I have been working with md2 in 3.5 quite a long time and have not experienced 
any problems except of rubbish character in the names when exported from 
milkshape. May be blender is your problem ? 

Sent from my iPhone

On Sep 13, 2010, at 6:33 PM, John Wilson <[email protected]> 
wrote:

> I have been trying to parse an embedded MD2 file in Away3d 3.5.  I
> had no problems with the same MD2 file in earlier versions of Away3d
> (I'm not sure which versions, but they were whatever was current a
> year or so ago).
> 
> But now, although the ogre.md2 file parses perfectly, mine give the
> following runtime errors:
> 
> TypeError: Error #1009: Cannot access a property or method of a null
> object reference.
>    at away3d.core.base::Vertex/setValue()[C:\Inetpub\wwwroot\bsp_street
> \src\away3d\core\base\Vertex.as:237]
>    at away3d.animators::VertexAnimator/updateProgress()[C:\Inetpub
> \wwwroot\bsp_street\src\away3d\animators\VertexAnimator.as:56]
>    at away3d.animators::Animator/set progress()[C:\Inetpub\wwwroot
> \bsp_street\src\away3d\animators\Animator.as:211]
>    at away3d.loaders::Md2/buildAnimations()[C:\Inetpub\wwwroot\bsp_street
> \src\away3d\loaders\Md2.as:55]
>    at away3d.loaders::Md2/parseNext()[C:\Inetpub\wwwroot\bsp_street\src
> \away3d\loaders\Md2.as:153]
>    at away3d.loaders::AbstractParser/parseGeometry()[C:\Inetpub\wwwroot
> \bsp_street\src\away3d\loaders\AbstractParser.as:424]
>    at Main/initAway3D()[C:\Inetpub\wwwroot\bsp_street\src\Main.as:246]
>    at Main/init()[C:\Inetpub\wwwroot\bsp_street\src\Main.as:181]
>    at flash.display::DisplayObjectContainer/addChild()
>    at Preloader/startup()[C:\Inetpub\wwwroot\bsp_street\src\Preloader.as:
> 68]
>    at Preloader/checkFrame()[C:\Inetpub\wwwroot\bsp_street\src
> \Preloader.as:41]
> 
> My file was created in and exported from Blender 2.49b and then loaded
> into Misfit Model 3D 1.3.8 - a process that worked well before.  Does
> anyone have any ideas?
> 
> Regards,
> 
> John Wilson

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