I don't have any problem too when using MD2 in Away3D 3.5. I use Blender 2.49b and Bob Holcomb's MD2 Exporter. Maybe you should update your Away3D 3.5 from SVN.
On Sep 13, 8:29 pm, Michael Iv <[email protected]> wrote: > I have been working with md2 in 3.5 quite a long time and have not > experienced any problems except of rubbish character in the names when > exported from milkshape. May be blender is your problem ? > > Sent from my iPhone > > On Sep 13, 2010, at 6:33 PM, John Wilson <[email protected]> > wrote: > > > > > I have been trying to parse an embedded MD2 file in Away3d 3.5. I > > had no problems with the same MD2 file in earlier versions of Away3d > > (I'm not sure which versions, but they were whatever was current a > > year or so ago). > > > But now, although the ogre.md2 file parses perfectly, mine give the > > following runtime errors: > > > TypeError: Error #1009: Cannot access a property or method of a null > > object reference. > > at away3d.core.base::Vertex/setValue()[C:\Inetpub\wwwroot\bsp_street > > \src\away3d\core\base\Vertex.as:237] > > at away3d.animators::VertexAnimator/updateProgress()[C:\Inetpub > > \wwwroot\bsp_street\src\away3d\animators\VertexAnimator.as:56] > > at away3d.animators::Animator/set progress()[C:\Inetpub\wwwroot > > \bsp_street\src\away3d\animators\Animator.as:211] > > at away3d.loaders::Md2/buildAnimations()[C:\Inetpub\wwwroot\bsp_street > > \src\away3d\loaders\Md2.as:55] > > at away3d.loaders::Md2/parseNext()[C:\Inetpub\wwwroot\bsp_street\src > > \away3d\loaders\Md2.as:153] > > at away3d.loaders::AbstractParser/parseGeometry()[C:\Inetpub\wwwroot > > \bsp_street\src\away3d\loaders\AbstractParser.as:424] > > at Main/initAway3D()[C:\Inetpub\wwwroot\bsp_street\src\Main.as:246] > > at Main/init()[C:\Inetpub\wwwroot\bsp_street\src\Main.as:181] > > at flash.display::DisplayObjectContainer/addChild() > > at Preloader/startup()[C:\Inetpub\wwwroot\bsp_street\src\Preloader.as: > > 68] > > at Preloader/checkFrame()[C:\Inetpub\wwwroot\bsp_street\src > > \Preloader.as:41] > > > My file was created in and exported from Blender 2.49b and then loaded > > into Misfit Model 3D 1.3.8 - a process that worked well before. Does > > anyone have any ideas? > > > Regards, > > > John Wilson
