tried that already, same as with 100, it gets a little inside the box
(very perceptible) and then it floats out.

On Sep 3, 10:58 am, katopz <[email protected]> wrote:
> what about 1000,1000,1000 ?
>
> On 3 September 2010 15:41, dsirijus <[email protected]> wrote:
>
>
>
> > a little better, but it still gets 'in' the box if moved rapidly...
>
> > On Sep 3, 10:08 am, katopz <[email protected]> wrote:
> > > maybe JBox is too thin, do try increase JBox height e.g. new
> > > JBox(...,1000,1000,100
> > > and you can hide it later then replace with plane (if you want to make it
> > > look thin)
>
> > > hth
>
> > > On 3 September 2010 14:57, dsirijus <[email protected]> wrote:
>
> > > > tried upping the framerate and tweaking the physics.engine.integrate
> > > > parameter, tried separating renders from physics updates, tried moving
> > > > objects on separate layer
> > > > no avail
>
> > > > @katopz: the way to reproduce it is to move the ball to any end of
> > > > level (doesn't even have to be completely to the end) then swiftly
> > > > move mouse to diagonally opposite direction (as to rotate the level
> > > > fast). Even if the ball doesn't fall through, it goes 'in' the level
> > > > slightly.
>
> > > > I'm using latest jiglibflash and lite from the lite branch. My player
> > > > version is debug lnx 10,1,82,76 but i get this even on windows. flex
> > > > sdk is 4.1. so pretty much latest everything.
>
> > > > On Sep 3, 5:33 am, katopz <[email protected]> wrote:
> > > > > well it look fine to me there, maybe you hit the time step sync i bet
> > > > > if in that case do try
>
> > > > >  physics.engine.integrate(0.12);
>
> > > > > instead of
>
> > > > >  physics.step();
>
> > > > > hth
>
> > > > > On 3 September 2010 05:36, dsirijus <[email protected]> wrote:
>
> > > > > > Sorry for the !BUMP! but i really need answer to this. The ball
> > keeps
> > > > > > slipping through even though the speed ain't that fast (certainly
> > not
> > > > > > bullet time).
>
> > > > > > Katopz, please? I guarantee you you'll get premium game for
> > showcasing
> > > > > > jiglibflash within 3 to 4 weeks. :)
>
> > > > > > On Aug 2, 5:11 pm, dsirijus <[email protected]> wrote:
> > > > > > > Click to reset ball, mouse movement to rotate surfacehttp://
> > > > > > anteperic.com/dev/iskon/
>
> > > > > > > Code ishttp://pastie.org/1071117
>
> > > > > > > Issue is that ball falls through if movement of the surface is
> > too
> > > > > > > fast. Anyone knows what property to increase/decrease (presumably
> > :D
> > > > )
> > > > > > > to get it working more precise so this doesn't happen?
>
> > > > > --
> > > > > Regards
> > > > > -----------------------------------------------------------
> > > > > Todsaporn Banjerdkit, katopz,http://sleepydesign.com
> > > > > Away3DLite and JigLibFlash Developer Team
>
> > > --
> > > Regards
> > > -----------------------------------------------------------
> > > Todsaporn Banjerdkit, katopz,http://sleepydesign.com
> > > Away3DLite and JigLibFlash Developer Team
>
> --
> Regards
> -----------------------------------------------------------
> Todsaporn Banjerdkit, katopz,http://sleepydesign.com
> Away3DLite and JigLibFlash Developer Team

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