Thank you for useful tips!

After changing texture material from MovieClip to PNG and reducing
total triangles from 400 to 100 it became 10 times faster and now i
get 30-50 FPS

On Sep 15, 2:48 pm, Michael Iv <[email protected]> wrote:
> Got you . You approach is OK, but you really need to optimize your bitmaps
> and geometry .You have too much alpha in your scene as well as too many
> faces ,Start correcting those and you will see the improvement.
>
>
>
>
>
> On Wed, Sep 15, 2010 at 12:40 PM, Michael Iv <[email protected]> wrote:
> > Defenitely those screw your scene up. As I wrote you on private , use
> > billboard sprites instead.Also I have seen too many by my opinion
> > unnecessary segments on your geometry .Reduce them to the minimum as they
> > increase the poly count significantly ,
>
> > On Wed, Sep 15, 2010 at 12:25 PM, RavenSteel <[email protected]>wrote:
>
> >> yes, its several cylinders (not planes) with different radius and
> >> textured with PNG with alpha chanel
>
> >> On Sep 15, 2:22 pm, Michael Iv <[email protected]> wrote:
> >> > Is the grass field made of multiple planes with PNG alpha textures?>
>
> >> > On Wed, Sep 15, 2010 at 12:14 PM, RavenSteel <[email protected]>
> >> wrote:
> >> > > Thanks for your advices!
>
> >> > > if i understand right, using a transparent texture is the only way to
> >> > > draw a grass field.
> >> > > I've just tried to use PNG instead of movie clip as texture and
> >> > > reduced horizontal segments of cylinders from 32 to 8 and I see
> >> > > significant performance improve up to 17 FPS. But its still not
> >> > > acceptable for a such simple scene and adding more elements will
> >> > > decrease performance again.
>
> >> > > On Sep 15, 1:38 pm, bebensiganteng <[email protected]> wrote:
> >> > > > not an expert here, but try to reduce the amount of faces and dont
> >> use
> >> > > > so much transparent PNGs/effect/smooth, reduce the rectangle-view
> >> > > > dimensions, lower the stage quality
>
> >> > > > On Sep 15, 1:07 pm, RavenSteel <[email protected]> wrote:
>
> >> > > > > Hello!
>
> >> > > > > I'm new to Away3D and testing it to see how it fits my needs. I've
> >> > > > > made a simple project to test the engine. It's a first person view
> >> > > > > scene, which has a horizon and sky, made of huge cylinder with
> >> texture
> >> > > > > on it and few layers of grass, also made of cylinders. It also has
> >> > > > > simple lens flare effect.
>
> >> > > > > The performance of this scene if really awful! On quad intel
> >> desktop
> >> > > > > it shows only 5-6 FPS. I've reduced amount of segments in all
> >> objects
> >> > > > > to suitable values, but still no luck with performance.
>
> >> > > > > Is it a feature of en engine or i've doing something absolutely
> >> > > > > wrong ?
>
> >> > > > > I've uploaded full code of a project to files.
>
> >> > > > > And here is a screenshot:
> >> > >http://clip2net.com/clip/m17089/1284541464-clip-46kb.jpg
>
> >> > > > > Thanks,
> >> > > > > Alexei
>
> >> > --
> >> > Michael Ivanov ,Programmer
> >> > Neurotech Solutions Ltd.
> >> > Flex|Air
> >> |3D|Unity|www.neurotechresearch.comhttp://blog.alladvanced.nethttp://
> >>www.meetup.com/GO3D-Games-Opensource-3D/
> >> > Tel:054-4962254
> >> > [email protected]
> >> > [email protected]
>
> > --
> > Michael Ivanov ,Programmer
> > Neurotech Solutions Ltd.
> > Flex|Air |3D|Unity|
> >www.neurotechresearch.com
> >http://blog.alladvanced.net
> >http://www.meetup.com/GO3D-Games-Opensource-3D/
> > Tel:054-4962254
> > [email protected]
> > [email protected]
>
> --
> Michael Ivanov ,Programmer
> Neurotech Solutions Ltd.
> Flex|Air 
> |3D|Unity|www.neurotechresearch.comhttp://blog.alladvanced.nethttp://www.meetup.com/GO3D-Games-Opensource-3D/
> Tel:054-4962254
> [email protected]
> [email protected]

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