The BSP code was updated very recently, a few days after the 3.5.1 release, some artefacts were fixed. Are you using the latest trunk?
Fabrice On Aug 20, 2010, at 12:11 PM, David Lenaerts wrote: > Could you explain (or even better: show) the artifacts? Sorting issues, > disappearing triangles, .. ? Increasing the poly-count is usually a bad idea > in case of BSP, as it does only that: increase the polycount (which due to > the bsp construction process often results in more than linear increase), and > it can only make the build slower while not helping with the final result. > Best thing to do is keep the polycount as low as possible. Artefacts are > always the cause of something else :) > > On Thu, Aug 19, 2010 at 3:11 PM, Freddie schroots <[email protected]> > wrote: > Hey thanks, switching off generate bevel planes did help! > > Im still having issues with the artifacts though, it only happens when the > camera is in a specific angle, i've tried increasing the amount of polygons > in prefab but that just makes it slower and gives more smaller artifacts. > > 2010/8/18 David Lenaerts <[email protected]> > > Hey, > > The following article on the valve developer community may be of help: > http://developer.valvesoftware.com/wiki/Leak > It's actually for half life maps, but many of the ideas are the same. > > Btw, if you switch off "generate bevel planes", does that help? They're used > for collisions where adjacent poly form sharp angles (where offsetting them > according to bounds would introduce errors), but can sometimes cause problems > too :) > > Hope that helps! > David > > > On Wed, Aug 18, 2010 at 11:52 AM, Freddie schroots <[email protected]> > wrote: > Hey all, im trying to model some rooms with arch like doorways in 3d > max, im making sure there are no empty spaces into nothingness and > everything is attached to the grid, i used normals for the box (the > room) so i can use the textures from the inside (i use texture baking) > > But im having a lot of artifact problems, and problems with a beveled > plane (?) that cause a lot of integrity errors. > > Can anyone give me some pointers or a link to a website with info on > how to correctly model for the BSP generator? I've been trying for > days to model a few rooms with arch doorways but i always get errors > and lots of artifacts, can i decrease the amount of artifacts by > increasing the amount of polygons? (im using editable poly in 3ds max) > > > > -- > David Lenaerts > Flash platform developer > http://www.derschmale.com > > > > > -- > David Lenaerts > Flash platform developer > http://www.derschmale.com
