On 28-09-2010 18:30, savagelook wrote:
Anybody know why whenever I drop my subdivision size below 20 with
SkinExtrude I start losing triangle off the mesh?  I've already tested
FrustumClipping and positioning the camera much further away.  It
seems to be a limitation of the SkinExtrude or something, but I don't
know the math well enough to troubleshoot it.  Ideas?
not aware about away3d, but in papervision , these two lines help to avoid clipping.

camera.useCulling = true;
renderer.clipping =  new FrustumClipping(FrustumClipping.NEAR);

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