Hey Kevin generally, the primary cause of mouse_over events not working when mouse_down events are is the view.render() method not being called every frame. might be the issue?
cheers Rob On Fri, Sep 17, 2010 at 1:06 PM, Kevin CFY <[email protected]> wrote: > Interesting observation, this only works for MouseEvent3D.MOUSE_DOWN, and > not MOUSE_OVER. > > > On Fri, Sep 17, 2010 at 10:11 AM, Kevin CFY <[email protected]> wrote: > >> Hey Rob, >> >> I managed to get something working today, but I ended up having to use the >> face.faceIndex property of the event, and then doing something with that >> number. Using face.mesh only returns the container. >> >> Still, faceIndex has meant that this will still work for what I'm working >> on, I've just added a listener to an object container which contains >> Sprite3Ds exclusively. >> >> Thanks for all the advice! >> >> Kevin. >> >> >> On Thu, Sep 16, 2010 at 6:24 PM, Rob Bateman <[email protected]>wrote: >> >>> Hey Kevin >>> >>> yes, you should be able to detect the face from which a MouseEvent3D >>> originated by using the 'face' property on the event. let me know if it >>> works for you >>> >>> cheers >>> >>> Rob >>> >>> >>> On Fri, Sep 10, 2010 at 10:03 AM, Kevin CFY <[email protected]> wrote: >>> >>>> Hey Rob, >>>> >>>> Was this fixed? It'd be really useful for something I'm working on at >>>> the moment - the Sprite3D class is letting me put a crazy amount of sprites >>>> on screen! >>>> >>>> Kevin. >>>> >>>> >>>> On Tue, Mar 30, 2010 at 2:43 AM, Rob Bateman <[email protected]>wrote: >>>> >>>>> Hey Anton >>>>> >>>>> the architecture of Lite doesn't include sprites in the same >>>>> inheritancesas object3d objects for performance reasons, but it would be >>>>> possible to listen for 3d events on the container that contains the >>>>> sprite3D >>>>> objects and pull out the sprite Face object being used... that is, if the >>>>> face object is passed to the mouseevent3D object which it currently is >>>>> not. >>>>> oops! let me see about fixing that - then at least you will be able to >>>>> discriminate between mouse events from different sprite3D objects >>>>> >>>>> Rob >>>>> >>>>> >>>>> >>>>> On Tue, Mar 23, 2010 at 11:36 AM, [email protected] < >>>>> [email protected]> wrote: >>>>> >>>>>> On Mar 17, 2:55 pm, Icek <[email protected]> wrote: >>>>>> > It doesn't work in away3dlite 1.0.4. At least for me. I've added a >>>>>> > listener, >>>>>> > but no MouseEvents are dispatched. >>>>>> >>>>>> The same=( >>>>>> >>>>>> To unsubscribe from this group, send email to away3d-dev+ >>>>>> unsubscribegooglegroups.com or reply to this email with the words >>>>>> "REMOVE ME" as the subject. >>>>>> >>>>> >>>>> >>>>> >>>>> -- >>>>> Rob Bateman >>>>> Flash Development & Consultancy >>>>> >>>>> [email protected] >>>>> www.infiniteturtles.co.uk >>>>> www.away3d.com >>>>> >>>>> To unsubscribe from this group, send email to away3d-dev+ >>>>> unsubscribegooglegroups.com or reply to this email with the words >>>>> "REMOVE ME" as the subject. >>>>> >>>> >>>> >>> >>> >>> -- >>> Rob Bateman >>> Flash Development & Consultancy >>> >>> [email protected] >>> www.infiniteturtles.co.uk >>> www.away3d.com >>> >> >> > -- Rob Bateman Flash Development & Consultancy [email protected] www.infiniteturtles.co.uk www.away3d.com
