Hey Kevin

yes, you should be able to detect the face from which a MouseEvent3D
originated by using the 'face' property on the event. let me know if it
works for you

cheers

Rob

On Fri, Sep 10, 2010 at 10:03 AM, Kevin CFY <[email protected]> wrote:

> Hey Rob,
>
> Was this fixed? It'd be really useful for something I'm working on at the
> moment - the Sprite3D class is letting me put a crazy amount of sprites on
> screen!
>
> Kevin.
>
>
> On Tue, Mar 30, 2010 at 2:43 AM, Rob Bateman <[email protected]>wrote:
>
>> Hey Anton
>>
>> the architecture of Lite doesn't include sprites in the same
>> inheritancesas object3d objects for performance reasons, but it would be
>> possible to listen for 3d events on the container that contains the sprite3D
>> objects and pull out the sprite Face object being used... that is, if the
>> face object is passed to the mouseevent3D object which it currently is not.
>> oops! let me see about fixing that -  then at least you will be able to
>> discriminate between mouse events from different sprite3D objects
>>
>> Rob
>>
>>
>>
>> On Tue, Mar 23, 2010 at 11:36 AM, [email protected] <
>> [email protected]> wrote:
>>
>>> On Mar 17, 2:55 pm, Icek <[email protected]> wrote:
>>> > It doesn't work in away3dlite 1.0.4. At least for me. I've added a
>>> > listener,
>>> > but no MouseEvents are dispatched.
>>>
>>> The same=(
>>>
>>> To unsubscribe from this group, send email to away3d-dev+
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>>>
>>
>>
>>
>> --
>> Rob Bateman
>> Flash Development & Consultancy
>>
>> [email protected]
>> www.infiniteturtles.co.uk
>> www.away3d.com
>>
>>  To unsubscribe from this group, send email to away3d-dev+
>> unsubscribegooglegroups.com or reply to this email with the words "REMOVE
>> ME" as the subject.
>>
>
>


-- 
Rob Bateman
Flash Development & Consultancy

[email protected]
www.infiniteturtles.co.uk
www.away3d.com

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