On 28-09-2010 18:30, savagelook wrote:
Anybody know why whenever I drop my subdivision size below 20 with
SkinExtrude I start losing triangle off the mesh? I've already tested
FrustumClipping and positioning the camera much further away. It
seems to be a limitation of the SkinExtrude or something, but I don't
know the math well enough to troubleshoot it. Ideas?
not aware about away3d, but in papervision , these two lines help to
avoid clipping.
camera.useCulling = true;
renderer.clipping = new FrustumClipping(FrustumClipping.NEAR);