Hey Guys the geometry null problem has been updated in the trunk. Hope that helps!
cheers Rob On Wed, Sep 15, 2010 at 4:46 PM, Aji Pamungkas <[email protected] > wrote: > I will try to use it, Michael. But with Blender... 8 MD2 weapons are > good, only 1 MD2 Weapon causes error in Vertex.as, saying geometry is > null. > :D > > On Sep 15, 10:52 am, Michael Iv <[email protected]> wrote: > > Hey guys , why you wouldn't use MilkShape? > > > > On Wed, Sep 15, 2010 at 10:49 AM, Aji Pamungkas < > > > > > > > > [email protected]> wrote: > > > Hai John, > > > > > I just had the same problem like you. :D > > > I have 9 MD2 weapons, and one of them causes the same above error > > > messages, the last one exported from Blender. > > > > > It seems in "Vertex.a"s, in function "setValue", > > > "geometry.notifyGeometryUpdate" code is the one that causes this > > > error, because geometry is null. I don't know why only one MD2 weapon > > > which has this problem. :(( > > > All of my MD2 weapons were exported using the same script without any > > > problem, i even can view them using MD2 Viewer, but only the last one > > > that causes error. > > > > > My solution is to add "if (geometry)" before > > > "geometry.notifyGeometryUpdate" in "setValue" function, in > > > "Vertex.as", because in function set x, set y and set z, all of them > > > are using "if (geometry)". > > > > > On Sep 14, 7:35 am, John Wilson <[email protected]> > > > wrote: > > > > Thanks, > > > > > > I am using the latest SVN. The problem may be Blender, but the MD > > > > file still performs properly with older versions of Away3D. Odd. I > > > > will inverstigate further. > > > > > > On Sep 14, 12:32 am, Aji Pamungkas <[email protected]> > > > > wrote: > > > > > > > I don't have any problem too when using MD2 in Away3D 3.5. I use > > > > > Blender 2.49b and Bob Holcomb's MD2 Exporter. > > > > > Maybe you should update your Away3D 3.5 from SVN. > > > > > > > On Sep 13, 8:29 pm, Michael Iv <[email protected]> wrote: > > > > > > > > I have been working with md2 in 3.5 quite a long time and have > not > > > experienced any problems except of rubbish character in the names when > > > exported from milkshape. May be blender is your problem ? > > > > > > > > Sent from my iPhone > > > > > > > > On Sep 13, 2010, at 6:33 PM, John Wilson < > > > [email protected]> wrote: > > > > > > > > > I have been trying to parse an embedded MD2 file in Away3d 3.5. > I > > > > > > > had no problems with the same MD2 file in earlier versions of > > > Away3d > > > > > > > (I'm not sure which versions, but they were whatever was > current a > > > > > > > year or so ago). > > > > > > > > > But now, although the ogre.md2 file parses perfectly, mine give > the > > > > > > > following runtime errors: > > > > > > > > > TypeError: Error #1009: Cannot access a property or method of a > > > null > > > > > > > object reference. > > > > > > > at > > > away3d.core.base::Vertex/setValue()[C:\Inetpub\wwwroot\bsp_street > > > > > > > \src\away3d\core\base\Vertex.as:237] > > > > > > > at > away3d.animators::VertexAnimator/updateProgress()[C:\Inetpub > > > > > > > \wwwroot\bsp_street\src\away3d\animators\VertexAnimator.as:56] > > > > > > > at away3d.animators::Animator/set > progress()[C:\Inetpub\wwwroot > > > > > > > \bsp_street\src\away3d\animators\Animator.as:211] > > > > > > > at > > > away3d.loaders::Md2/buildAnimations()[C:\Inetpub\wwwroot\bsp_street > > > > > > > \src\away3d\loaders\Md2.as:55] > > > > > > > at > > > away3d.loaders::Md2/parseNext()[C:\Inetpub\wwwroot\bsp_street\src > > > > > > > \away3d\loaders\Md2.as:153] > > > > > > > at > > > away3d.loaders::AbstractParser/parseGeometry()[C:\Inetpub\wwwroot > > > > > > > \bsp_street\src\away3d\loaders\AbstractParser.as:424] > > > > > > > at > > > Main/initAway3D()[C:\Inetpub\wwwroot\bsp_street\src\Main.as:246] > > > > > > > at > Main/init()[C:\Inetpub\wwwroot\bsp_street\src\Main.as:181] > > > > > > > at flash.display::DisplayObjectContainer/addChild() > > > > > > > at > > > Preloader/startup()[C:\Inetpub\wwwroot\bsp_street\src\Preloader.as: > > > > > > > 68] > > > > > > > at Preloader/checkFrame()[C:\Inetpub\wwwroot\bsp_street\src > > > > > > > \Preloader.as:41] > > > > > > > > > My file was created in and exported from Blender 2.49b and then > > > loaded > > > > > > > into Misfit Model 3D 1.3.8 - a process that worked well before. > > > Does > > > > > > > anyone have any ideas? > > > > > > > > > Regards, > > > > > > > > > John Wilson- Hide quoted text - > > > > > > > - Show quoted text - > > > > -- > > Michael Ivanov ,Programmer > > Neurotech Solutions Ltd. > > Flex|Air > |3D|Unity|www.neurotechresearch.comhttp://blog.alladvanced.nethttp:// > www.meetup.com/GO3D-Games-Opensource-3D/ > > Tel:054-4962254 > > [email protected] > > [email protected] > -- Rob Bateman Flash Development & Consultancy [email protected] www.infiniteturtles.co.uk www.away3d.com
