Got you . You approach is OK, but you really need to optimize your bitmaps and geometry .You have too much alpha in your scene as well as too many faces ,Start correcting those and you will see the improvement.
On Wed, Sep 15, 2010 at 12:40 PM, Michael Iv <[email protected]> wrote: > Defenitely those screw your scene up. As I wrote you on private , use > billboard sprites instead.Also I have seen too many by my opinion > unnecessary segments on your geometry .Reduce them to the minimum as they > increase the poly count significantly , > > On Wed, Sep 15, 2010 at 12:25 PM, RavenSteel <[email protected]>wrote: > >> yes, its several cylinders (not planes) with different radius and >> textured with PNG with alpha chanel >> >> On Sep 15, 2:22 pm, Michael Iv <[email protected]> wrote: >> > Is the grass field made of multiple planes with PNG alpha textures?> >> > >> > >> > >> > >> > >> > On Wed, Sep 15, 2010 at 12:14 PM, RavenSteel <[email protected]> >> wrote: >> > > Thanks for your advices! >> > >> > > if i understand right, using a transparent texture is the only way to >> > > draw a grass field. >> > > I've just tried to use PNG instead of movie clip as texture and >> > > reduced horizontal segments of cylinders from 32 to 8 and I see >> > > significant performance improve up to 17 FPS. But its still not >> > > acceptable for a such simple scene and adding more elements will >> > > decrease performance again. >> > >> > > On Sep 15, 1:38 pm, bebensiganteng <[email protected]> wrote: >> > > > not an expert here, but try to reduce the amount of faces and dont >> use >> > > > so much transparent PNGs/effect/smooth, reduce the rectangle-view >> > > > dimensions, lower the stage quality >> > >> > > > On Sep 15, 1:07 pm, RavenSteel <[email protected]> wrote: >> > >> > > > > Hello! >> > >> > > > > I'm new to Away3D and testing it to see how it fits my needs. I've >> > > > > made a simple project to test the engine. It's a first person view >> > > > > scene, which has a horizon and sky, made of huge cylinder with >> texture >> > > > > on it and few layers of grass, also made of cylinders. It also has >> > > > > simple lens flare effect. >> > >> > > > > The performance of this scene if really awful! On quad intel >> desktop >> > > > > it shows only 5-6 FPS. I've reduced amount of segments in all >> objects >> > > > > to suitable values, but still no luck with performance. >> > >> > > > > Is it a feature of en engine or i've doing something absolutely >> > > > > wrong ? >> > >> > > > > I've uploaded full code of a project to files. >> > >> > > > > And here is a screenshot: >> > >http://clip2net.com/clip/m17089/1284541464-clip-46kb.jpg >> > >> > > > > Thanks, >> > > > > Alexei >> > >> > -- >> > Michael Ivanov ,Programmer >> > Neurotech Solutions Ltd. >> > Flex|Air >> |3D|Unity|www.neurotechresearch.comhttp://blog.alladvanced.nethttp:// >> www.meetup.com/GO3D-Games-Opensource-3D/ >> > Tel:054-4962254 >> > [email protected] >> > [email protected] >> > > > > -- > Michael Ivanov ,Programmer > Neurotech Solutions Ltd. > Flex|Air |3D|Unity| > www.neurotechresearch.com > http://blog.alladvanced.net > http://www.meetup.com/GO3D-Games-Opensource-3D/ > Tel:054-4962254 > [email protected] > [email protected] > > -- Michael Ivanov ,Programmer Neurotech Solutions Ltd. Flex|Air |3D|Unity| www.neurotechresearch.com http://blog.alladvanced.net http://www.meetup.com/GO3D-Games-Opensource-3D/ Tel:054-4962254 [email protected] [email protected]
