Hi Blue, I suggest you start with the tutorials section on away3d.com
There's a collection of examples, urls, code, urls of third party tutorials. The svn is also full of them. Of course a visit of the doc would certainly help as well. Searching history of this group might also give you here and there a few hints too. To build such game, you will need to gain some experience first. I would divide the game project in problems, and try to fix each one of them, then assemble. Feel free to ask in here, in case you get stuck. Welcome to Away3D. Fabrice On Sep 11, 2010, at 10:09 PM, blue wrote: > First of all, I am absolutely new to away3d(or a flash 3d engine for > that matter), and have little to no idea about how to do anything with > it, so my asking this question might seem a bit too ambitious, but if > you can, please help me out.... > > I want to make a 3d(third person) racing game, and I need to know > which features or functions of away3d I will need to know to... > 1) ...make the race track: What would be the best way to make the race > track? use a plane+height-map ? or import a track model from blender? > (if possible I want to use ramps or uneven terrain) > > 2) How do I handle collision detection and physics? Race games are > always frantic, and flash isn't very good at performance intensive > tasks, so I think I will need a sort of cheat to simulate collision > detections? or can I use actual physics somehow without affecting > performance? > > 3) Anything else you might think I should know......
