Thank you for useful tips! After changing texture material from MovieClip to PNG and reducing total triangles from 400 to 100 it became 10 times faster and now i get 30-50 FPS
On Sep 15, 2:48 pm, Michael Iv <[email protected]> wrote: > Got you . You approach is OK, but you really need to optimize your bitmaps > and geometry .You have too much alpha in your scene as well as too many > faces ,Start correcting those and you will see the improvement. > > > > > > On Wed, Sep 15, 2010 at 12:40 PM, Michael Iv <[email protected]> wrote: > > Defenitely those screw your scene up. As I wrote you on private , use > > billboard sprites instead.Also I have seen too many by my opinion > > unnecessary segments on your geometry .Reduce them to the minimum as they > > increase the poly count significantly , > > > On Wed, Sep 15, 2010 at 12:25 PM, RavenSteel <[email protected]>wrote: > > >> yes, its several cylinders (not planes) with different radius and > >> textured with PNG with alpha chanel > > >> On Sep 15, 2:22 pm, Michael Iv <[email protected]> wrote: > >> > Is the grass field made of multiple planes with PNG alpha textures?> > > >> > On Wed, Sep 15, 2010 at 12:14 PM, RavenSteel <[email protected]> > >> wrote: > >> > > Thanks for your advices! > > >> > > if i understand right, using a transparent texture is the only way to > >> > > draw a grass field. > >> > > I've just tried to use PNG instead of movie clip as texture and > >> > > reduced horizontal segments of cylinders from 32 to 8 and I see > >> > > significant performance improve up to 17 FPS. But its still not > >> > > acceptable for a such simple scene and adding more elements will > >> > > decrease performance again. > > >> > > On Sep 15, 1:38 pm, bebensiganteng <[email protected]> wrote: > >> > > > not an expert here, but try to reduce the amount of faces and dont > >> use > >> > > > so much transparent PNGs/effect/smooth, reduce the rectangle-view > >> > > > dimensions, lower the stage quality > > >> > > > On Sep 15, 1:07 pm, RavenSteel <[email protected]> wrote: > > >> > > > > Hello! > > >> > > > > I'm new to Away3D and testing it to see how it fits my needs. I've > >> > > > > made a simple project to test the engine. It's a first person view > >> > > > > scene, which has a horizon and sky, made of huge cylinder with > >> texture > >> > > > > on it and few layers of grass, also made of cylinders. It also has > >> > > > > simple lens flare effect. > > >> > > > > The performance of this scene if really awful! On quad intel > >> desktop > >> > > > > it shows only 5-6 FPS. I've reduced amount of segments in all > >> objects > >> > > > > to suitable values, but still no luck with performance. > > >> > > > > Is it a feature of en engine or i've doing something absolutely > >> > > > > wrong ? > > >> > > > > I've uploaded full code of a project to files. > > >> > > > > And here is a screenshot: > >> > >http://clip2net.com/clip/m17089/1284541464-clip-46kb.jpg > > >> > > > > Thanks, > >> > > > > Alexei > > >> > -- > >> > Michael Ivanov ,Programmer > >> > Neurotech Solutions Ltd. > >> > Flex|Air > >> |3D|Unity|www.neurotechresearch.comhttp://blog.alladvanced.nethttp:// > >>www.meetup.com/GO3D-Games-Opensource-3D/ > >> > Tel:054-4962254 > >> > [email protected] > >> > [email protected] > > > -- > > Michael Ivanov ,Programmer > > Neurotech Solutions Ltd. > > Flex|Air |3D|Unity| > >www.neurotechresearch.com > >http://blog.alladvanced.net > >http://www.meetup.com/GO3D-Games-Opensource-3D/ > > Tel:054-4962254 > > [email protected] > > [email protected] > > -- > Michael Ivanov ,Programmer > Neurotech Solutions Ltd. > Flex|Air > |3D|Unity|www.neurotechresearch.comhttp://blog.alladvanced.nethttp://www.meetup.com/GO3D-Games-Opensource-3D/ > Tel:054-4962254 > [email protected] > [email protected]
