you switch off "generate bevel planes", does that help? They're used 
> for collisions where adjacent poly form sharp angles (where offsetting them 
> according to bounds would introduce errors), but can sometimes cause problems 
> too :)
> 
> Hope that helps!
> David
> 
> 
> On Wed, Aug 18, 2010 at 11:52 AM, Freddie schroots <[email protected]> 
> wrote:
> Hey all, im trying to model some rooms with arch like doorways in 3d
> max, im making sure there are no empty spaces into nothingness and
> everything is attached to the grid, i used normals for the box (the
> room) so i can use the textures from the inside (i use texture baking)
> 
> But im having a lot of artifact problems, and problems with a beveled
> plane (?) that cause a lot of integrity errors.
> 
> Can anyone give me some pointers or a link to a website with info on
> how to correctly model for the BSP generator? I've been trying for
> days to model a few rooms with arch doorways but i always get errors
> and lots of artifacts, can i decrease the amount of artifacts by
> increasing the amount of polygons? (im using editable poly in 3ds max)
> 
> 
> 
> -- 
> David Lenaerts
> Flash platform developer
> http://www.derschmale.com
> 
> 
> 
> 
> -- 
> David Lenaerts
> Flash platform developer
> http://www.derschmale.com

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