I auto reply to myself hehe, i was thinking about creating a second
view (a different one) just for my skydome.
That way i would be able to get an independent skydome.

But i am not sure about the quality of doing this. Not the best way i
think.
If you have any better, please tell me.

Regards.
Julien.




On Sep 21, 11:12 am, Julien <[email protected]> wrote:
> Hi all !
>
> I am using the very useful frustum clipping for a Racing game. It
> allow me to hide the triangles of the mesh that are very far away from
> the camera, using maxZ property.
> It save me a lot of memory, and i get a very smooth framerate.
>
> But, what about Skydome, skybox etc ?
> Is there a way to spare only some objects in the clipping class ? Or
> to apply the clipping only on some object ?
>
> Basically i would like to apply clipping only on my Racing Track and
> leave my skybox alone. (Because ususally skybox have very big
> dimensions and are very far away from the camera).
>
> I hope you can understand my explanations.
>
> Thank you very much !

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