a little better, but it still gets 'in' the box if moved rapidly...
On Sep 3, 10:08 am, katopz <[email protected]> wrote: > maybe JBox is too thin, do try increase JBox height e.g. new > JBox(...,1000,1000,100 > and you can hide it later then replace with plane (if you want to make it > look thin) > > hth > > On 3 September 2010 14:57, dsirijus <[email protected]> wrote: > > > > > tried upping the framerate and tweaking the physics.engine.integrate > > parameter, tried separating renders from physics updates, tried moving > > objects on separate layer > > no avail > > > @katopz: the way to reproduce it is to move the ball to any end of > > level (doesn't even have to be completely to the end) then swiftly > > move mouse to diagonally opposite direction (as to rotate the level > > fast). Even if the ball doesn't fall through, it goes 'in' the level > > slightly. > > > I'm using latest jiglibflash and lite from the lite branch. My player > > version is debug lnx 10,1,82,76 but i get this even on windows. flex > > sdk is 4.1. so pretty much latest everything. > > > On Sep 3, 5:33 am, katopz <[email protected]> wrote: > > > well it look fine to me there, maybe you hit the time step sync i bet > > > if in that case do try > > > > physics.engine.integrate(0.12); > > > > instead of > > > > physics.step(); > > > > hth > > > > On 3 September 2010 05:36, dsirijus <[email protected]> wrote: > > > > > Sorry for the !BUMP! but i really need answer to this. The ball keeps > > > > slipping through even though the speed ain't that fast (certainly not > > > > bullet time). > > > > > Katopz, please? I guarantee you you'll get premium game for showcasing > > > > jiglibflash within 3 to 4 weeks. :) > > > > > On Aug 2, 5:11 pm, dsirijus <[email protected]> wrote: > > > > > Click to reset ball, mouse movement to rotate surfacehttp:// > > > > anteperic.com/dev/iskon/ > > > > > > Code ishttp://pastie.org/1071117 > > > > > > Issue is that ball falls through if movement of the surface is too > > > > > fast. Anyone knows what property to increase/decrease (presumably :D > > ) > > > > > to get it working more precise so this doesn't happen? > > > > -- > > > Regards > > > ----------------------------------------------------------- > > > Todsaporn Banjerdkit, katopz,http://sleepydesign.com > > > Away3DLite and JigLibFlash Developer Team > > -- > Regards > ----------------------------------------------------------- > Todsaporn Banjerdkit, katopz,http://sleepydesign.com > Away3DLite and JigLibFlash Developer Team
