Hey Kevin yes, you should be able to detect the face from which a MouseEvent3D originated by using the 'face' property on the event. let me know if it works for you
cheers Rob On Fri, Sep 10, 2010 at 10:03 AM, Kevin CFY <[email protected]> wrote: > Hey Rob, > > Was this fixed? It'd be really useful for something I'm working on at the > moment - the Sprite3D class is letting me put a crazy amount of sprites on > screen! > > Kevin. > > > On Tue, Mar 30, 2010 at 2:43 AM, Rob Bateman <[email protected]>wrote: > >> Hey Anton >> >> the architecture of Lite doesn't include sprites in the same >> inheritancesas object3d objects for performance reasons, but it would be >> possible to listen for 3d events on the container that contains the sprite3D >> objects and pull out the sprite Face object being used... that is, if the >> face object is passed to the mouseevent3D object which it currently is not. >> oops! let me see about fixing that - then at least you will be able to >> discriminate between mouse events from different sprite3D objects >> >> Rob >> >> >> >> On Tue, Mar 23, 2010 at 11:36 AM, [email protected] < >> [email protected]> wrote: >> >>> On Mar 17, 2:55 pm, Icek <[email protected]> wrote: >>> > It doesn't work in away3dlite 1.0.4. At least for me. I've added a >>> > listener, >>> > but no MouseEvents are dispatched. >>> >>> The same=( >>> >>> To unsubscribe from this group, send email to away3d-dev+ >>> unsubscribegooglegroups.com or reply to this email with the words >>> "REMOVE ME" as the subject. >>> >> >> >> >> -- >> Rob Bateman >> Flash Development & Consultancy >> >> [email protected] >> www.infiniteturtles.co.uk >> www.away3d.com >> >> To unsubscribe from this group, send email to away3d-dev+ >> unsubscribegooglegroups.com or reply to this email with the words "REMOVE >> ME" as the subject. >> > > -- Rob Bateman Flash Development & Consultancy [email protected] www.infiniteturtles.co.uk www.away3d.com
