k I now have the model loading, but there are some major scaling issues. I'm
looking at it more.

I am using the opencollada exporter. I can export / import to max fine now.


Phil

On Sat, Aug 21, 2010 at 11:34 AM, Joshua Granick <[email protected]
> wrote:

>
> The default Collada export from Max and Maya don't seem to be compatible
> with Away3D.
>
> I would recommend that you download and install OpenCollada, and use that
> for exporting. Just make sure you check "triangulation" in the export
> settings
>
>
>
>
> On Sat, 21 Aug 2010 11:01:26 -0700, Philip Harvey <[email protected]>
> wrote:
>
>  k, found an issue with a model that was exported from max.
>>
>> http://216.121.80.98/dino/assets/puppy/dogs_beagle_sitidle.DAE
>> http://216.121.80.98/dino/assets/puppy/dogs_beagle_sitidle.max
>>
>> for some reason the triangle list has a count of 104, but the <p> element
>> is
>> empty. This object seems to be a helper object.
>>
>> This was exported from max 10.
>>
>> Phil
>>
>>
>
> --
> Joshua Granick
> Owner / Lead Developer
> [ eclecticdesignstudio ]
> P: (916) 889-7306
>



-- 
Phil Harvey
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