I auto reply to myself hehe, i was thinking about creating a second view (a different one) just for my skydome. That way i would be able to get an independent skydome.
But i am not sure about the quality of doing this. Not the best way i think. If you have any better, please tell me. Regards. Julien. On Sep 21, 11:12 am, Julien <[email protected]> wrote: > Hi all ! > > I am using the very useful frustum clipping for a Racing game. It > allow me to hide the triangles of the mesh that are very far away from > the camera, using maxZ property. > It save me a lot of memory, and i get a very smooth framerate. > > But, what about Skydome, skybox etc ? > Is there a way to spare only some objects in the clipping class ? Or > to apply the clipping only on some object ? > > Basically i would like to apply clipping only on my Racing Track and > leave my skybox alone. (Because ususally skybox have very big > dimensions and are very far away from the camera). > > I hope you can understand my explanations. > > Thank you very much !
