:)

On Thu, Sep 16, 2010 at 10:51 AM, RavenSteel <[email protected]> wrote:

> Thank you for useful tips!
>
> After changing texture material from MovieClip to PNG and reducing
> total triangles from 400 to 100 it became 10 times faster and now i
> get 30-50 FPS
>
> On Sep 15, 2:48 pm, Michael Iv <[email protected]> wrote:
> > Got you . You approach is OK, but you really need to optimize your
> bitmaps
> > and geometry .You have too much alpha in your scene as well as too many
> > faces ,Start correcting those and you will see the improvement.
> >
> >
> >
> >
> >
> > On Wed, Sep 15, 2010 at 12:40 PM, Michael Iv <[email protected]>
> wrote:
> > > Defenitely those screw your scene up. As I wrote you on private , use
> > > billboard sprites instead.Also I have seen too many by my opinion
> > > unnecessary segments on your geometry .Reduce them to the minimum as
> they
> > > increase the poly count significantly ,
> >
> > > On Wed, Sep 15, 2010 at 12:25 PM, RavenSteel <[email protected]
> >wrote:
> >
> > >> yes, its several cylinders (not planes) with different radius and
> > >> textured with PNG with alpha chanel
> >
> > >> On Sep 15, 2:22 pm, Michael Iv <[email protected]> wrote:
> > >> > Is the grass field made of multiple planes with PNG alpha textures?>
> >
> > >> > On Wed, Sep 15, 2010 at 12:14 PM, RavenSteel <[email protected]
> >
> > >> wrote:
> > >> > > Thanks for your advices!
> >
> > >> > > if i understand right, using a transparent texture is the only way
> to
> > >> > > draw a grass field.
> > >> > > I've just tried to use PNG instead of movie clip as texture and
> > >> > > reduced horizontal segments of cylinders from 32 to 8 and I see
> > >> > > significant performance improve up to 17 FPS. But its still not
> > >> > > acceptable for a such simple scene and adding more elements will
> > >> > > decrease performance again.
> >
> > >> > > On Sep 15, 1:38 pm, bebensiganteng <[email protected]>
> wrote:
> > >> > > > not an expert here, but try to reduce the amount of faces and
> dont
> > >> use
> > >> > > > so much transparent PNGs/effect/smooth, reduce the
> rectangle-view
> > >> > > > dimensions, lower the stage quality
> >
> > >> > > > On Sep 15, 1:07 pm, RavenSteel <[email protected]> wrote:
> >
> > >> > > > > Hello!
> >
> > >> > > > > I'm new to Away3D and testing it to see how it fits my needs.
> I've
> > >> > > > > made a simple project to test the engine. It's a first person
> view
> > >> > > > > scene, which has a horizon and sky, made of huge cylinder with
> > >> texture
> > >> > > > > on it and few layers of grass, also made of cylinders. It also
> has
> > >> > > > > simple lens flare effect.
> >
> > >> > > > > The performance of this scene if really awful! On quad intel
> > >> desktop
> > >> > > > > it shows only 5-6 FPS. I've reduced amount of segments in all
> > >> objects
> > >> > > > > to suitable values, but still no luck with performance.
> >
> > >> > > > > Is it a feature of en engine or i've doing something
> absolutely
> > >> > > > > wrong ?
> >
> > >> > > > > I've uploaded full code of a project to files.
> >
> > >> > > > > And here is a screenshot:
> > >> > >http://clip2net.com/clip/m17089/1284541464-clip-46kb.jpg
> >
> > >> > > > > Thanks,
> > >> > > > > Alexei
> >
> > >> > --
> > >> > Michael Ivanov ,Programmer
> > >> > Neurotech Solutions Ltd.
> > >> > Flex|Air
> > >> |3D|Unity|www.neurotechresearch.comhttp://blog.alladvanced.nethttp://
> > >>www.meetup.com/GO3D-Games-Opensource-3D/
> > >> > Tel:054-4962254
> > >> > [email protected]
> > >> > [email protected]
> >
> > > --
> > > Michael Ivanov ,Programmer
> > > Neurotech Solutions Ltd.
> > > Flex|Air |3D|Unity|
> > >www.neurotechresearch.com
> > >http://blog.alladvanced.net
> > >http://www.meetup.com/GO3D-Games-Opensource-3D/
> > > Tel:054-4962254
> > > [email protected]
> > > [email protected]
> >
> > --
> > Michael Ivanov ,Programmer
> > Neurotech Solutions Ltd.
> > Flex|Air
> |3D|Unity|www.neurotechresearch.comhttp://blog.alladvanced.nethttp://
> www.meetup.com/GO3D-Games-Opensource-3D/
> > Tel:054-4962254
> > [email protected]
> > [email protected]
>



-- 
Michael Ivanov ,Programmer
Neurotech Solutions Ltd.
Flex|Air |3D|Unity|
www.neurotechresearch.com
http://blog.alladvanced.net
http://www.meetup.com/GO3D-Games-Opensource-3D/
Tel:054-4962254
[email protected]
[email protected]

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