I have the same problem. I'm using very big ground mesh... and
RectangleClipping usually cut it.
In SkyBox6 to solve this problem two times used function
quaterFaces(). But for very big mesh it dosn't work.
Maybe, it is there a some way to exclude objects from clipping?

On 21 сен, 05:12, Julien <[email protected]> wrote:
> Hi all !
>
> I am using the very useful frustum clipping for a Racing game. It
> allow me to hide the triangles of the mesh that are very far away from
> the camera, using maxZ property.
> It save me a lot of memory, and i get a very smooth framerate.
>
> But, what about Skydome, skybox etc ?
> Is there a way to spare only some objects in the clipping class ? Or
> to apply the clipping only on some object ?
>
> Basically i would like to apply clipping only on my Racing Track and
> leave my skybox alone. (Because ususally skybox have very big
> dimensions and are very far away from the camera).
>
> I hope you can understand my explanations.
>
> Thank you very much !

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