Hey Kevin

generally, the primary cause of mouse_over events not working when
mouse_down events are is the view.render() method not being called every
frame. might be the issue?

cheers

Rob

On Fri, Sep 17, 2010 at 1:06 PM, Kevin CFY <[email protected]> wrote:

> Interesting observation, this only works for MouseEvent3D.MOUSE_DOWN, and
> not MOUSE_OVER.
>
>
> On Fri, Sep 17, 2010 at 10:11 AM, Kevin CFY <[email protected]> wrote:
>
>> Hey Rob,
>>
>> I managed to get something working today, but I ended up having to use the
>> face.faceIndex property of the event, and then doing something with that
>> number. Using face.mesh only returns the container.
>>
>> Still, faceIndex has meant that this will still work for what I'm working
>> on, I've just added a listener to an object container which contains
>> Sprite3Ds exclusively.
>>
>> Thanks for all the advice!
>>
>> Kevin.
>>
>>
>> On Thu, Sep 16, 2010 at 6:24 PM, Rob Bateman <[email protected]>wrote:
>>
>>> Hey Kevin
>>>
>>> yes, you should be able to detect the face from which a MouseEvent3D
>>> originated by using the 'face' property on the event. let me know if it
>>> works for you
>>>
>>> cheers
>>>
>>> Rob
>>>
>>>
>>> On Fri, Sep 10, 2010 at 10:03 AM, Kevin CFY <[email protected]> wrote:
>>>
>>>> Hey Rob,
>>>>
>>>> Was this fixed? It'd be really useful for something I'm working on at
>>>> the moment - the Sprite3D class is letting me put a crazy amount of sprites
>>>> on screen!
>>>>
>>>> Kevin.
>>>>
>>>>
>>>> On Tue, Mar 30, 2010 at 2:43 AM, Rob Bateman <[email protected]>wrote:
>>>>
>>>>> Hey Anton
>>>>>
>>>>> the architecture of Lite doesn't include sprites in the same
>>>>> inheritancesas object3d objects for performance reasons, but it would be
>>>>> possible to listen for 3d events on the container that contains the 
>>>>> sprite3D
>>>>> objects and pull out the sprite Face object being used... that is, if the
>>>>> face object is passed to the mouseevent3D object which it currently is 
>>>>> not.
>>>>> oops! let me see about fixing that -  then at least you will be able to
>>>>> discriminate between mouse events from different sprite3D objects
>>>>>
>>>>> Rob
>>>>>
>>>>>
>>>>>
>>>>> On Tue, Mar 23, 2010 at 11:36 AM, [email protected] <
>>>>> [email protected]> wrote:
>>>>>
>>>>>> On Mar 17, 2:55 pm, Icek <[email protected]> wrote:
>>>>>> > It doesn't work in away3dlite 1.0.4. At least for me. I've added a
>>>>>> > listener,
>>>>>> > but no MouseEvents are dispatched.
>>>>>>
>>>>>> The same=(
>>>>>>
>>>>>> To unsubscribe from this group, send email to away3d-dev+
>>>>>> unsubscribegooglegroups.com or reply to this email with the words
>>>>>> "REMOVE ME" as the subject.
>>>>>>
>>>>>
>>>>>
>>>>>
>>>>> --
>>>>> Rob Bateman
>>>>> Flash Development & Consultancy
>>>>>
>>>>> [email protected]
>>>>> www.infiniteturtles.co.uk
>>>>> www.away3d.com
>>>>>
>>>>>  To unsubscribe from this group, send email to away3d-dev+
>>>>> unsubscribegooglegroups.com or reply to this email with the words
>>>>> "REMOVE ME" as the subject.
>>>>>
>>>>
>>>>
>>>
>>>
>>> --
>>> Rob Bateman
>>> Flash Development & Consultancy
>>>
>>> [email protected]
>>> www.infiniteturtles.co.uk
>>> www.away3d.com
>>>
>>
>>
>


-- 
Rob Bateman
Flash Development & Consultancy

[email protected]
www.infiniteturtles.co.uk
www.away3d.com

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