k, my silly. once I got the export issues working, I had to play the animated model, to get the scaling to take affect properly.
On Sat, Aug 21, 2010 at 12:24 PM, Philip Harvey <[email protected]> wrote: > http://216.121.80.98/dino/assets/puppy/dogs_beagle_idle01.DAE > > Here is another exported file. > > From both of the files now, I just get the dogs collar showing up. > > > On Sat, Aug 21, 2010 at 12:16 PM, Philip Harvey <[email protected]>wrote: > >> k I now have the model loading, but there are some major scaling issues. >> I'm looking at it more. >> >> I am using the opencollada exporter. I can export / import to max fine >> now. >> >> >> Phil >> >> >> On Sat, Aug 21, 2010 at 11:34 AM, Joshua Granick < >> [email protected]> wrote: >> >>> >>> The default Collada export from Max and Maya don't seem to be compatible >>> with Away3D. >>> >>> I would recommend that you download and install OpenCollada, and use that >>> for exporting. Just make sure you check "triangulation" in the export >>> settings >>> >>> >>> >>> >>> On Sat, 21 Aug 2010 11:01:26 -0700, Philip Harvey <[email protected]> >>> wrote: >>> >>> k, found an issue with a model that was exported from max. >>>> >>>> http://216.121.80.98/dino/assets/puppy/dogs_beagle_sitidle.DAE >>>> http://216.121.80.98/dino/assets/puppy/dogs_beagle_sitidle.max >>>> >>>> for some reason the triangle list has a count of 104, but the <p> >>>> element is >>>> empty. This object seems to be a helper object. >>>> >>>> This was exported from max 10. >>>> >>>> Phil >>>> >>>> >>> >>> -- >>> Joshua Granick >>> Owner / Lead Developer >>> [ eclecticdesignstudio ] >>> P: (916) 889-7306 >>> >> >> >> >> -- >> Phil Harvey >> [email protected] >> AIM: filrv >> ICQ: 354535 >> GTalk: [email protected] >> > > > > -- > Phil Harvey > [email protected] > AIM: filrv > ICQ: 354535 > GTalk: [email protected] > -- Phil Harvey [email protected] AIM: filrv ICQ: 354535 GTalk: [email protected]
