Hi all !

I am using the very useful frustum clipping for a Racing game. It
allow me to hide the triangles of the mesh that are very far away from
the camera, using maxZ property.
It save me a lot of memory, and i get a very smooth framerate.

But, what about Skydome, skybox etc ?
Is there a way to spare only some objects in the clipping class ? Or
to apply the clipping only on some object ?

Basically i would like to apply clipping only on my Racing Track and
leave my skybox alone. (Because ususally skybox have very big
dimensions and are very far away from the camera).

I hope you can understand my explanations.

Thank you very much !

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