k I now have the model loading, but there are some major scaling issues. I'm looking at it more.
I am using the opencollada exporter. I can export / import to max fine now. Phil On Sat, Aug 21, 2010 at 11:34 AM, Joshua Granick <[email protected] > wrote: > > The default Collada export from Max and Maya don't seem to be compatible > with Away3D. > > I would recommend that you download and install OpenCollada, and use that > for exporting. Just make sure you check "triangulation" in the export > settings > > > > > On Sat, 21 Aug 2010 11:01:26 -0700, Philip Harvey <[email protected]> > wrote: > > k, found an issue with a model that was exported from max. >> >> http://216.121.80.98/dino/assets/puppy/dogs_beagle_sitidle.DAE >> http://216.121.80.98/dino/assets/puppy/dogs_beagle_sitidle.max >> >> for some reason the triangle list has a count of 104, but the <p> element >> is >> empty. This object seems to be a helper object. >> >> This was exported from max 10. >> >> Phil >> >> > > -- > Joshua Granick > Owner / Lead Developer > [ eclecticdesignstudio ] > P: (916) 889-7306 > -- Phil Harvey [email protected] AIM: filrv ICQ: 354535 GTalk: [email protected]
