Is the grass field made of multiple planes with PNG alpha textures?> On Wed, Sep 15, 2010 at 12:14 PM, RavenSteel <[email protected]> wrote:
> Thanks for your advices! > > if i understand right, using a transparent texture is the only way to > draw a grass field. > I've just tried to use PNG instead of movie clip as texture and > reduced horizontal segments of cylinders from 32 to 8 and I see > significant performance improve up to 17 FPS. But its still not > acceptable for a such simple scene and adding more elements will > decrease performance again. > > On Sep 15, 1:38 pm, bebensiganteng <[email protected]> wrote: > > not an expert here, but try to reduce the amount of faces and dont use > > so much transparent PNGs/effect/smooth, reduce the rectangle-view > > dimensions, lower the stage quality > > > > On Sep 15, 1:07 pm, RavenSteel <[email protected]> wrote: > > > > > > > > > Hello! > > > > > I'm new to Away3D and testing it to see how it fits my needs. I've > > > made a simple project to test the engine. It's a first person view > > > scene, which has a horizon and sky, made of huge cylinder with texture > > > on it and few layers of grass, also made of cylinders. It also has > > > simple lens flare effect. > > > > > The performance of this scene if really awful! On quad intel desktop > > > it shows only 5-6 FPS. I've reduced amount of segments in all objects > > > to suitable values, but still no luck with performance. > > > > > Is it a feature of en engine or i've doing something absolutely > > > wrong ? > > > > > I've uploaded full code of a project to files. > > > > > And here is a screenshot: > http://clip2net.com/clip/m17089/1284541464-clip-46kb.jpg > > > > > Thanks, > > > Alexei > -- Michael Ivanov ,Programmer Neurotech Solutions Ltd. Flex|Air |3D|Unity| www.neurotechresearch.com http://blog.alladvanced.net http://www.meetup.com/GO3D-Games-Opensource-3D/ Tel:054-4962254 [email protected] [email protected]
