well we do have out of the box dynamic generation from path, we have generators, exports, animation, extrusions all from same path.
For terrain, same punition, we have tools, generators for dev and runtime. Its all up to you if you preffer define all in Blender. Personnaly all that can be made by code gets my preference. I do, once they are defined, export them to use them as placeholders to build static details (or to complex objects) in external 3d app I import these assets back in Away via Prefab exports without the placeholders. runtime you get the best mix: dynamic objects and statics, as a result not only its flexible, but also lower kb. Try build the stuff you need the way you are the most comfortable with. Fabrice On Sep 11, 2010, at 10:54 PM, blue wrote: > Thanks for the quick reply. I am currently following the essentials 3d > in flash book on away3d, and I have visited the tutorials too. I need > some specific pointers about the two problems I mentioned in my first > post...
