Thanks,

I am using the latest SVN.  The problem may be Blender, but the MD
file still performs properly with older versions of Away3D.  Odd.  I
will inverstigate further.



On Sep 14, 12:32 am, Aji Pamungkas <[email protected]>
wrote:
> I don't have any problem too when using MD2 in Away3D 3.5. I use
> Blender 2.49b and Bob Holcomb's MD2 Exporter.
> Maybe you should update your Away3D 3.5 from SVN.
>
> On Sep 13, 8:29 pm, Michael Iv <[email protected]> wrote:
>
>
>
> > I have been working with md2 in 3.5 quite a long time and have not 
> > experienced any problems except of rubbish character in the names when 
> > exported from milkshape. May be blender is your problem ?
>
> > Sent from my iPhone
>
> > On Sep 13, 2010, at 6:33 PM, John Wilson <[email protected]> 
> > wrote:
>
> > > I have been trying to parse an embedded MD2 file in Away3d 3.5.  I
> > > had no problems with the same MD2 file in earlier versions of Away3d
> > > (I'm not sure which versions, but they were whatever was current a
> > > year or so ago).
>
> > > But now, although the ogre.md2 file parses perfectly, mine give the
> > > following runtime errors:
>
> > > TypeError: Error #1009: Cannot access a property or method of a null
> > > object reference.
> > >    at away3d.core.base::Vertex/setValue()[C:\Inetpub\wwwroot\bsp_street
> > > \src\away3d\core\base\Vertex.as:237]
> > >    at away3d.animators::VertexAnimator/updateProgress()[C:\Inetpub
> > > \wwwroot\bsp_street\src\away3d\animators\VertexAnimator.as:56]
> > >    at away3d.animators::Animator/set progress()[C:\Inetpub\wwwroot
> > > \bsp_street\src\away3d\animators\Animator.as:211]
> > >    at away3d.loaders::Md2/buildAnimations()[C:\Inetpub\wwwroot\bsp_street
> > > \src\away3d\loaders\Md2.as:55]
> > >    at away3d.loaders::Md2/parseNext()[C:\Inetpub\wwwroot\bsp_street\src
> > > \away3d\loaders\Md2.as:153]
> > >    at away3d.loaders::AbstractParser/parseGeometry()[C:\Inetpub\wwwroot
> > > \bsp_street\src\away3d\loaders\AbstractParser.as:424]
> > >    at Main/initAway3D()[C:\Inetpub\wwwroot\bsp_street\src\Main.as:246]
> > >    at Main/init()[C:\Inetpub\wwwroot\bsp_street\src\Main.as:181]
> > >    at flash.display::DisplayObjectContainer/addChild()
> > >    at Preloader/startup()[C:\Inetpub\wwwroot\bsp_street\src\Preloader.as:
> > > 68]
> > >    at Preloader/checkFrame()[C:\Inetpub\wwwroot\bsp_street\src
> > > \Preloader.as:41]
>
> > > My file was created in and exported from Blender 2.49b and then loaded
> > > into Misfit Model 3D 1.3.8 - a process that worked well before.  Does
> > > anyone have any ideas?
>
> > > Regards,
>
> > > John Wilson- Hide quoted text -
>
> - Show quoted text -

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