It might work, given that your base geometry is correct. BUT: that would be
completely defying the purpose of bsp/pvs, since in that case you're
basically doing the same thing as before, and perhaps even make it worse.

On Thu, Aug 26, 2010 at 1:45 PM, le_unam <[email protected]> wrote:

> When i create a cube which represents the outer walls, the ground and
> the top of my house and export this as my house. then i create the
> walls and export them as a bundle and add them as mesh.collider to the
> tree .... would it work?
>
> On 26 Aug., 12:40, David Lenaerts <[email protected]> wrote:
> > Also, what Fabrice hasn't mentioned (I think), is that you can't just add
> a
> > bunch of cubes together and hand it over to the BSP generator. "Solid"
> > regions (the inside of walls, the outside of the world, etc) can't
> contain
> > anything, so you can't stack intersecting cubes as walls: For example:
> http://derschmale.com/bspInters.jpg
> >
> > Then one more thing, imagine being "outside the world". So if you have a
> > house, and that's your only region. Now imagine being outside the house.
> You
> > can't have any outside walls there. Walls basically give the bsp system
> the
> > signal that "hey, where I'm pointing, the player can go" (so only  the
> > region between the outer and inner wall would be considered "solid"). In
> > other words, since that creates a link between solid space and (albeit
> > unintended) non-solid space: that's a leak and will cause errors.
> >
> > Hope that helps,
> > David
> >
> >
> >
> > On Thu, Aug 26, 2010 at 11:51 AM, le_unam <[email protected]> wrote:
> > > oh yes fabrice thats it ... the picture explains excatly what i did
> > > wrong ... thank you!
> >
> > > On 26 Aug., 10:59, Fabrice3D <[email protected]> wrote:
> > > > > hmmm i guess the bsp/vps doesnt recognize oter walls of a cube ...
> >
> > > > Would be lots of work just to support Cube collision don't you
> think???
> > >  :))
> >
> > > > Of course it does. All outputs straight from Prefab are with active
> > > collision detection.
> > > > If you have played with tree booleans values, its indeed possible you
> > > have set it off.
> > > > but seeing the examples and reading the messages I think its simply
> > > because you do not set the collision on.
> >
> > > > > Problems come when i try to add walls into this room.
> >
> > > > K, lets let first start by the beginning.
> >
> > > > You need to have a model perfectly enclosed, the cube is an example I
> > > gave you to make you understand you need a perfectly enclosed "solid"
> model.
> > > > You indeed can build a room by making a simple cube and add elements
> to
> > > it... that was an example to help you understand.
> >
> > > > if you want to set collision detection per added elements, do like
> this:
> >
> > > > myMesh.collider = true;
> > > > tree.addChild(myMesh);
> >
> > > > To build a series of rooms, you need proceed otherway... Just made
> this
> > > little image to clarify a bit more.
> > >http://www.closier.nl/playground/bsproom.jpg
> > > > What you are doing is the A case, while you should build as the B
> case.
> >
> > > > The art is to keep the tree as simple as possible, so you add
> elements
> > > such as tables, chairs etc later on as dynamic objects.
> > > > Sometimes it can be wize to merge some element into the main tree.
> >
> > > > Hope it helps a bit.
> >
> > > > Fabrice
> >
> > > > On Aug 26, 2010, at 8:54 AM, le_unam wrote:
> >
> > > > > hmmm i guess the bsp/vps doesnt recognize oter walls of a cube ...
> > > > > only the inner ones, so that we have to build our terrain in many
> > > > > cubes where we walk in ... you know what i mean? maybe it is wrong
> but
> > > > > its a guess ^^
> >
> > > > > On 26 Aug., 07:56, bebensiganteng <[email protected]>
> wrote:
> > > > >> i have the same problem
> >
> > > > >>http://labs.bebensiganteng.com/flash/prefab/
> >
> > > > >> if you see the environment i can walk through the buildings,
> anybody
> > > > >> knows why?
> >
> > > > >> On Aug 25, 6:40 pm, le_unam <[email protected]> wrote:
> >
> > > > >>> When trying to create my building for Prefab BSP/VPS something
> goes
> > > > >>> wrong everytime. An easy room existing from only one cube with
> > > > >>> invertedfaces is no problem. Problems come when i try to add
> walls
> > > > >>> into this room. Fabrice showed me a link from derschmale with the
> > > > >>> "rules" and its okay i think i understand them, but problems are
> > > > >>> coming although i was following these rules. Shell i create the
> walls
> > > > >>> inside with cubes or with planes? I tried both and nothing works
> with
> > > > >>> collision detection. They are shown but i can walk trhough. Hmm
> maybe
> > > > >>> someone can give me some more guidelines.
> >
> > > > >>> Thank you!
> >
> > --
> > David Lenaerts
> > Flash platform developerhttp://www.derschmale.com
>



-- 
David Lenaerts
Flash platform developer
http://www.derschmale.com

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