Interesting observation, this only works for MouseEvent3D.MOUSE_DOWN, and
not MOUSE_OVER.

On Fri, Sep 17, 2010 at 10:11 AM, Kevin CFY <[email protected]> wrote:

> Hey Rob,
>
> I managed to get something working today, but I ended up having to use the
> face.faceIndex property of the event, and then doing something with that
> number. Using face.mesh only returns the container.
>
> Still, faceIndex has meant that this will still work for what I'm working
> on, I've just added a listener to an object container which contains
> Sprite3Ds exclusively.
>
> Thanks for all the advice!
>
> Kevin.
>
>
> On Thu, Sep 16, 2010 at 6:24 PM, Rob Bateman <[email protected]>wrote:
>
>> Hey Kevin
>>
>> yes, you should be able to detect the face from which a MouseEvent3D
>> originated by using the 'face' property on the event. let me know if it
>> works for you
>>
>> cheers
>>
>> Rob
>>
>>
>> On Fri, Sep 10, 2010 at 10:03 AM, Kevin CFY <[email protected]> wrote:
>>
>>> Hey Rob,
>>>
>>> Was this fixed? It'd be really useful for something I'm working on at the
>>> moment - the Sprite3D class is letting me put a crazy amount of sprites on
>>> screen!
>>>
>>> Kevin.
>>>
>>>
>>> On Tue, Mar 30, 2010 at 2:43 AM, Rob Bateman <[email protected]>wrote:
>>>
>>>> Hey Anton
>>>>
>>>> the architecture of Lite doesn't include sprites in the same
>>>> inheritancesas object3d objects for performance reasons, but it would be
>>>> possible to listen for 3d events on the container that contains the 
>>>> sprite3D
>>>> objects and pull out the sprite Face object being used... that is, if the
>>>> face object is passed to the mouseevent3D object which it currently is not.
>>>> oops! let me see about fixing that -  then at least you will be able to
>>>> discriminate between mouse events from different sprite3D objects
>>>>
>>>> Rob
>>>>
>>>>
>>>>
>>>> On Tue, Mar 23, 2010 at 11:36 AM, [email protected] <
>>>> [email protected]> wrote:
>>>>
>>>>> On Mar 17, 2:55 pm, Icek <[email protected]> wrote:
>>>>> > It doesn't work in away3dlite 1.0.4. At least for me. I've added a
>>>>> > listener,
>>>>> > but no MouseEvents are dispatched.
>>>>>
>>>>> The same=(
>>>>>
>>>>> To unsubscribe from this group, send email to away3d-dev+
>>>>> unsubscribegooglegroups.com or reply to this email with the words
>>>>> "REMOVE ME" as the subject.
>>>>>
>>>>
>>>>
>>>>
>>>> --
>>>> Rob Bateman
>>>> Flash Development & Consultancy
>>>>
>>>> [email protected]
>>>> www.infiniteturtles.co.uk
>>>> www.away3d.com
>>>>
>>>>  To unsubscribe from this group, send email to away3d-dev+
>>>> unsubscribegooglegroups.com or reply to this email with the words
>>>> "REMOVE ME" as the subject.
>>>>
>>>
>>>
>>
>>
>> --
>> Rob Bateman
>> Flash Development & Consultancy
>>
>> [email protected]
>> www.infiniteturtles.co.uk
>> www.away3d.com
>>
>
>

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