k, my silly. once I got the export issues working, I had to play the
animated model, to get the scaling to take affect properly.

On Sat, Aug 21, 2010 at 12:24 PM, Philip Harvey <[email protected]> wrote:

> http://216.121.80.98/dino/assets/puppy/dogs_beagle_idle01.DAE
>
> Here is another exported file.
>
> From both of the files now, I just get the dogs collar showing up.
>
>
> On Sat, Aug 21, 2010 at 12:16 PM, Philip Harvey <[email protected]>wrote:
>
>> k I now have the model loading, but there are some major scaling issues.
>> I'm looking at it more.
>>
>> I am using the opencollada exporter. I can export / import to max fine
>> now.
>>
>>
>> Phil
>>
>>
>> On Sat, Aug 21, 2010 at 11:34 AM, Joshua Granick <
>> [email protected]> wrote:
>>
>>>
>>> The default Collada export from Max and Maya don't seem to be compatible
>>> with Away3D.
>>>
>>> I would recommend that you download and install OpenCollada, and use that
>>> for exporting. Just make sure you check "triangulation" in the export
>>> settings
>>>
>>>
>>>
>>>
>>> On Sat, 21 Aug 2010 11:01:26 -0700, Philip Harvey <[email protected]>
>>> wrote:
>>>
>>>  k, found an issue with a model that was exported from max.
>>>>
>>>> http://216.121.80.98/dino/assets/puppy/dogs_beagle_sitidle.DAE
>>>> http://216.121.80.98/dino/assets/puppy/dogs_beagle_sitidle.max
>>>>
>>>> for some reason the triangle list has a count of 104, but the <p>
>>>> element is
>>>> empty. This object seems to be a helper object.
>>>>
>>>> This was exported from max 10.
>>>>
>>>> Phil
>>>>
>>>>
>>>
>>> --
>>> Joshua Granick
>>> Owner / Lead Developer
>>> [ eclecticdesignstudio ]
>>> P: (916) 889-7306
>>>
>>
>>
>>
>> --
>> Phil Harvey
>> [email protected]
>> AIM: filrv
>> ICQ: 354535
>> GTalk: [email protected]
>>
>
>
>
> --
> Phil Harvey
> [email protected]
> AIM: filrv
> ICQ: 354535
> GTalk: [email protected]
>



-- 
Phil Harvey
[email protected]
AIM: filrv
ICQ: 354535
GTalk: [email protected]

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