Interesting observation, this only works for MouseEvent3D.MOUSE_DOWN, and not MOUSE_OVER.
On Fri, Sep 17, 2010 at 10:11 AM, Kevin CFY <[email protected]> wrote: > Hey Rob, > > I managed to get something working today, but I ended up having to use the > face.faceIndex property of the event, and then doing something with that > number. Using face.mesh only returns the container. > > Still, faceIndex has meant that this will still work for what I'm working > on, I've just added a listener to an object container which contains > Sprite3Ds exclusively. > > Thanks for all the advice! > > Kevin. > > > On Thu, Sep 16, 2010 at 6:24 PM, Rob Bateman <[email protected]>wrote: > >> Hey Kevin >> >> yes, you should be able to detect the face from which a MouseEvent3D >> originated by using the 'face' property on the event. let me know if it >> works for you >> >> cheers >> >> Rob >> >> >> On Fri, Sep 10, 2010 at 10:03 AM, Kevin CFY <[email protected]> wrote: >> >>> Hey Rob, >>> >>> Was this fixed? It'd be really useful for something I'm working on at the >>> moment - the Sprite3D class is letting me put a crazy amount of sprites on >>> screen! >>> >>> Kevin. >>> >>> >>> On Tue, Mar 30, 2010 at 2:43 AM, Rob Bateman <[email protected]>wrote: >>> >>>> Hey Anton >>>> >>>> the architecture of Lite doesn't include sprites in the same >>>> inheritancesas object3d objects for performance reasons, but it would be >>>> possible to listen for 3d events on the container that contains the >>>> sprite3D >>>> objects and pull out the sprite Face object being used... that is, if the >>>> face object is passed to the mouseevent3D object which it currently is not. >>>> oops! let me see about fixing that - then at least you will be able to >>>> discriminate between mouse events from different sprite3D objects >>>> >>>> Rob >>>> >>>> >>>> >>>> On Tue, Mar 23, 2010 at 11:36 AM, [email protected] < >>>> [email protected]> wrote: >>>> >>>>> On Mar 17, 2:55 pm, Icek <[email protected]> wrote: >>>>> > It doesn't work in away3dlite 1.0.4. At least for me. I've added a >>>>> > listener, >>>>> > but no MouseEvents are dispatched. >>>>> >>>>> The same=( >>>>> >>>>> To unsubscribe from this group, send email to away3d-dev+ >>>>> unsubscribegooglegroups.com or reply to this email with the words >>>>> "REMOVE ME" as the subject. >>>>> >>>> >>>> >>>> >>>> -- >>>> Rob Bateman >>>> Flash Development & Consultancy >>>> >>>> [email protected] >>>> www.infiniteturtles.co.uk >>>> www.away3d.com >>>> >>>> To unsubscribe from this group, send email to away3d-dev+ >>>> unsubscribegooglegroups.com or reply to this email with the words >>>> "REMOVE ME" as the subject. >>>> >>> >>> >> >> >> -- >> Rob Bateman >> Flash Development & Consultancy >> >> [email protected] >> www.infiniteturtles.co.uk >> www.away3d.com >> > >
