it's kinda off-topic but still it pertains to the title of the conversation....
is it possible to make a hemispherical hole with jiglibflash? preferably in another jbox... something like booleans on the physical primitives of box and sphere. On Sep 3, 2:35 pm, savagelook <[email protected]> wrote: > Like katopz and I said, this really looks and sounds like a zsorting > issue that could be handled with lite's .layer or there's a branch of > lite that has .canvas. I had the same exact problem in an Away3D demo > of jiglib and resolved it using ownCanvas and pushback on the "floor" > plane, which is the equivalent of using layer or canvas in lite. > > On Sep 3, 6:23 am, katopz <[email protected]> wrote: > > > are you sure "a little inside the box" is not z-sort? if not that case last > > try would be adjust JConfig for more precise collisson detection > > > and just say yes if you think you can hack jiglib, i'm free to accept any > > patch for any issue you found :) > > > hth > > > On 3 September 2010 17:07, dsirijus <[email protected]> wrote: > > > > yup, did that too, same thing happens... > > > > anyways, before you give up ( :D ) please do tell me is it possible to > > > do this withjiglibflashand away3dlite, that's the main thing i am > > > exploring now. i need to tell the client today is it possible to do > > > this anyway without seirous hacking on libs. > > > > On Sep 3, 11:32 am, katopz <[email protected]> wrote: > > > > a little inside the box mean face z-sort? in this case you need to use > > > > .layer or .canvas to separated each mesh > > > > > hth > > > > > On 3 September 2010 16:30, dsirijus <[email protected]> wrote: > > > > > > tried that already, same as with 100, it gets a little inside the box > > > > > (very perceptible) and then it floats out. > > > > > > On Sep 3, 10:58 am, katopz <[email protected]> wrote: > > > > > > what about 1000,1000,1000 ? > > > > > > > On 3 September 2010 15:41, dsirijus <[email protected]> wrote: > > > > > > > > a little better, but it still gets 'in' the box if moved > > > > > > > rapidly... > > > > > > > > On Sep 3, 10:08 am, katopz <[email protected]> wrote: > > > > > > > > maybe JBox is too thin, do try increase JBox height e.g. new > > > > > > > > JBox(...,1000,1000,100 > > > > > > > > and you can hide it later then replace with plane (if you want > > > > > > > > to > > > > > make it > > > > > > > > look thin) > > > > > > > > > hth > > > > > > > > > On 3 September 2010 14:57, dsirijus <[email protected]> wrote: > > > > > > > > > > tried upping the framerate and tweaking the > > > > > physics.engine.integrate > > > > > > > > > parameter, tried separating renders from physics updates, > > > > > > > > > tried > > > > > moving > > > > > > > > > objects on separate layer > > > > > > > > > no avail > > > > > > > > > > @katopz: the way to reproduce it is to move the ball to any > > > > > > > > > end > > > of > > > > > > > > > level (doesn't even have to be completely to the end) then > > > swiftly > > > > > > > > > move mouse to diagonally opposite direction (as to rotate the > > > level > > > > > > > > > fast). Even if the ball doesn'tfallthrough, it goes 'in' the > > > > > level > > > > > > > > > slightly. > > > > > > > > > > I'm using latestjiglibflashand lite from the lite branch. My > > > > > player > > > > > > > > > version is debug lnx 10,1,82,76 but i get this even on > > > > > > > > > windows. > > > > > flex > > > > > > > > > sdk is 4.1. so pretty much latest everything. > > > > > > > > > > On Sep 3, 5:33 am, katopz <[email protected]> wrote: > > > > > > > > > > well it look fine to me there, maybe you hit the time step > > > sync i > > > > > bet > > > > > > > > > > if in that case do try > > > > > > > > > > > physics.engine.integrate(0.12); > > > > > > > > > > > instead of > > > > > > > > > > > physics.step(); > > > > > > > > > > > hth > > > > > > > > > > > On 3 September 2010 05:36, dsirijus <[email protected]> > > > wrote: > > > > > > > > > > > > Sorry for the !BUMP! but i really need answer to this. The > > > ball > > > > > > > keeps > > > > > > > > > > > slipping through even though the speed ain't that fast > > > > > (certainly > > > > > > > not > > > > > > > > > > > bullet time). > > > > > > > > > > > > Katopz, please? I guarantee you you'll get premium game > > > > > > > > > > > for > > > > > > > showcasing > > > > > > > > > > >jiglibflashwithin 3 to 4 weeks. :) > > > > > > > > > > > > On Aug 2, 5:11 pm, dsirijus <[email protected]> wrote: > > > > > > > > > > > > Click to reset ball, mouse movement to rotate > > > surfacehttp:// > > > > > > > > > > > anteperic.com/dev/iskon/ > > > > > > > > > > > > > Code ishttp://pastie.org/1071117 > > > > > > > > > > > > > Issue is that ball falls through if movement of the > > > surface > > > > > is > > > > > > > too > > > > > > > > > > > > fast. Anyone knows what property to increase/decrease > > > > > (presumably > > > > > > > :D > > > > > > > > > ) > > > > > > > > > > > > to get it working more precise so this doesn't happen? > > > > > > > > > > > -- > > > > > > > > > > Regards > > > > > > > > > > ----------------------------------------------------------- > > > > > > > > > > Todsaporn Banjerdkit, katopz,http://sleepydesign.com > > > > > > > > > > Away3DLite andJigLibFlashDeveloper Team > > > > > > > > > -- > > > > > > > > Regards > > > > > > > > ----------------------------------------------------------- > > > > > > > > Todsaporn Banjerdkit, katopz,http://sleepydesign.com > > > > > > > > Away3DLite andJigLibFlashDeveloper Team > > > > > > > -- > > > > > > Regards > > > > > > ----------------------------------------------------------- > > > > > > Todsaporn Banjerdkit, katopz,http://sleepydesign.com > > > > > > Away3DLite andJigLibFlashDeveloper Team > > > > > -- > > > > Regards > > > > ----------------------------------------------------------- > > > > Todsaporn Banjerdkit, katopz,http://sleepydesign.com > > > > Away3DLite andJigLibFlashDeveloper Team > > > -- > > Regards > > ----------------------------------------------------------- > > Todsaporn Banjerdkit, katopz,http://sleepydesign.com > > Away3DLite andJigLibFlashDeveloper Team
