Like katopz and I said, this really looks and sounds like a zsorting
issue that could be handled with lite's .layer or there's a branch of
lite that has .canvas.  I had the same exact problem in an Away3D demo
of jiglib and resolved it using ownCanvas and pushback on the "floor"
plane, which is the equivalent of using layer or canvas in lite.

On Sep 3, 6:23 am, katopz <[email protected]> wrote:
> are you sure "a little inside the box" is not z-sort? if not that case last
> try would be adjust JConfig for more precise collisson detection
>
> and just say yes if you think you can hack jiglib, i'm free to accept any
> patch for any issue you found :)
>
> hth
>
> On 3 September 2010 17:07, dsirijus <[email protected]> wrote:
>
>
>
>
>
> > yup, did that too, same thing happens...
>
> > anyways, before you give up ( :D ) please do tell me is it possible to
> > do this with jiglibflash and away3dlite, that's the main thing i am
> > exploring now. i need to tell the client today is it possible to do
> > this anyway without seirous hacking on libs.
>
> > On Sep 3, 11:32 am, katopz <[email protected]> wrote:
> > > a little inside the box mean face z-sort? in this case you need to use
> > > .layer or .canvas to separated each mesh
>
> > > hth
>
> > > On 3 September 2010 16:30, dsirijus <[email protected]> wrote:
>
> > > > tried that already, same as with 100, it gets a little inside the box
> > > > (very perceptible) and then it floats out.
>
> > > > On Sep 3, 10:58 am, katopz <[email protected]> wrote:
> > > > > what about 1000,1000,1000 ?
>
> > > > > On 3 September 2010 15:41, dsirijus <[email protected]> wrote:
>
> > > > > > a little better, but it still gets 'in' the box if moved rapidly...
>
> > > > > > On Sep 3, 10:08 am, katopz <[email protected]> wrote:
> > > > > > > maybe JBox is too thin, do try increase JBox height e.g. new
> > > > > > > JBox(...,1000,1000,100
> > > > > > > and you can hide it later then replace with plane (if you want to
> > > > make it
> > > > > > > look thin)
>
> > > > > > > hth
>
> > > > > > > On 3 September 2010 14:57, dsirijus <[email protected]> wrote:
>
> > > > > > > > tried upping the framerate and tweaking the
> > > > physics.engine.integrate
> > > > > > > > parameter, tried separating renders from physics updates, tried
> > > > moving
> > > > > > > > objects on separate layer
> > > > > > > > no avail
>
> > > > > > > > @katopz: the way to reproduce it is to move the ball to any end
> > of
> > > > > > > > level (doesn't even have to be completely to the end) then
> > swiftly
> > > > > > > > move mouse to diagonally opposite direction (as to rotate the
> > level
> > > > > > > > fast). Even if the ball doesn't fall through, it goes 'in' the
> > > > level
> > > > > > > > slightly.
>
> > > > > > > > I'm using latest jiglibflash and lite from the lite branch. My
> > > > player
> > > > > > > > version is debug lnx 10,1,82,76 but i get this even on windows.
> > > > flex
> > > > > > > > sdk is 4.1. so pretty much latest everything.
>
> > > > > > > > On Sep 3, 5:33 am, katopz <[email protected]> wrote:
> > > > > > > > > well it look fine to me there, maybe you hit the time step
> > sync i
> > > > bet
> > > > > > > > > if in that case do try
>
> > > > > > > > >  physics.engine.integrate(0.12);
>
> > > > > > > > > instead of
>
> > > > > > > > >  physics.step();
>
> > > > > > > > > hth
>
> > > > > > > > > On 3 September 2010 05:36, dsirijus <[email protected]>
> > wrote:
>
> > > > > > > > > > Sorry for the !BUMP! but i really need answer to this. The
> > ball
> > > > > > keeps
> > > > > > > > > > slipping through even though the speed ain't that fast
> > > > (certainly
> > > > > > not
> > > > > > > > > > bullet time).
>
> > > > > > > > > > Katopz, please? I guarantee you you'll get premium game for
> > > > > > showcasing
> > > > > > > > > > jiglibflash within 3 to 4 weeks. :)
>
> > > > > > > > > > On Aug 2, 5:11 pm, dsirijus <[email protected]> wrote:
> > > > > > > > > > > Click to reset ball, mouse movement to rotate
> > surfacehttp://
> > > > > > > > > > anteperic.com/dev/iskon/
>
> > > > > > > > > > > Code ishttp://pastie.org/1071117
>
> > > > > > > > > > > Issue is that ball falls through if movement of the
> > surface
> > > > is
> > > > > > too
> > > > > > > > > > > fast. Anyone knows what property to increase/decrease
> > > > (presumably
> > > > > > :D
> > > > > > > > )
> > > > > > > > > > > to get it working more precise so this doesn't happen?
>
> > > > > > > > > --
> > > > > > > > > Regards
> > > > > > > > > -----------------------------------------------------------
> > > > > > > > > Todsaporn Banjerdkit, katopz,http://sleepydesign.com
> > > > > > > > > Away3DLite and JigLibFlash Developer Team
>
> > > > > > > --
> > > > > > > Regards
> > > > > > > -----------------------------------------------------------
> > > > > > > Todsaporn Banjerdkit, katopz,http://sleepydesign.com
> > > > > > > Away3DLite and JigLibFlash Developer Team
>
> > > > > --
> > > > > Regards
> > > > > -----------------------------------------------------------
> > > > > Todsaporn Banjerdkit, katopz,http://sleepydesign.com
> > > > > Away3DLite and JigLibFlash Developer Team
>
> > > --
> > > Regards
> > > -----------------------------------------------------------
> > > Todsaporn Banjerdkit, katopz,http://sleepydesign.com
> > > Away3DLite and JigLibFlash Developer Team
>
> --
> Regards
> -----------------------------------------------------------
> Todsaporn Banjerdkit, katopz,http://sleepydesign.com
> Away3DLite and JigLibFlash Developer Team

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