Is the grass field made of multiple planes with PNG alpha textures?>

On Wed, Sep 15, 2010 at 12:14 PM, RavenSteel <[email protected]> wrote:

> Thanks for your advices!
>
> if i understand right, using a transparent texture is the only way to
> draw a grass field.
> I've just tried to use PNG instead of movie clip as texture and
> reduced horizontal segments of cylinders from 32 to 8 and I see
> significant performance improve up to 17 FPS. But its still not
> acceptable for a such simple scene and adding more elements will
> decrease performance again.
>
> On Sep 15, 1:38 pm, bebensiganteng <[email protected]> wrote:
> > not an expert here, but try to reduce the amount of faces and dont use
> > so much transparent PNGs/effect/smooth, reduce the rectangle-view
> > dimensions, lower the stage quality
> >
> > On Sep 15, 1:07 pm, RavenSteel <[email protected]> wrote:
> >
> >
> >
> > > Hello!
> >
> > > I'm new to Away3D and testing it to see how it fits my needs. I've
> > > made a simple project to test the engine. It's a first person view
> > > scene, which has a horizon and sky, made of huge cylinder with texture
> > > on it and few layers of grass, also made of cylinders. It also has
> > > simple lens flare effect.
> >
> > > The performance of this scene if really awful! On quad intel desktop
> > > it shows only 5-6 FPS. I've reduced amount of segments in all objects
> > > to suitable values, but still no luck with performance.
> >
> > > Is it a feature of en engine or i've doing something absolutely
> > > wrong ?
> >
> > > I've uploaded full code of a project to files.
> >
> > > And here is a screenshot:
> http://clip2net.com/clip/m17089/1284541464-clip-46kb.jpg
> >
> > > Thanks,
> > > Alexei
>



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