Hi all ! I am using the very useful frustum clipping for a Racing game. It allow me to hide the triangles of the mesh that are very far away from the camera, using maxZ property. It save me a lot of memory, and i get a very smooth framerate.
But, what about Skydome, skybox etc ? Is there a way to spare only some objects in the clipping class ? Or to apply the clipping only on some object ? Basically i would like to apply clipping only on my Racing Track and leave my skybox alone. (Because ususally skybox have very big dimensions and are very far away from the camera). I hope you can understand my explanations. Thank you very much !
